I don't know why it wouldn't work for you...I had no problem making this video, but I no longer can find out what ArduinoBoy version it was programmed with...
https://www.youtube.com/watch?v=xeU0BQKhXqs
1,217 Sep 18, 2013 4:18 pm
Re: MGB MIDI channel usage beyond 1-5? (16 replies, posted in Nintendo Handhelds)
1,218 Sep 18, 2013 4:00 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Jazzmarazz wrote:I don't know how Deflemask for example exports VGM files, but I did read something about an export option...if you can run it in an emulator, you know it can run on the GG itself.
DefleMask creates automatically roms for SEGA Master System. I don't know if Game Gear is compatible 100% with SMS, but always you can use the .vgm export feature and process it to create a ROM for GG.
The incompatibilities lie within accessories. No dance mat support, no 3D glasses support, etc.
Delek wrote:.... I don't know if Game Gear is compatible 100% with SMS, but always you can use the .vgm export feature and process it to create a ROM for GG.
Yes, AFAIK
The only real diff between the two systems is the display resolution. The SMS/GG pin on the GG cart port flags the VPU to switch resolution to accommodate the SMS code's displays on the LCD. Now this difference may or may not be an issue if someone is writing a native tracker.
As far as PSG, Mem access and mapping the two are the same.
As far as I have read, yes. Someone should send me some exported SMS ROMs to try out granted it may not be immediately.
Oops, look like I forgot to add two holes to the board. There are actually three mounting holes rather than just the one. silly me.
1,219 Sep 18, 2013 3:57 pm
Re: 3DS Friend Code Database (4 replies, posted in Nintendo Handhelds)
There it is, I searched but never found it.
A mod can merge them if they wish.
1,220 Sep 18, 2013 5:02 am
Re: Gameboy Programmer Group Printing (274 replies, posted in Nintendo Handhelds)
Don't mess your pants just yet.
1,221 Sep 18, 2013 3:08 am
Re: Who's Playing pokemon X and Y with me? (41 replies, posted in General Discussion)
This generation looks pretty cool, I want whichever one has that weird deer thing on the front
Each legendary has a general shape to their silhouette. The deer maxes an X.
1,222 Sep 18, 2013 1:06 am
Re: MGB MIDI channel usage beyond 1-5? (16 replies, posted in Nintendo Handhelds)
Yes, the nitro hacked version accepts the other channels, but each proceeding five channels must be on separate cartridges.
1,223 Sep 18, 2013 12:21 am
Topic: 3DS Friend Code Database (4 replies, posted in Nintendo Handhelds)
Add your freind code if you want some freinds! Remember, both parties have to add each other, so check back every once in awhile to add more people.
Jazzmarazz: 3969-4422-4437
1,224 Sep 17, 2013 10:25 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
writing on a game gear could be super awesome.
using little-scale's SMSM system, could you control the game gear with a gameboy-lsdj-arduinoboy?
Yeah, but you need the interface, remember? Its basically an arduinoboy for SMS/GG. Leta say you have a MIDI to USB cable with both MIDI IN and OUT, then you can use the midi out on your gameboy, to your computer and have it running out your computer to your SMS/GG. Or so I assume.
1,225 Sep 17, 2013 10:07 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Lol, good idea. You can hear me complaining about cartridges not having enough pin connections all the time (such as the atari not having /WE), but pin 1 is just....more than unnecessary...
1,226 Sep 17, 2013 10:00 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
There's always little-scale's SMSM, which will work for GG as well.
http://little-scale.blogspot.com.au/201 -midi.html
http://little-scale.blogspot.com.au/201 -gear.htmlAn idea: I wonder if it wouldn't be possible to make a GG cartridge with a GB cartridge slot, to act as an adapter. The physical interface and general memory map is about the same, which means the CPU should be able to access the memory just fine. What is different is the memory mapping, which means that commercial ROMs bigger than 32 kB will not work using this method. But this might be a convenient way to kickstart the Game Gear software scene.
Ha! I love it. Don't think I will look into right now, but it surely could be done.
As for SMSM, I forgot where to find it, so I thought I made it up. derp...
He says that it requires the third party adapter, but as I stated above, there is a jumper on the cart edge which determines GG or SMS (or so I have read). Gerry O'Brian knows everything, so I hit up his web site again.
Jazzmarazz wrote:NeoGeo or GG? I would need a NeoGeo Cart to measure with my calipers so that I could make library files.
No cart would be damaged if you were to ...um...send me one.Neo geo pocket. It has been made by other people in the past in retrogaming forums and the such, for astronomical prices.
I know, and its bollox. I am not interested in making SD-carts or other multi-rom-usb-compat devices. What I can do is the simple, 1-ROM per cart flash cartridge. This substantially drops the price due to the simplicity. I still have to figure out the !CE and !OE pins of the ROM chip, but then the cart will be complete and ready for production.
1,227 Sep 17, 2013 9:53 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Jazzmarazz wrote:Also, OSHPArk needs to offer more board thickness options. I can't have them print this because they only do 1.6mm boards and I need a 1mm board.
I don't own a gamegear, but couldn't you use the thicker board, instead of putting it in a case? Kinda like the latest versions of nanoloop.
Surely, but I despise the idea. Too many chances of shorts and too much environmental exposure IMO. While Im at it, I ought to redesign the GameGear altogether! What a peice of crap that was...but what incredible potential and what an innovative design considering the time!
1,228 Sep 17, 2013 9:46 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Jazzmarazz wrote:I believe they can, by cutting the jumper between pin 42 and ground. I have placed this jumper on my own cart, but it is hard to see because of the tSTOP layer over it. This jumper is the larger white circle at the bottom right.
Find someone to write the software, and I will make the flash cart. Done deal.
You can make the flash cart anyways because Ill buy it in a heartbeat
NeoGeo or GG? I would need a NeoGeo Cart to measure with my calipers so that I could make library files.
No cart would be damaged if you were to ...um...send me one.
1,229 Sep 17, 2013 9:44 pm
Re: DMG modded incorrectly? (11 replies, posted in Nintendo Handhelds)
Sounds perfectly healthy.
1,230 Sep 17, 2013 9:43 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Could music be written using only the PSG channels in VGM Music Maker or Deflemask, and then that VGM played back on the gamegear perhaps? Not as funky as LSDJ of course but an option for those interested.
I don't know how Deflemask for example exports VGM files, but I did read something about an export option...if you can run it in an emulator, you know it can run on the GG itself.
1,231 Sep 17, 2013 9:41 pm
Re: Gameboy Programmer Group Printing (274 replies, posted in Nintendo Handhelds)
1,232 Sep 17, 2013 9:30 pm
Re: Who's Playing pokemon X and Y with me? (41 replies, posted in General Discussion)
I haven't preordered but I'm for sure getting them. I've been playing since Blue.
I've been playing since Red, the very first game I bought with my own money. I later bought Blue and traded between them to complete my dex.