17

(1,485 replies, posted in Trading Post)

I'm giving up

18

(1,485 replies, posted in Trading Post)

come onnnnn... take our money

19

(1,485 replies, posted in Trading Post)

I don't / didn't see it sad been refreshing the drag 'n derp product page till 5 minutes before the full hour. it should have been 4 PM NYC time 10 minutes ago but the status never changed from coming soon for me. Did I miss them or are they late?

Invisible Robot Hands wrote:

Doesn't GB Electric Drum kinda do that (sans MIDI)?

Yeah but it's entirely monophonic, has no way to create your own kit (frankly the built in ones are also not very imaginative) and begs for a way to be sequenced.

sugar sk*-*lls wrote:

A drum machine program geared towards midi implementation ... blending the various channels via different parameters to create complex unique sounds

that!

that is a beautiful idea

There is absolutely no reaction when I try the load command. No LED flash, no motor sound, no spinning up. The power LED stays solid, unchanged. There is access LED flashing and spinning up only when it gets reset (either by turning it on or by resetting the C128 while it is connected) and the motor reacts when I insert or remove a floppy.

edit: I had a blank floppy in the drive during transport, does that count as transport lock?

Thanks for the tip, I've just tried measuring continuity, but it's very hard without the proper tool and cable tips ... I THINK pin 3 may not be OK (Serial ATN according to http://www.hardwarebook.info/Commodore_Serial_I/O ) if I wasn't too clumsy holding everything steady for measuring.

Sooo... guess I'll order a replacement cable and see where that leads me.

Hi,

I've salvaged the C128 and 1571 floppy drive from my parents' basement for making music, transported it here in my luggage via train and connected everything up. I then switched it to C64 mode and tried getting the directory listing by typing LOAD "$",8 but all I got was a lousy DEVICE NOT PRESENT  ERROR. I'm pretty sure that worked last time I checked (a few years ago).

Since I'm sure some of you are intimately familiar with the internals of these computers and perhaps also the drives I figured I'd ask here. Here's what else I tried:

I tried device numbers 8 through 15 and both of the serial ports in the back of the drive (which one is the correct one? the one below the power socket?). The drive resets when the C128 gets reset like it should so some connection must be present. I've then opened up both the C128 and the drive and pressed on each socketed chip to make sure it was properly seated.

The error is still appearing though. I'm afraid the transport vibrations could be to blame, or in the two years or so since I last started it something went bad. Does anybody have tips or a list of things I can try? I don't have another drive or another commodore to try which one of the two devices is to blame. I also don't have another serial cable.

25

(1,485 replies, posted in Trading Post)

9-Heart wrote:

I wonder where he got the idea for a windfish design...

Sometimes it happens when you talk to cryptic owls. Still very beautiful though

26

(103 replies, posted in General Discussion)

You're not the Boss of me

PULSELOOPER wrote:

Can't run on my mac. It opens a terminal window with the following message:

/Users/myself/Downloads/DefleMask_Mac/DefleMask ; exit;
dyld: Library not loaded: /usr/local/lib/libSDL-1.2.0.dylib
  Referenced from: /Users/myself/Downloads/DefleMask_Mac/DefleMask
  Reason: image not found
Trace/BPT trap
logout

[Process completed]

try the following: Open a terminal window and navigate to the folder you unpacked it to, in your case by typing

cd Downloads/DefleMask_Mac

copy the provided libSDL-1.2.0.dylib to /usr/local/lib/ by typing

cp libSDL-1.2.0.dylib /usr/local/lib/.

then try launching it again.

Delek, I suggest you read up on how to package programs for the mac properly in an .app package (I also suggested this after testing the mac beta, perhaps the PM about that got lost)

29

(38 replies, posted in Nintendo Consoles)

my bit is lower fidelity than yours

I haven't tried these trackers, is anything they're doing more complex than a bit crusher? Otherwise even if nobody makes a Game Boy ROM for this you could use a tracker that has DSP chains like Renoise and just add a bit crusher to the master to at least emulate it on a computer.

thebitman wrote:
thebitman wrote:

Personally, I'd like to see a 1-bit tracker for Gameboy. Not enough 1-bit love in this world.

Posted this almost 3 weeks ago on page 1. Not trying to come off as a douche or anything, but people have experienced interest in the suggestion already. I think the discussion in the other thread should be more about bleepy music and how to achieve it with current software instead of discussing the contents of this one. Still, I would like to try 1-bit bleepy stuff on the DMG. Maybe we'll see it eventually...

You can do that right now with existing programs by using only one pulse channel, no panning and no volume decreasing envelope, or am I missing something?

32

(38 replies, posted in Nintendo Consoles)

defPREMIUM wrote:

next question. if i put 1 bit through a bitcrusher do black holes?

quite literally nothing would happen to the sound characteristic.