GXSCC alert!
162 Mar 17, 2015 5:45 am
Re: Nighthunter (C64) Drum/Voice Samples (2 replies, posted in Commodore Computers)
These are sampled pretty poorly if I'm being completely honest.... The track is still present in all but two of the samples.
The way to go about getting these isolated from the rest of the track in the background would be to open up the .sid into a sid player like SidPlay and mute the unwanted channels before you record them. Or even better find a way to do this on a real commodore 64. No doubt there are ways.
163 Mar 16, 2015 8:39 pm
Re: How to synthesize a human voice like 8-bit ? (7 replies, posted in General Discussion)
+1 for Sonic Charge's Bitspeek
164 Mar 15, 2015 6:57 am
Re: New to Genre and would like CC (7 replies, posted in Constructive Criticism)
Haha sorry i'm a bluegrass boy at heart so forgive me for my ignorance
No worries man. Hope to hear more from you
Dang dude, why so pretentious? Guy was just asking for feedback...
Wow, just wow. I may be being punctilious, but in no way has pretension ever been my goal. Stating truths is constructive. No need for personal attacks mate.
165 Mar 14, 2015 2:55 am
Re: New to Genre and would like CC (7 replies, posted in Constructive Criticism)
For the record, 'Chiptune' is not a Genre. It's a medium.
166 Mar 10, 2015 3:56 am
Re: SNES super gameboy controller port link cable (8 replies, posted in Nintendo Consoles)
Jazz is right. That board is worth it man. It has taken all the fuss out of adding the mod and clearly has all data lines labels for easy assembly. Plus, it looks like theres some handy mounting holes for screwing to the plastic enclosure to make a secure connection. Connectors with high traffic like cart slots and link cables greatly benefit from these type of reinforcements. Sure you can hot-snot the connector in there with glue or epoxy but who whats to muck around with that?
167 Mar 9, 2015 9:05 pm
Re: Selling a nice retro sequencer (9 replies, posted in Trading Post)
>Sees usb*
>Sees midi*
>Instantly disinterested*
168 Mar 8, 2015 12:40 pm
Re: Sid Wizard NEEDS more exposure! (45 replies, posted in Commodore Computers)
Woah! Had no idea there really WAS a c64 lsdj. Is there any articles or threads more about it that you care to point me to?
169 Mar 8, 2015 9:42 am
Re: Sid Wizard NEEDS more exposure! (45 replies, posted in Commodore Computers)
170 Mar 6, 2015 8:52 pm
Re: Chiptopia Free Download Today Only! (3 replies, posted in Releases)
Love the artwork! Cool concept
171 Mar 5, 2015 11:39 am
Re: FS: Crystal Clear Audio Mod Sega Genesis + Much more (50 replies, posted in Trading Post)
Thanks for sharing.
Definitely man. Glad I could assist.
172 Feb 26, 2015 8:33 pm
Re: How do you write melodies? (29 replies, posted in General Discussion)
I don't always use this, but when I'm in a pickle, I'll record a couple bars of this with the arpeggiator on, then figure out what the notes ended up becoming afterwards.
It's useful cause you can lock it in to any scale and basically 'button mash' until it spits out something you like. Record it, Transcribe it, Rinse, Repeat
173 Feb 19, 2015 8:00 pm
Re: FS: Crystal Clear Audio Mod Sega Genesis + Much more (50 replies, posted in Trading Post)
Definitely man. I feel it would possibly even appeal to the video gaming community. That s-video mod is commonly seen on gamer forums more than this site. So, if there was an all in one option I'm betting the folks that are into upgrading their consoles would desire an all in one option.
Also I know their are two version of the s-video circuit out there. I use the one that contains more passives, but I'm unsure on how much of a difference there is for others but I peronally got more banding with the simpler implimentation (Others haven't had this issue)
Heres a post with my crude test. http://chipmusic.org/forums/post/202524
It should be noted that when using the more complex circuit, the chroma output resistor should be 75Ω instead of the 33Ω that the Luma side uses.
Though I know this would add quite a bit more board space than you might want. So the simpler one found on http://www.jamma-nation-x.com/jammax/genesismods.html might be the easier option.
This was the size of my protoboard version of the larger schematic. I bet it could be optimised a heck of a lot better with a true pcb like you're doing.
› Show Spoiler
174 Feb 17, 2015 4:28 am
Re: GLITCH02 ROM (25 replies, posted in Nintendo Consoles)
Killer! I'm gunna solder it up on a physical cart!
For kicks I'm gunna attempt to swap out the CHR rom with some different ones.
175 Feb 16, 2015 8:55 pm
Re: GLITCH02 ROM (25 replies, posted in Nintendo Consoles)
This work with NROM boards?
176 Feb 16, 2015 8:26 am
Re: New HELLO WORLD release!! (8 replies, posted in Releases)
O_O Tasty JAMZ!