I can't tell anything having no opportunity to test it. If you know an TS2068 emulator with AY support for Windows - please provide the link.
226 Nov 23, 2010 6:37 pm
Re: Dealextreme Netbooks - Music making? (10 replies, posted in Software & Plug-ins)
These are ARM-based with Windows CE, that means you can't run usual Windows x86 software on them. I don't know any trackers or music software for WinCE. The closest thing I can recall is Windows Mobile version of MilkyTracker.
227 Nov 22, 2010 5:43 pm
Re: Pornotracker, a new NES music tracker (58 replies, posted in Nintendo Consoles)
I have incredible useless and stupid idea how to add more porno in the tracker without having it included by default at all. Let the user to enter URL of a JPG picture and store the URL in the module, so when you open the module, the picture would be downloaded from Internet (if available) and shown as background.
228 Nov 21, 2010 7:30 am
Re: Pornotracker, a new NES music tracker (58 replies, posted in Nintendo Consoles)
Remember old PC casual games with BOSS button?
229 Nov 20, 2010 7:32 pm
Re: Pornotracker, a new NES music tracker (58 replies, posted in Nintendo Consoles)
Even NSF export without PCM would be nice to have, you know, many people work with Capcom style, so they not really care about PCM/DPCM and it would be enough for them.
230 Nov 20, 2010 7:52 am
Re: GOATTRACKER SKINJOB (15 replies, posted in Commodore Computers)
There are a lot of small changes could be done to improve the interface greatly. For example, dots instead of zeroes if there is no effect or instrument - for now it is could be really dfficult to see if there anything among all these zeroes.
231 Nov 19, 2010 6:50 am
Re: Pornotracker, a new NES music tracker (58 replies, posted in Nintendo Consoles)
Although it is not as featured or easy to use as FamiTracker, it should find some use. PCM sound is interesting feature, and seems it is portable, more or less? If so, versions for Linux/Mac should be made, in this case it will have much larger auditory (not everyone under Windows). NSF export is a must, however.
232 Nov 8, 2010 1:34 am
Re: Pulsar: what's in a name? (98 replies, posted in Nintendo Consoles)
I've overcomplicated the pun for myself, thinking it is something from 'pwn', like 'pwness'.
233 Oct 26, 2010 6:41 pm
Re: Pulsar: what's in a name? (98 replies, posted in Nintendo Consoles)
Plusar, has a lot of pluses.
234 Oct 25, 2010 11:24 am
Re: Pulsar: what's in a name? (98 replies, posted in Nintendo Consoles)
There was a Soviet drum machine of the name.
I don't think it is important, anyway. Name it 'Neil Baldwin's Pulsar' if you want to avoid confusion.
235 Oct 25, 2010 6:19 am
Re: MS-DOS and MIDI. :) (14 replies, posted in Other Vintage Computers & Consoles)
I actually still use gameport MIDI (from SB Live). When I needed MIDI on PC for first time (~2000) it was not easy to buy the adapter, so I planned to make one (there was schematics in books about PC hardware), but then I got luck and bought one.
Now I searched in Google, and found this simple schematic, with galvanic isolation (only 6 components). There are many other similar ones, although most of them a little bit complicated, they has two additional inverters. I haven't found one without the isolation, but I'd not recommend to use one anyway, it is dangerous for your gear.
236 Oct 25, 2010 3:09 am
Re: MS-DOS and MIDI. :) (14 replies, posted in Other Vintage Computers & Consoles)
MIDI port is in the sound card itself, actually, but without galvanic isolation circuit. These 'adapters' that connected to the gameport only has sockets and few components for galvanic isolation (even not always, some ignores safety reasons and connect lines directly). This means that you can make the adapter by yourself rather easily, if you have some knowledge about electronics.
237 Oct 14, 2010 7:50 pm
Re: Beepola - Sinclair Spectrum cross-platform beeper tracker (23 replies, posted in Other Vintage Computers & Consoles)
The instruments are feature of an sound engine, not the tracker. If an engine supports some settings for sound sythesis, you have the instruments, if not - you can only use another engine. None of available engines are capable for playing arbitrary user-defined waveforms, and it is highly unlikely that one possible with given resources (just 3.5 MHz, ~600000 simplest operations per second).
238 Oct 10, 2010 10:01 pm
Re: . (28 replies, posted in Other Vintage Computers & Consoles)
Unfortunately, the ST uses ROM routines a lot, so you have to use 'emulator' cart. If it is rare, but you have some knowledge about electronics and have a ROM programmer, you can replace (or add) ROM with Sinclair BASIC.
239 Oct 9, 2010 9:30 am
Re: . (28 replies, posted in Other Vintage Computers & Consoles)
'Sound engine' is the same as for 128K, it only controlled slightly differently - 1-bit output on #FE (as in every other ZX model), and AY-3-8912 on #F5,#F6 (not compatible with anything, but nothing special).
240 Oct 6, 2010 8:45 pm
Re: . (28 replies, posted in Other Vintage Computers & Consoles)
Well, if the SoundTracker runs on TS2068, just without sound, you're lucky - adaptation is a matter of few POKEs. Try this version, add POKE 55710,245:POKE 55716,246 before last RANDOMIZE USR. Clock frequency of AY in TS2068 is close enough, so it is not necessary to change the table.