When using cc commands does anything on mGB change? ...is your volume turned up...?
Make sure you check the link cable lines to the GB
257 Aug 28, 2011 6:21 pm
Re: Arduinoboy Midi-in not working (23 replies, posted in Nintendo Handhelds)
258 Aug 28, 2011 4:59 pm
Re: Arduinoboy Midi-in not working (23 replies, posted in Nintendo Handhelds)
Where is the dot on the 6N138? Do you have it upside down? That looks so awesome by the way
259 Aug 28, 2011 11:22 am
Re: Arduinoboy Midi-in not working (23 replies, posted in Nintendo Handhelds)
Send a picture of what you're done so we can take a look at it
260 Aug 25, 2011 2:01 am
Re: Arduinoboy Midi-in not working (23 replies, posted in Nintendo Handhelds)
i posted this a little while back, little more visual if you arent that electronically inclined
261 Aug 19, 2011 12:10 am
Re: little-scale: NKYW EP (23 replies, posted in Releases)
Was this done with your master system midi interface? I thought I could hear a little ground hum in there.
262 Aug 18, 2011 10:05 pm
Re: little-scale: NKYW EP (23 replies, posted in Releases)
Ugh that bass on Dragons part 1. So good! I MUST HAVE
263 Aug 18, 2011 2:27 pm
Re: The NEW BI-Weekly Competition Thread (Enter #10 Now!) (91 replies, posted in Collaborations)
Hahaha I want that to be your album cover
264 Aug 18, 2011 2:25 am
Re: Simple LSDJ Keyboard Guide :UPDATE: (84 replies, posted in Tutorials, Mods & How-To's)
hah ya, i used mine for a bit then moved to making everything midi capable. the only part i thought was difficult was taking that protective rubber part off the outside of the metal connector
265 Aug 17, 2011 11:32 pm
Re: The NEW BI-Weekly Competition Thread (Enter #10 Now!) (91 replies, posted in Collaborations)
Ya have you heard that guys gameboy tracks before? Horrid. Simply awful
266 Aug 17, 2011 8:04 pm
Re: The NEW BI-Weekly Competition Thread (Enter #10 Now!) (91 replies, posted in Collaborations)
Finally! I probably won't be participating at first. Got my own album in the works
267 Aug 17, 2011 8:00 pm
Re: Simple LSDJ Keyboard Guide :UPDATE: (84 replies, posted in Tutorials, Mods & How-To's)
Neither of those will work as they are. Swapping a pin is not that difficult and you'll know which wires are colored what, as that tends to change between cables.
268 Aug 9, 2011 3:28 am
Re: DMG General Modding Questions - All works but sound?! :/ (26 replies, posted in Nintendo Handhelds)
Does anything happen (sound/volume wise) when you turn the volume knob?
269 Aug 8, 2011 11:39 pm
Re: Anybody have some of the parts for this circuit? (11 replies, posted in Circuit Bending)
You can borrow my ruler when you need to measure the distance between the wires. Don't want those electrons leaking out and spilling all over your gameboy
270 Aug 8, 2011 8:18 pm
Re: Anybody have some of the parts for this circuit? (11 replies, posted in Circuit Bending)
Please, go post this over there and you would have kids legit asking for tutorials
271 Aug 8, 2011 7:41 pm
Re: Anybody have some of the parts for this circuit? (11 replies, posted in Circuit Bending)
Ya but how do you add prosound?
272 Aug 6, 2011 11:41 am
Re: DMG General Modding Questions - All works but sound?! :/ (26 replies, posted in Nintendo Handhelds)
Getlofi pitch mod is independent of either clock. Though if you use it with the underclock I think kinetics assumption that it will crash at halfway is right, maybe even before that. Anyways, with two on/off switches you would run the crystals in parallel, but you would always have to turn one off and turn the other on. Not too sure what would happen if you just put the half clock in parallel with the regular and leave the regular on the board. Electricity would find the path of least resistance though which would likely be the original clock and your underclock wouldn't do anything. Go scrap up the change in your sofa and get an on/on switch.