The 2.7 version on gba is really deep, and IMHO, it's the best out there. It's the right version for me.
Plock, huge different sound, chord, fm, a really grzat and interesting filter, midi and pulse sync.
It's the handled elektron sfx60.
You have to go on the last update of 2.7, the best one.
I love it.

IOS, and Android are cool, but... it is not the same as gba, they have IMHO less personality. It sound different.
It could be improved, with chord, bpm divider, and sync in out via midi ( on my old apple it doesn't work ).
They are really good, they have Plock too and a sampler.
The sampler is not as good as lgpt, a different universe, really interesting by it's limitation and mic input smile
Mic input on a sampler is fun smile

1.x version are restricted by game boy sound chip, you like or you hate. I love the wave and noise channel on gb. I hate the pulse whis is.... not so great, it's the soundchip which is IMHO not so interesting, like the nes miles from a c64 or a genesis sound chip.
lsdj do better on pulse. But pulse channel on gb...

It's only my personal taste

I use this cable from duality micro https://evadeanddualitymicro.bandcamp.c … slave-mode

Mainly use with a korg electribe 2, and it works really fine. The electribe 2 send the pulse sync, the nanoloop 2.7.x is slave sync. There is no jitter. And I can apply some fx to the nanoloop 2.7 because the electribe has an audio in. It's a great portable setup because the electribe 2 support 6xAA battery.  Really great setup on the go.

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(257 replies, posted in Software & Plug-ins)

@nordloef Thank you smile

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(257 replies, posted in Software & Plug-ins)

Hi cyberic,

there is a manual, it is the readme file.
And here is a windows build, with the manual included :
https://www.dropbox.com/s/c2meqwys3p7s2 … 7.zip?dl=0

Lots of tricks are not included in the manual, because it is... outdated. Feel free to ask, and I will update it.

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(257 replies, posted in Software & Plug-ins)

double post

182

(257 replies, posted in Software & Plug-ins)

Version 0.69 : midi sync in and out smile

Sorry this one is not chiptune related... But the sequencer is smile
https://www.youtube.com/watch?v=tN8VHY0nYbA

goomba won't let you run lsdj "the right way" on gba.
Sorry

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(329 replies, posted in Nintendo Handhelds)

Cool smile

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(329 replies, posted in Nintendo Handhelds)

Sorry Oliver, I understand and I will try my best to avoid it in the future..

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(329 replies, posted in Nintendo Handhelds)

I think the guy of pspseq can not open it but it is not a big problem, there is a lot of fm synthesis out there. I will go for VOPM instead and preenfm 2 two.
The first one could be implemented on psp, the second will take too much cpu.

One of the first synth implemented in every version of picoloop is a dosbox adlib engine two operator. bsa has released it years ago, it is used by every dosbox game, it sound great, here is a track of picoloop made with it :
http://linuxfr.org/redirect/97165
So four track with two operator and a novation k station could make some stuff smile

And yes picoloop will have really soon true bpm, today, i'm writing this, because I want to use it with my e2, elektron and nanoloop 2 gears.
So to clarify this a bit here is what will be implemented in q4, because I'm not a genius.
- psp and dingoo will have a pulse sync out signal available ( you will be able to active it at launch ) on one channel, left or right. It will allow to sync to volca, and electribe 2 hardware, and obviously nanoloop 2, I've use it on my laptop and it works so it should work on psp and dingoo. So you will need a custom jack to rca cable or make your own cable to make it works ;
- windows, linux ( raspi, debian, redhat ) will have pulse sync in and pulse sync out in the same config screen
- windows, linux ( raspi and debian ) will have midi clock in out support, with midi in out card chooseable. and virtual midi channel to send midi clock ;
- I can add a play/stop in this version too, won't be a problem I think ;

PSP is unfortunately not able to be a USB host, so I will do my best with the midi gadget driver ( you know the psp is not a"usb on the go" port ), and if i'm able to write something which work, yes there will be a full midi in out implementation, but this will need a usb host, and the psp will be seen as a midi device from the pc. It will need at this time a pi, or pc, so, don't know if it will be really usefull for anyone. But this last thing will be done latter because i'm not sure it will deserve lots of user. I will try it for fun.

One day I will port picoloop on android, but I will take my time to do it. And yes on android the source code will be free. But you will have to pay to use it. Because at this time it will be like 5 years that I develop picoloop so I will sell it smile But it will not cost much than a big beer smile

I can not see the video... I've a really low bandwith phone here....

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(257 replies, posted in Software & Plug-ins)

Today I work on a "config" screen which will launch at the start and will allow ( dependant on the platform ) to :
- choose midi in port
- choose midi out port
- enable mid in/out/thru sync
- enable pulse sync out, on left or right channel or a different output ( on pi you can have different sound card )
- add a pi2 and pi1 makefile

For midi in full support there is lot of things to think about, and for midi cc too, if you have big idea on the workflow of midi in you are welcome. Because, midi in is really difficult to implement nicely in the sequencer IMHO.

Johann

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(4 replies, posted in Nintendo Consoles)

Yes, in this case I have it too, not too loud, but there is some noise from the gba. And I hear the pulse sync.

Need to see more about this project.

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(329 replies, posted in Nintendo Handhelds)

Yes dedicated hardware, or "like hardware" ( psp, dmg, gba, pc with one soft ) is the way to go for me, easier to use.

Picoloop dev was not big this last height month. I had lots of work, and I was less available, but I continue to commit often on the github. Today I work on the midi in/out part and the multiplatform part.
This thing are not too visible...
This year, there was a port on raspberry 1 and raspberry two. The cool things is most engine works on raspberry two, so I think I will release a raspberry pi image with dpad and usb audio and usb midi in/out for the pi2. And will add pulse sync out with the poor audio out. This should be release before the end of the year because it is not lots of works.
I will work on an "appliance" too with guy from zynthian, it is a linux raspberry box with knob, and it will be really cool project.
You should dig for it on the internet, it will really be a great open hardware project.
So picoloop will not be finished yet, I don't want to close it, and you can use a stable version today on psp, but unfortunately without midi and pulse sync...
So midi and pulse will be availble at q4 2016.

I've contact the guy from pspseq, but it tell me that he is not able to open it... I'd like to reuse some synth engine..
But I can't... This is why I like opensource stuff, or rock solid stuff like Oliver made for us smile

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(329 replies, posted in Nintendo Handhelds)

For me the pulse sync is great.
I don't like too much midi, or, no i'm wrong, I like midi to send a midi clock, but if I can use the internal sequencer of each gears ( and if this sequencer is okay with my playing/feeling/enough-memory ) it's okay for me.
Just want my sequencer to be in perfect sync.
I've try for years midi, and.... windows, linux, vst, and other dll/whatever to have plugins....
For me it is like computer with big operating system, it become "for me" borring, and I don't make music on it, I do google or other non musical things on it.
For me music gears must be fun, and pulse sync and midi clock give me lots of fun smile
Yes it is only a matter of taste.

And last thing, I like computer program like rebirth, fl studio, reason. But I don't like plugin and everything which tend to break for latency issue or which need to put too much brain to make it work. And for whatever reason, I like hardware things smile I'm really lazy with computer smile

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(329 replies, posted in Nintendo Handhelds)

@jaffacake, I use nanoloop 2.7.x with an electribe e2 this week. The e2 send a pulse sync to the nanoloop 2.
The two gears stay in sync for more than an hours without issue.
If I don't say bullshit, it can work with a DMG and nanoloop 1.
and the new nanoloop mono may be able to do it too, so you can sync it easily. I hope to use it like this and with my lsdjmc2 at home.
I may be wrong.

And yes, i'd like to have the nanoloop android to be able to send just a pulse sync or midi +pulsesync.
The pulsesync could be done using only one Left or Right audio signal, okay, it's not perfect, but it could be great for me.

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(4 replies, posted in Nintendo Consoles)

Could you describe the issue ?
Today I'm using nanoloop 2.7.x with analog sync in with an electribe 2, it is rock solid. The cable come from one guy on this forum, great cable smile
I don't have try it with an analog rythm, because I don't own one, i'd like to have one, but I like detail, and what is this ground issue ?