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ChipMusic.org / Forums / Posts by Jazzmarazz
Topics by Jazzmarazz
Posts found: 241-256 of 1,378
Vaina Moinen wrote:Listen to the NTSC and PAL versions of Time Trax, Music 00. I prefer the slower 50 hz version. Considering it's written by Tim Follin, who is in the UK, 50 hz is the speed it was actually composed for.
50hz PAL: https://www.youtube.com/watch?v=6_IJYc9
p;t=21m59s
60hz NTSC: https://www.youtube.com/watch?v=6_IJYc9t3vQ&t=0m1s
I don't know if the regional difference actually affects the composition process, though. Even my preference for the PAL version of Time Trax is just a personal thing, it seems from the comments on the video that many prefer the faster NTSC version, which sounds ludicrously fast to me.
We're talking about Tim Follin here, so either version sounds good.
You're right though, I prefer the 50Hz version but the 60Hz version sounds like a "hurry up" or "running out of time" part of a game level.
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Does anyone think the fact that PAL games typically run more slowly than NTSC games has affected chiptune composers that came from a video game background? Or are there other reasons that I see more European chippers?
https://www.youtube.com/watch?v=bXMioUgT69U
I can't imagine growing up listening to that. The PAL music sounds sluggish or even 'dumb' compared to the NTSC version.
jefftheworld wrote:I know that previous versions of mGB require you to hit B (or maybe A?) before it'll do anything. I'm guess you've already read the manual, though.
Seeing as how there appears to be some glitchy behaviour, perhaps you ought to try reflashing the cart? Or perhaps the cart is damaged somehow? Do other ROMs work without issue? Do you have another cart to try mGB on?
I wanted to suggest that too. The SRAM would be filled with random garbage upon initial use. Pressing B clears your current preset to defaults.
Thats hard to say. I am not familiar with the circuitry from the wall wart. I suggested the diodes in case you were to accidentally use multiple power source at once. But if you made sure never to use anything besides the USB, then you wouldn't need them.
What makes you think that VR1 allows you to power the thing with USB? VR1 as listed in the manual is for setting VDD to -3v.
EDIT: I see what you're seeing now. If you could turn VR1 to a point that works with +5v instead of +6v, then you could actually add a voltage regulator to the 6v input to bring the voltage down to +5v and mix them together with some diodes. That way your battery compartment could still be used. I think.
The VRC6 is a memory mapper expansion chip included on a handful of official NES carts by Konami. It also has a few built in programmable oscillators for expansion audio. Just like the channels internal to the NES, the extra channels on the cart are programmable and mixable.
See here for further details:
https://en.wikipedia.org/wiki/Memory_ma
oller#VRC6
tl;dr it is just extra channels to program audio.
Yes, just make sure you choose the right power option.
xray303 wrote:Hello,
Nice Project. About the integrated teensy, did you get a special deal with PJRC (creator of teeny) as the teensy is based on the HalfKay bootloader which is closed source and as i know you cannot download it to install the bootloader on your own microcontroller.
Also never tried to use teensyduino on other microcontroller (without midi usb libraries, it won't work).
Noizeinabox
A bootloader will allow the mcu to communicate with the teensy environment on pc. Once you have a binary, you can iscp or bitbang the chip with the program.
Three more hours, future man.
Merry Xmas to you too.
Nice. What are you looking to get for these?
Are you open to other usb-capable flash cart options besides the two mentioned?
Someone make a "more verve" meme.
Posts found: 241-256 of 1,378
ChipMusic.org / Forums / Posts by Jazzmarazz