1.) Generated the samples in renoise 2.8 (x64) using generate custom wave tool.

2.) Saved them to a folder on my desktop by clicking the instrument settings tab in renoise, right clicking the sample, then "save as"...

3.) After collecting all the samples I used "r8brain" and converted all of the samples to 16bit .wav (I think they are supposed to be 16bit straight from renoise anyway, but wanted to make sure).

how can I attach a small file?

226

(10 replies, posted in LittleGPTracker)

HalfByteLoader has been pretty good to me so far, Im only using very small samples though

http://wololo.net/hbl/

Other than that pspgo is a little less comfortable to hold than the other psps

227

(10 replies, posted in LittleGPTracker)

Thanks. They are short single cycle waveform 16bit .wav files that I made in renoise custom wave generator tool.
Ive had problems getting it to accept most of the SCWs that I have made for it so far. Maybe because Im running it in halfbyteloader on pspgo.
I have the dingoo version as well. I'll try the same samples in that tomorrow to find out if its a problem with HalfByteLoader/pspgo or not. After that I'll try to make some waveforms in milkytracker instead of renoise and try that. Hope LGPT does continue to be updated. Its already awesome software but still a few frustrating things about it.

228

(10 replies, posted in LittleGPTracker)

For the Ghetto to go stable.
To fix the problem that some .wav cant be loaded.
Great to see that it still has a lot of users.

229

(10 replies, posted in LittleGPTracker)

Is LGPT definitely an ongoing project? Is it certain that there will be future updates? I heard that various people have the source and that m--n is working on custom hardware now?

I have been using the renoise generate custom wave tool to create single cycle waves for use in LGPT but they will not load into an instrument slot.

They are very small 16bit .wav files.  All of these samples play normally in winamp but after I try to import the samples in LGPT the text in the instrument screen remains as "null".

I need to make sure that my SCW samples are at a perfect C3 because I want to use LGPTs unique features (tables etc.) to create sound effects and sequences to import into sunvox songs as samples...and afterwards play guitar to those sunvox songs..they all must be in tune with each other.

I have also exported all the .wavs from the CHIP INSTRUMENTS folder which is included in renoise. Some of them will load in LGPT, some of them wont. I'm really not sure why. Its quite frustrating.

Im running LGPT_PSP_STABLE on PSPGO.

Could anyone tell me exactly what kind of samples does LGPT require?

231

(3 replies, posted in Nintendo Handhelds)

Thanks for all your info and help. Its a shame and same problem as with adlibtracker2 far as I can tell....I think sample offset will make nanoloop samples sound a bit grainy.....oh well.

232

(3 replies, posted in Nintendo Handhelds)

Hello, I've written a lot of nice patterns in nanoloop. I want to use them in a sunvox project but I have found that when I set the nanoloop BPM to 70 it is incorrect. I was using renoise to chop the samples, so I put renoise at 140BPM and tied to add slice markers. I have found that nanoloop's 70BPM is actually more like 70.5BPM or 141BPM. I noticed nanoloop cant do 140BPM, The only option is for 142BPM...That why I decided to go with 70BPM in nanoloop because my sunvox project contains samples at 140BPM so I cant adjust it.. know what I mean? Anyone had a similar problem?...got any ideas about how to fix this issue?