Do it through an sgb for true, non-emulated chip sounds.
322 Aug 30, 2015 12:33 am
Re: TBBR004 | boaconstructor - Loop Dreams (6 replies, posted in Releases)
Bonerconstrictor at it again! Noice
323 Aug 28, 2015 1:53 am
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
Hi Jazz just saw your reply. There shouldn't be any floating pins on the 171-5519 board it's a one to one fit
Yogi
K
324 Aug 27, 2015 8:22 pm
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
I don't know what yogi has said thus far, but padding is an alternative to pulling your unused address pins either high or low. Are there any address pins left hanging on your 256?
325 Aug 26, 2015 10:49 pm
Re: FS: Crystal Clear Audio Mod Sega Genesis + Much more (50 replies, posted in Trading Post)
Bump
326 Aug 23, 2015 1:40 am
Topic: Miracle Piano - Probing Around (0 replies, posted in Other Hardware)
I was over at NESdev talking about the Miracle Piano and was making some speculations as to the generation of certain sound aspects.
I was looking for an envelope, gate, and control voltage but sadly found none. You can read the whole thread or just my post about what I found below.
If you would like some other photos and speculation of the piano, I have a blog post right here.
quote:
I finally had time to probe a few pins inside the Miracle Piano.
AS0012 - Pin 21 (PWM)
It turns out this pin controls the master volume and NOT the envelope as I had originally assumed.
Turning on the keyboard, this pin defaults to about 50%, but as you can see, it is not exactly 50%. How odd.
When the volume is reduced, the pulse width is widened and when the volume is increased, the pulse width is reduced. That is because the integrator, U4A is inverting the output.
Each photo has the scope set to 10 microseconds per division:
Default Volume:
Highest Volume:
Lowest volume:
U4 - Pin 1
This pin goes to the LM13700 to control the master volume, or gain of the sound. It appears as a DC voltage and is remarkably solid. There is no visible ripple as would be expected from an integrator.
No photo is needed of this signal.
J004 - Pins 21-24 (OUT1-OUT4)
The signals from these pins are too small to view on my scope, so I chose the amplified versions from U10. Pins 1, 8, 7 and 14 respectively.
OUT1 is not active for all sound samples, apparently. When Harpsichord and Synthesizer are selected, nothing comes out at all.
When the other four sounds are selected however, the waveform is perfectly clear.
OUT2 is the opposite. Only when Harpsichord and Synth are selected, do we see any activity on this pin.
OUT3 mimics OUT1 exactly, or at least as far as I can tell.
OUT4 on the other hand does not seem to react to any button or key. It simply outputs a DC voltage which measures 5.03v at pin 14 of U10.
I can speculate as to why there are three OUT pins. While probing both Pins 8 and 14 of U4 which has the mixed and filtered outputs split to both left and right output terminals, the waveforms are identical for Harpsichord and Synthesizer but are not identical for the other four sounds. It would seem that Harpsichord and Synthesizer were recorded and digitized in mono while the other four sounds were recorded and digitized in stereo.
I am a little saddened that the envelope is not broken out to any specific pin or sub-circuit.
Some other Notes
J004 - Pin 40 (Bus Strobe)
This pin reacts differently for different sounds, however, when the key is pressed with a sound that has an attack and release; the pin will strobe for the full length of the sound and go to 0 when the note is finished.
For a sound that ends only when the key is released, the pin strobes at key press for a moment, then goes to 0 and strobes once again when the note is released.
I could use this pin for creating a gate and trigger, but it would require that I charge a capacitor then feed it through a comparator and set up some logic to keep the signal high when the key is pressed and low when the key is released. This wouldn't require too much effort, but the function would change from sample to sample since the envelopes are all different. I don't thin the modification is worth it in this case.
"Piano" sample is very hard to photograph since the amplitude changes so rapidly in software. It looks very similar to "Organ, but is more rounded whereas the Organ is more triangular.
This photo shows a sample that is identical on both sound channels. Trust me, they are identical but the channels are not being displayed the same way.
These two photos show sounds that are not identical from OUT1 and OUT2.
PS: Yes, the reflection in my oscope is naked. Deal with it.
327 Aug 22, 2015 5:44 pm
Re: Monoliner - 303-ish synth for Gameboy (77 replies, posted in Nintendo Handhelds)
Jazzmarazz wrote:3.03$ for rom only. Having it under 5 shows that it was made out of passion and not purely for profits.
What? How would charging > $5 be "for profit"?
I think it's a psychological thing. I didnt mean this as my own opinion, but people will buy some hing for 4.99 before they will for 5.00.
328 Aug 22, 2015 3:51 pm
Re: Monoliner - 303-ish synth for Gameboy (77 replies, posted in Nintendo Handhelds)
3.03$ for rom only. Having it under 5 shows that it was made out of passion and not purely for profits.
329 Aug 20, 2015 3:33 pm
Re: Winter Yard Sale from Brendan! (7 replies, posted in Trading Post)
Claiming these two:
"Credit 00: I Love Games Graphics" and "Make: Electronics 2nd Edition"
330 Aug 20, 2015 2:34 pm
Re: DMG Speaker - broken, out of nowhere (2 replies, posted in Nintendo Handhelds)
Check for corroded traces. They may appear as darkened spots along the trace. Corrosion occurs over time rather than instantly, so if a speck of liquid had touched some exposed copper at some point in the past, today may have been the day it finally ate through.
I have had traces on the front PCB corrode and show intermittent functionality. Simply scraping away at the solder mask and soldering over the corrosion can help. A lot of the time though, the traces are too close together to perform this fix, so some thin wire from one end ot the other works as well.
Start by following the seaker traces back to the amp and then back to the CPU. Use a magnifying glass if one is handy.
331 Aug 19, 2015 2:29 pm
Re: Commodore 64 Cartridge Measurements (23 replies, posted in Commodore Computers)
Yeah, I'll get one your way. Of course, I will need feedback and I offer no guarantees as of yet.
332 Aug 18, 2015 8:52 pm
Re: Commodore 64 Cartridge Measurements (23 replies, posted in Commodore Computers)
Well I am having some trouble. My C64c is not functioning so it may be awhile before I can get my hands on another.
Jazzmarazz wrote:I'll take you up in that offer. The board I did above would be even cooler with an enclosure. What files would you need? File extensions?
If you shoot me a manifold STL that'll do just fine.
Great thanks.
333 Aug 15, 2015 11:17 pm
Re: 11w iron solder for DMG gameboy (2 replies, posted in Circuit Bending)
That seems quite small to me, but I suppose with a bit of patience that the solder would melt. You may have trouble making the ground pours molten though.
When I was modding the boys, I used a 40W iron. Now I have a variable temp. iron which I can't ever see replacing.
334 Aug 15, 2015 5:29 pm
Re: PRICE DROPS! FB-01x2, Nomad, Patchblocks, Thingamagoop 2 (36 replies, posted in Trading Post)
Jazzmarazz wrote:Is the price for both PSP's?
Correct - think of it as an "LGPT starter kit".
That's rather tempting but I can't justify having two consoles. I game, not compose you see...
335 Aug 15, 2015 12:01 pm
Re: PRICE DROPS! FB-01x2, Nomad, Patchblocks, Thingamagoop 2 (36 replies, posted in Trading Post)
Is the price for both PSP's?
336 Aug 9, 2015 7:14 pm
Re: Monoliner - 303-ish synth for Gameboy (77 replies, posted in Nintendo Handhelds)
Would really like to hear about the resonance tuning. Also seemed like you were playing with some envelopes in one of those samples.