by the way could I send you some cash for priority mail, tracking number for my interface? I am very impatient ^^

Sure ;p

I just downloaded the 30 days trial...:) start to play with, I wish I could afford it right now but I will have to wait some times...

little-scale wrote:

* You don't need Max to use the standalone editor
* The compile OS X version runs under OS X
* The source Max patches run under OS X and Windows using the free Max runtime
* I like simple GUI's for my things. It's how I roll tongue
* I know, it's boring.
* Is there a Windows user that could compile a Windows version? Would be super cool smile

Here we go windows version smile
simple unchanged lool
https://dl.dropbox.com/u/58656523/GenMD … r_v102.rar

little-scale wrote:

note the RAM and PATCH options for each channel!

LOOOOOOVVVVE it ! smile
Channel / Voice Control                    CC        Data Range
* Preset Instrument Setting Store in RAM        6        16
* Preset Instrument Setting Recall from RAM   9        16

can't wait to get my hands on the genmdm! , delivery time estimate from now? included pcb ordering/making, building time etc...
a quick question I do not know or own MAX msp but does it support graphic skinning in some way? I could make you a simple background for your standalone editor when I have some spare time smile
Do you need MAX to use the standalone editor? if not could you or someone owning MAX compile a WIN version ?
THX++

Here is a little distraction by the way
Only FMDRIVE YM2612 VST + 8BIT PSG VST were used. Basic track making with the FMDRIVE YM2612 emulator in Cubase 5 running on Win7, one instance of plug-in per channel + one PSG instance, preview of all channels unmixed at the end.
I will probably make a tread for the VST release in feb smile

indeed, so we can quickly on/ off and change settings with the same knob..

Running out of CC numbers LOL That is exactly what I thought as I was writing my comment smile
it make sense

Fantastic news about the sample loader! and great addition smile

little-scale wrote:

So... just updated and tested it for inclusion in the next genmdm firmware.

MIDI CC 90 sets the SSG-EG setting for op 1.
MIDI CC 91 sets the SSG-EG setting for op 2.
MIDI CC 92 sets the SSG-EG setting for op 3.
MIDI CC 93 sets the SSG-EG setting for op 4.

do not forget there is ssg on/off settings per operator and also per operator value settings for the ssg shape smile .
like you did in v101..
SSG-EG on/off        CC 90
SSG Value (shape) CC 91
but should be both settings per operator...
so you can keep those  4 CC's above for on/off and add 4 others for the shape.
hope it makes sense smile ++

I kinda like this geeky talk smile

It appears to me that it is register
for CH1 to CH4:  90 94 98 and  9C for Slot 1 2 3 4 respectively 
for CH2 to CH5 : 91 95 99 and  9D  idem as above
for CH3 and CH6 : 92 96 9A and 9E

I can send you a  translated PDF of the YM2608 OPNA witch is the closest thing we go for the YM2612 smile

little-scale wrote:

As far as i can tell, register 90 only uses bits 0 - 3, with bit 3 setting whether or not SSG-EG mode is on. Do bits 0 and 1 set the op?

http://gendev.spritesmind.net/forum/vie … 13f0c8a706
check the SSG part for more info, I check my yamahas manuals ASAP smile

Do not need necessary trackers...You could use midi2vgm...to translate your track to VGM format, with a lot of work indeed. with it You can assign some instruments parameters with an editor ( loads/import every format ) to classic midi program, like said : my custom instruments = Midi Acoustic Grand piano and convert a midi file to a VGM from there smile homebrew ready
http://forums.sonicretro.org/index.php? … ntry604458

"Very nice how you can simply use a single instance of that VST to create a whole track"
in fact not really, the FMDRIVE YM2612 VST is able to output only one channel at a time, so you just load multiple instances and freeze, unfreeze them to edit smile of course you can also do it the tracker way as you can switch program changes and switch from FM to DAC on one channel like say : FM bass/program change/DAC hihat/Program change/ anoher FM sound/DAC snare samples etc...you also have the choice to be polyphonic thus removing the mono channel limitation...
++

smile The sega deserve it! one day I will buy another non working MD1 on ebay, ...(mad scientist voice ON: ..cut out the plastic circle and put a touch screen in it!!! ahahaaaa...well LOL

Indeed that would be rad ! nice to share smile
I am actually working on a The FMDRIVE YM2612 VST emulation & improvement of the sega megadrive soundchip that is aimed toward easy sound design and work free from the trackers in any DAWs on Windows, I mean you know...VOPM & VGMM are great but lacks in easy engaging GUI for sound designing.
That is the reason I have not implemented and import function for opm,tfi etc FM instruments formats...then you will have to manually enter parameters from OPM files or VGM dumps if you want to copy instruments, Not to hard, it is done in 2 min ;p .
Rather an interesting approach is to start tweaking from scratch with basic FM knowledge and experiment from there smile
The best part is that it will be compatible with the real hardware, acting as a controller for the GENMDM midi interface
anyway thank you! and check it out
cheers
http://www.youtube.com/watch?v=nxAKR9f4 … TdnhRvNBIq

little-scale wrote:

Aly looking fantastic!

The SSG-EG ON / OFF and MODE are global AFAIK, but I haven't read a good explanation of how it works (apologies! I was just very excited to make v101!)

Ch 3 special mode fnumber etc are the full range i.e. MIDI note 0 to whatever the max is (maybe MIDI note 100?) I'll check it out ASAP and get back to ya smile

smile No problem for now, I think it should not be to hard for you to add the SSG per operator function CC mapping to your teensy code.
I am uploading a quick video about SSG tweaking that shows the benefit of the per Operator function and later combining with Ch3 SPECIAL MODE,  I post it asap ++