209

(70 replies, posted in Nintendo Consoles)

Theta_Frost wrote:
neilbaldwin wrote:

That is very strange.

Anyway, for you and anyone else who might be missing the 32KB blank file:

http://blog.ntrq.net/?p=425

Slickity! Thanks!  I'll be trying this soon.  As far as saving goes it would be a different save file for each song correct?

It's all in the manual. Here's a link to the on-line version:

http://blog.ntrq.net/wp-content/uploads … jects.html

(bottom of that page)

210

(70 replies, posted in Nintendo Consoles)

Theta_Frost wrote:

I got a Powerpak for Christmas.  I can't find any blank 322kb saves - they weren't on the Retrozone site.  Help?  I can't wait to rock my NESSY.

That is very strange.

Anyway, for you and anyone else who might be missing the 32KB blank file:

http://blog.ntrq.net/?p=425

211

(70 replies, posted in Nintendo Consoles)

I wish it wasn't the case and I did contact the FCEUX authors months ago to let them know what they need to do to support the 32KB battery RAM configuration (that Pulsar and PR8 uses) but as far as I know it hasn't been changed. Anyone who would like to see support in other emulators could help by contacting the authors of those programs and letting them know. Also if anyone is friends/acquainted  with any of these authors, a friendly word might help.

212

(70 replies, posted in Nintendo Consoles)

Seriously, dudes, it says that Nestopia is the only emulator that works in the very first line of the 'readme.txt" file.

The clue's in the name.

Come on, let's try just a teeny weeny bit harder eh?

smile

213

(70 replies, posted in Nintendo Consoles)

mk wrote:

Got it going! Thanks, sorry Im such a blind doof.

Really liking the echo.

PROTIP - you have to kill the note to free up the channel even if there is no sound coming out before the echo works... sorry if thats obvious! Like the quick-menu (b-down)

AUTHORTIP - not necessarily. If you use a short Gate time on the instrument the echo will work. By default the Gate Time on instruments is set to 00 so the note will be held until the next note, leaving no gap for the echo to work.

You're on the right lines though smile

214

(70 replies, posted in Nintendo Consoles)

mk wrote:

wottt do i need to have to be able to run this?

*slap*

Start by reading the 'readme.txt' file?

Doesn't bode well for the manual does it...

215

(70 replies, posted in Nintendo Consoles)

http://blog.ntrq.net/?p=420

216

(11 replies, posted in Commodore Computers)

4mat wrote:
neilbaldwin wrote:

Doh....the clue's in the filename eh? smile

Funny you mention Galway because that's exactly what I thought at the very first upwards pitch slide. And plenty of very Galway-esque arpeggios and bends all the way through.

Anyway, fantastic stuff. smile

btw, I must do the gushing fan thing and say your Demon stuff had a massive influence on me in the '80s so thanks. smile  This was the first thing I downloaded off Compunet.

smile

217

(11 replies, posted in Commodore Computers)

Doh....the clue's in the filename eh? smile

Funny you mention Galway because that's exactly what I thought at the very first upwards pitch slide. And plenty of very Galway-esque arpeggios and bends all the way through.

Anyway, fantastic stuff. smile

218

(11 replies, posted in Commodore Computers)

4mat wrote:
neilbaldwin wrote:

Here's a crude recording of it (not sure why it glitches at the end);

http://dl.dropbox.com/u/5493868/ReasonKeygen.mp3

LOL that's mine smile  Had no idea it was in something.

Day 24 "Blank Page" for the XM

*bows down*

Epic tune Mat big_smile

Was it done on a C64? There are parts that I think sound very, very much like a SID and then part where I think "Hang on, there's too many voices going on there" and there seems to be some external reverb on the leads?

219

(11 replies, posted in Commodore Computers)

Here's a crude recording of it (not sure why it glitches at the end);

http://dl.dropbox.com/u/5493868/ReasonKeygen.mp3

220

(11 replies, posted in Commodore Computers)

Anyone know who did the SID-sounding music in AiR's Reason Keygen?

It's a fucking incredible tune. Keygen Music website doesn't seem to have any details.

221

(6 replies, posted in Nintendo Consoles)

Dead? Far from it! smile

222

(9 replies, posted in Nintendo Consoles)

NTRQ won't work.

223

(224 replies, posted in Nintendo Consoles)

I'd also like to just add some rationale behind the B-as-navigation-key approach.

The fundamental issue is that a NES controller is 3cm wider than a Gameboy and it's also ergonomically different because of the shape. One key point is that on the Gameboy, with the unit in a 'normal' position in your hand, it's pretty easy for most people to reach over with their right thumb to hold down SELECT. If you try to do that on a NES controller, it becomes awkward and most people I tested it with (granted, not people that use LSDJ), they tended to have to shift the controller in their hand to make a navigation move using SELECT.

With B, the key is right there under your thumb and anyone can comfortably perform the move. My approach, therefore, was to make all the most commonly used functions as comfortable as possible (OK, it doesn't always work) using just your two thumbs, without having to move your hands from the 'standard' position or end up having to grip the control in one hand and use your fingers on the buttons.

224

(224 replies, posted in Nintendo Consoles)

Sorry all, I somehow missed the little flurry of activity on this thread smile

Beta testing has been awfully quiet. Perhaps people are busy with their own projects/work. I'm not sure. I got some good feedback from XC3N and it's made me rethink a few things. Especially my stance on navigation. If you remember: a while back I was discussing making B the modifier key to navigate between pages as opposed to SELECT. I think it's a million times better this way but comments would suggest that it might be too much of a fundamental change from LSDJ's navigation.

I'm going to have another look at the possibility of (worst case) creating two different ROMs. I know I said I'd do this back when we were having the discussion but I quickly changed my mind having looked at how horribly woven into the code the button scheme was. A promise is a promise though. smile

Anyone want to suggest how I might change the scheme? As you can see, SELECT gets used a lot, sometimes in combination with B so it's going to be tricky;

http://blog.ntrq.net/wp-content/uploads … rview.html

(Oh, apologies in order: I haven't been receiving email notification from the bug database server so there's a few in there that need looking at.)