225

(1,206 replies, posted in Nintendo Handhelds)

Thanks man!
Here's the whole bunch of them smile

› Show Spoiler

From the party, or the gameboys big_smile

Selling some 'boys over there as well smile

228

(1,206 replies, posted in Nintendo Handhelds)


One of my new gameboys i made
Selling them tomorrow at Eindbaas.
More pics/info about the party here:
http://chipmusic.org/forums/topic/13966/

It's a clear DMG painted with neon yellow on one side. The pcb inside is also painted pink.
It's a candy boy!

Are you using it on an emulator? Or on hardware..
It should work...

Are their multiple M commands that get triggered on the same time?

Pu1 plus Pu2 plus Wav 2 samples plus Noi = 5 right?

But yeah, 2xlsdj.
Or: arduinoboy midi out.
Add a synth or something.
You can send 3 notes per channel with some table trickery.


So:
Get an arduinoboy
Buy an FB-01 fm synth
Get the arduinoboy lsdj rom
Make some 16 channel musics!

231

(1,206 replies, posted in Nintendo Handhelds)

thedimitry wrote:

What paint do you guys use? There's a new water-based can from Montana Colors which they say is odorless and comes in a variety of colours, including translucent black and translucent white. The bad thing is that it's only 300ml and costs 6€.

http://www.montanacolors.com/webapp/spray?id=58
I usually use MTN94 of Montana. Smells like vanilla wink

The colours are bright, and the paint sticks to everything.
Since I usually spray insides, I can't use any primer, so that's a plus. And they are low pressure, which makes it easier to make smooth fades.

Comes in some neon colours as well.

Bad thing is, my local shop stopped carrying those. So I have to find a new source.

232

(10 replies, posted in Trading Post)

Today on Pawnstars...

233

(1,206 replies, posted in Nintendo Handhelds)

Soon...

234

(19 replies, posted in Nintendo Handhelds)

I'm getting a gameboner here..

I know what my next project is going to be! big_smile

Too long shouldn't be a problem. A shorter one might give a bad connection.

(That's what she said)

236

(15 replies, posted in Nintendo Handhelds)

ooh, I have one of those big_smile
interesting..

someone make a multiplayer game with modem function please wink

237

(35 replies, posted in Nintendo Handhelds)

What's the situation with multi rom and multi sav on these?
And can littleFM do multiple sav's?

238

(35 replies, posted in Nintendo Handhelds)

This is cool!
I should get some!

the slave DMG gets ticks from the master and follows those ticks.
So it doesn't get a BPM number and plays at that speed, that would cause the DMGs to work at a different speed.

Basically, a halfclocked DMG slaved to a normal DMG running at 120 BPM will receive ticks like it's playing at 240 BPM

so they will run at the same speed, but don't use too much tables wink

So he is, indeed!