cause heaven is a myth

2,274

(45 replies, posted in Software & Plug-ins)

this sounds awesome!

i got some questions though:

is the tracker going to change structure depending on what you're working in? (like module properties in FT, more / less channels, instruments specifically for each chip, etc)
how is the tracker going to handle writing 4op instruments for the genesis / mega drive?
i got more but its way too early haha

good luck! i  hope to use this someday

2,275

(2 replies, posted in General Discussion)

mega man zero collection

2,276

(21 replies, posted in General Discussion)

neilbaldwin wrote:

I predict that this won't end well.

2,277

(27 replies, posted in Constructive Criticism)

:cough cough handheld heroes cough:

just ordered one! thanks for making a 2xl, fat dudes like trackers too!

dammit now my money is in the limbo betwixt bank account and paypal account

dammit i finally got some money to throw at this and the XLs are gone

2,281

(22 replies, posted in General Discussion)

thats not what this site is for

2,282

(15 replies, posted in General Discussion)

Apricorn wrote:

Jeff make a tim and eric awesome show compo where we can do any song from tim and eric.

HAMBURGERS AND HOTDOGS TOO
I WANT TO HAVE A BARBECUE

if that happens i'll put this on it

2,283

(15 replies, posted in General Discussion)

nah, dont

2,284

(15 replies, posted in General Discussion)

i love that song

2,285

(2 replies, posted in Trading Post)

they wont know what youre looking for if it isnt in the thread title

2,286

(21 replies, posted in Nintendo Handhelds)

sorry, i never used paragon5 so i thought it exported as .gbs files. unfortunately mgb to gbs searches mostly bring back results on how many mb are in a gb

2,287

(3 replies, posted in Nintendo Handhelds)

so this started off as me trying to split up some of the tracks in one of the mega man zero games so i could get a better idea of whats going on in each channel. I knew there were 6 channels, because of the m4g demos, but i was surprised when i opened up the channel list in AudioOverload, which is as follows:

GSF DirectSound Left
GSF DirectSound Right
GSF Gameboy Channel 1
GSF Gameboy Channel 2
GSF Gameboy Channel 3
GSF Gameboy Channel 4

So, i'm guessing those 4 channels are from the original GB, to work with the backwards compatibility options. I thought games might use those in addition to the "DirectSound" channels. But in soloing out channels to isolate tracks, i found that the entire soundtrack is coming through the DirectSound Left channel. Basically at the end of this i have no idea about what's going on with the GBA soundchip. So here's some questions i've got:

Is the GBA basically playing back a super lossy audio format?
does the minigsf format bounce tracks down? (the ones i've got are minigsf, i dunno what the difference in formats is)
do some games use all 6 channels, or were the 4 gameboy channels ONLY for playing GB carts in the GBA?

i'm sure i'll edit this as soon as i think of new questions

2,288

(4 replies, posted in Nintendo Handhelds)

i bet it looks better that way