maniacfreakquency wrote:

Hi, Im looking for a Blue play it loud Game boy. Is this one for sale?
   

at the moment.. nope, sorry...

162

(81 replies, posted in Trading Post)

http://m.ebay.com/itm/201120074965?nav=VI

Pah! big_smile
Yeah right.

stargazer wrote:

Could you paint the inside of a clear DS case with one of your awesome neon transitions?

I guess I could smile
Didn't know there where transparent DS cases big_smile

Hello!
I posted new stuff for sale in the first post smile
feel free to have a look around. If there are any questions, I'll be at the counter.
(puts on jazzy background music)

165

(25 replies, posted in Nintendo Handhelds)

Ah! I heard about that sonar before but never saw it... That thing is huge! big_smile

I usually use Montana paint for my gameboys. The caps you get with the 94 line are really great for gradients. The paint is low pressure and the caps spray really thin and slow.

It dries in a few hours and it sticks to basically anything.
I wash my cases with dishwasher soap, just put them in a bucket and let them soak.

Some examples.

When I paint outside, I use a clear coat to protect the paint. I paint transparent gameboys on the inside.

Blablabla:
Just use some different paints, practice a lot on blocks of wood or something, get a good spraying technique.
Always begin and stop spraying away from the object to avoid splatter.
Etc.

Good luck!

Jazzmarazz wrote:

Timbob, did you ever build that LCD directly into the SGB? I suspect you could pull a power board from a gameboy to get VEE.

Yeah, later on in that thread you can see  I used a power board from a gameboy and made it more stand alone. Never got around to building a cart with screen in one, but it's going to happen one dat tongue

friendofmegaman wrote:

I agree with Jazz that this is not the very best of ideas I'm just curious to pull it off for the sake of it.

Timbob wrote:

If you want to play games on the DMG, but want a copy of the screen sent to the snes for say, a workshop, then no.

Yah, actually I was hoping to achieve exactly that. Not for a workshop of course, but for LSDJing on big screen without patching LSDJ to be in tune with other instruments (since SGB has slightly different frequency)... Why is it not possible? I thought NeX has done something like that hasn't he?

Also I wasn't aware about Timbob's SBG to DMG LCD mod. It's brilliant - thanks for sharing!

But yah, I'm moving away from the original idea of video capture. I should discipline myself and get back on track.

Lsdj does have a build in frequency table to compensate for the different timing on a snes tho. So it should sound the same. Although I don't know if it would effect table speed etc...

Wait... Thinking abou that second option more.. It would be easier to put the game in a SGB, and send video data to a gameboy...
And link the buttons as well.

With some mods, you could still use it as a stand alone.

Jazzmarazz wrote:

But doing that would still require an SGB and SNES, in which case it would just be easier to mod the GB buttons to act as an SNES controller.

Depends on what your goal is. If it's just for using a DMG or pocket instead of a snes controller, then yes.

If you want to play games on the DMG, but want a copy of the screen sent to the snes for say, a workshop, then no.

rvan wrote:
friendofmegaman wrote:

One thing I still would like to try though is modifying an SGB to receive video data and sound from a DMG or Pocket. Do you guys know has anyone documented this mod?

Just put the cartridge in the SGB.  More seriously, though...  The SGB Schematic is probably the most useful document, although I don't claim to understand every piece of it.  The ICD2-R will be the chip you're interested in.  Timbob's SGB LCD Mod might be worth a read too.

One thing I'm interested in is how much of the SNES's hardware is necessary to get composite video out of the SGB.

It shouldn't be that hard to create something like that. since the dmg and sgb are basically the same hardware... you'd have to do something reversed of what i did in that thread, run the game on a dmg and send the datapins to the sgb, cutting of the internal data..

I know this may be easier said then done tho tongue

171

(25 replies, posted in Nintendo Handhelds)

rvan wrote:
Timbob wrote:

Next up is probably:
• Various EMS carts and other flash carts (bleep bloop, smartboy, fighter cart etc)

Cool to see the Wisdom Tree cart in there. Keep up the good work!

I should probably draw your attention to the Photos of Gameboy Flash Cartridges thread so that you don't go to all the effort of finding these elsewhere.

ah, good tip! thanks smile

J3wel wrote:

If someone could make the rom for this that would be amazing.. yikes

I'm orienting myself on gameboy programming for exactly that purpose..
But it could take some while tho tongue

Ha, I just checked out paragon yesterday, while I was browsing for a PC tracker for the gameboy.
And now there's a new version.

The world is funny sometimes.
Thanks!

174

(25 replies, posted in Nintendo Handhelds)

Did an update, I added:
• gameboy camera gold
• game genies and Action replay carts
• Robopon
• Sachen games
• Wisom tree games

Next up is probably:
• Various EMS carts and other flash carts (bleep bloop, smartboy, fighter cart etc)
• Game Shark save game save unit thing.

that's it for now, back to the boring day job... tongue

175

(1,206 replies, posted in Nintendo Handhelds)

I still enjoy a clean modded c64 tho.

176

(1,206 replies, posted in Nintendo Handhelds)

Pompompom