Count me in too. What's the cart type at 0147?
337 Aug 8, 2015 3:42 pm
Re: Monoliner - 303-ish synth for Gameboy (77 replies, posted in Nintendo Handhelds)
338 Aug 6, 2015 5:48 pm
Re: Emulated NES chiptune synth on Kickstarter (10 replies, posted in Other Hardware)
I was excited about a 2a03 on a board -_- would be cool if they didn't falsely advertise that this has anything to do with NES audio
Yeah. Seeing as it just plays samples, it would reach a wider audience if they opened up the sounds and showed off playing all sorts of samples, lo and hi fi.
339 Aug 4, 2015 6:31 pm
Re: [wtb] 6 digit DMM, Frequency counter (23 replies, posted in Trading Post)
Bump
340 Aug 4, 2015 5:31 pm
Re: Roland Mx 5 - Mixer slider Left/Right volume problem/stutter (2 replies, posted in Other Hardware)
That's what I wanted to say. Broken solder, dirty pot or broken pot. The only way to see is to open her up and find out.
341 Aug 2, 2015 9:21 pm
Re: The Rarest Game Boy In Existence* (35 replies, posted in Trading Post)
I wouldn't be surprised if this was just painted over the "gold gameboy" from yesteryear.
342 Jul 28, 2015 3:27 pm
Re: SammichFM preorders (8 replies, posted in Other Hardware)
wish i had money
at least i have my fb01
Me too. I wish there was just a pcb option as well.
343 Jul 28, 2015 11:22 am
Re: The Rarest Game Boy In Existence* (35 replies, posted in Trading Post)
at this rate will this become the most expensive Gameboy ever sold? I really don't get the appeal. But still... I guess the market is there
There is No market. He's being trolled on eBay.
344 Jul 27, 2015 9:26 pm
Re: midi-keyboard + arduinoboy + Game Boy ? (24 replies, posted in Nintendo Handhelds)
Is the pro micro the 5v version or the 3.3v version?
Also, what is the purpose of Pin 7 of the 6n138? Half time I see it floating.
345 Jul 27, 2015 8:45 pm
Re: midi-keyboard + arduinoboy + Game Boy ? (24 replies, posted in Nintendo Handhelds)
Hmm. Which arduino are you using? It might help to recompile the code for your particular board and reprogram it.
346 Jul 26, 2015 5:44 pm
Re: midi-keyboard + arduinoboy + Game Boy ? (24 replies, posted in Nintendo Handhelds)
Sorry to necrobump this thread, but I'm having the exact same problems as OP with the arduinoboy I just built. The leds run through the startup sequence just fine and I can switch modes with the pushbutton, but no matter what I do I cannot get any midi activity in or out. The status led does not blink when I send the aboy midi notes. I'm trying it with both my rockband midi keytar as well as one of those cheapie usb->midi cables. Both of those methods of midi output work fine with my FB-01.
Anyone have any ideas? I'd love to be able to get this puppy working.
How is your optocoupler wired up?
347 Jul 25, 2015 1:31 pm
Re: HELP GB USB smart card 64M problems (13 replies, posted in Nintendo Handhelds)
I wanted to itterate EGR's #2
348 Jul 23, 2015 4:09 pm
Re: GB-303 Bug Fixes, Feature Requests, Open Source. (161 replies, posted in Nintendo Handhelds)
Hi everybody !
It's been a long time since my last visit on this site and i'm really happy to see that you've handled the GB303 problem ^^ !!
I'll have a look on the last rom version as soon as i can and i'm pretty excited to see major issues solved !
My BIG question is... does anybody can tell me if there's a way to get my hardware GB303 updated with the last version of the rom ?
Even if i have to make some soldering directly on the chip (or whatever) ?Oh and be sure you all have my eternal love, thanx guys for you implication that's a precious thing
It is possible yes, but would require some modifications and would lose the use of the pots.
349 Jul 22, 2015 3:35 am
Re: Sample-Based SEGA Master System / Game Gear Sequencer (19 replies, posted in Sega)
350 Jul 22, 2015 2:51 am
Re: Sample-Based SEGA Master System / Game Gear Sequencer (19 replies, posted in Sega)
Yea, it was real late last nite and I hadn't looked at the DLs. So yes the Txt file has a line feed problem, thinking its a Mac vs Win editor issue. Looking around in Notepad++ for the setting.
Thanks for the help yogi. In the file you sent me, there were a few problems with with two directives, but there was no way you could have known t prior knowledge of them. I only found them because they show as errors the compiler output and I checked them against the directives list.
I'll send the new file back, although it still does not compile.
EDIT: All fixed now. It compiles and I sent it back.
351 Jul 21, 2015 11:25 am
Re: Sample-Based SEGA Master System / Game Gear Sequencer (19 replies, posted in Sega)
Zips?
352 Jul 21, 2015 4:13 am
Re: Sample-Based SEGA Master System / Game Gear Sequencer (19 replies, posted in Sega)
Jazzmarazz wrote:Very nice! So how do we get this running on gamegear?
Hi Jazz! Without a GG Flash cart, you'll need a Master Gear (the SMS cart to GG converter thing-ie http://segaretro.org/Master_Gear_Converter ) and re chip a SMS cart. Littlescale has a blog post about doin it for the SMSMidi interface. Finding the right cart is the tricky part, need to find one of the non-banking ones. . Lots of useful info on SMS carts at the SMS Power site
Yogi
Yeah, but I meant in the source code. I would like to play with it, but when I save it and open in notepad++, it is entirely on one line.