113

(46 replies, posted in Nintendo Handhelds)

The only thing I can't get working from that tutorial site is the vocal synthesis, no sound comes out following that...

114

(46 replies, posted in Nintendo Handhelds)

Cool stuff bryface! Think I'll get the DSN-12 ASAP before that deal expires big_smile That first one makes me want to make a song (I hadn't been able to make any music while the school semester was going on and lately nothing decent yet. Alright I'll stop sidetracking the topic).

herr_prof wrote:

Most of those chips are available un-soldered. Pokeys are socketed and the rest can be bought NOS.

Cool, so would I just search for the soundchip online or should I buy the machines?

How easy are those soundchips to come by (outside of the SID one because I know those are pretty rare and expensive now)? I assume I'd have to un-solder the soundchips from the machines in order to put them in the cartridges for the nerdsynth (would be time to get a soldering iron then XD)? Any plans to support gameboy and NES soundchips?

So standard it's limited to only playing 2 channels?

So by default the soundchip you would get is the nerdsynth one?

119

(50 replies, posted in Collaborations)

What is dark chiptune anyway? Would that be really distorted or is it distorted and having a dark mood?

120

(15 replies, posted in Other Hardware)

There's a raspberry pi port of sunvox.

Lazerbeat wrote:

Awesome, I am totally happy to test anything you want on linux 64bit!

I second that!

Well it seems a bit harder than regular trackers to me anyways.

So is there anything interesting on the new linux version besides pattern colors? I didn't download the source and compile yet.

Does this mean there's an update on the klystrack source as well or is this a windows specific issue? I'm running things on the linux side.

Props to you on starting with lgpt, pretty bold of you. I started with sunvox big_smile Maybe a bit much filtering and/or downsampling but not bad.

126

(18 replies, posted in Commodore Computers)

Jellica wrote:

pm me yr email, i can send you a zip full of instruments (mostly kicks n snrs) and songs that you can use as templates/steal tongue

i still find drums to be the most annoying thing on C64 smile

the speed table is for setting grooves and the speeds of vibratos and slides and pitch bends - just set some bends or vibratos on your track effects, bung some random notes in, to go to the speedtable and bung random numbers in and observe the effects. unlike the other tables you can only have one line in in your speed tables.

also if you have jumps/loops on your instrument tables, pitchbends wont work

http://www.lemon64.com/forum/viewtopic. … 1cc7ad27cf

explain that quite well

ok big_smile Oh didn't realize the speed table only took one value per table.

jefftheworld wrote:

Just like most PSG chips the key to getting any interesting sounds is with the use of tables. Goattracker is a pretty basic wrapper for the playback routine and therefore the way that tables work might be a bit awkward for a musician to get used to.

There are four types of table in goattracker, most function sort of like an assembly routine - the speed table is a little different - but each is designed for a different purpose, to keep the interface a little cleaner. Each of the four tables will just be a long string of operators and arguments - commands and values for those commands to use - and your instruments will contain parameters to jump to these routines that you create. If you think of these tables as little programs that you write to alter values of the SID register you wouldn't be wrong.

To make it easy on yourself, you might want to keep track of the various things you've put into your tables and their beginning address. For example, if you create a wavetable for a bass drum you can make a note somewhere that it starts at 0E, and that there's a that wavetable at 1F is a pulse instrument, etc. Of course, you'll do the same for each table. Perhaps you have a fast pwm at pulsetable 03 and a slow one at 2A, etc.

If you'd like it might even help to write down the entire contents of your tables. Of course you can always save your sounds and import them into new songs but then you're likely to forget how you created a particular sound and you may fall into the trap of using them like presets. Moreover, typing them in each time will help refresh your memory about how a sound is actually made and invite you more to tweak values to suit your need.

Good point on the note creation.

127

(18 replies, posted in Commodore Computers)

Jellica wrote:

make songs at x16 speed!

but being serious is there anything in particular you don't get? yes goattracker is confusing at first

Haha, well I don't get the speedtable.

alex_mauer wrote:

make a cheat sheet of all the parameters etc - i could NEVER write music in goat tracker if i hadn't done that first

I have a pdf guide and some basic sounds I just feel like I suck at composing on goattracker. Only 2 drum sounds is kinda sucky too hmm

Edit: I have 2 short clips of stuff I can link but I just don't feel all that great about them...

128

(18 replies, posted in Commodore Computers)

Anybody have any tips for composing on goattracker? I still never got a full song out of goattracker yet. Seems like everything I do is kinda lame and I feel kinda lost composing in there hmm