257

(55 replies, posted in General Discussion)

I learned it from watching you, dad.

glad there's someone else here to take the reins when i'm too lazy to log in to be an asshole

here's some of my favorites that i uploaded to my ROM blog. the fire pro wrestling one is gone though, never got around to exporting all those .wsr files again.
http://latenightswithoutfriends.blogspo … label/OSTs

260

(8 replies, posted in Releases)

don't fuckin necro bump a maxo release and make me think there's a new one out

nordloef wrote:
TylerBarnes wrote:

I wish it was a standard practice for people that abandon projects to be forced to release source.

This is just silly. Since it's an unpaid labor of love he can do exactly whatever he wants with it.

I mean technically he took donations. I'm not sure if he took money, but he definitely got sent some hardware to test it on.

I feel kind of bad for people that sent him stuff because they wanted to help get a program made so they could use it.

Alpine wrote:
Saskrotch wrote:

great input, thanks for help

great input, thanks for help

great input, thanks for help

katsumbhong wrote:

I use audacity to record my chiptunes on my Macbook Pro.

great input, thanks for help

Yeah I dunno. I've only used xpmck for pce music, which spits out a hes file. not really sure why it would be a vgm.

Did a little bit of research

someone,somewhere wrote:

The file format specification is included with the two 'official' HES packages. Here's an online version:

http://www.proc.org.tohoku.ac.jp/befis/ … esspec.txt

All HES files have a player appended to the last 256 bytes of bank 0. The player is just there so you can run the HES file like a regular ROM image and listen to the music in an emulator, etc. The components of a HES file include some assembly bits the ripper wrote to interface the concept of song request numbers with whatever the game's sound engine uses internally.

so you should be fine with the .hes files

Oh wait the thing you linked converts VGM to HES, not PCE. I figured it would load it as a self playing ROM.

If the Turbo Everdrive doesn't support HES playback, you'll need something else to make the HES into something the Turbo Everdrive does support (probably a rom)

I'm pretty sure the standard PCE music files are .hes. VGM is more of a container format (i mean technically they all are), usually used for Genesis/MD songs because it supports multiple chips (YM/PSG), not totally sure why it would be used for PCE/TG16 music.

But basically a VGM -> PCE converter should (unless it's not coded well) convert the .VGM into a PCE rom with the music fully intact. I've used a similar thing for turning VGM files into BIN files for Genesis playback.

268

(21 replies, posted in Releases)

Got my copy in the mail today, y'all definitely need thicker packaging or extra bubble wrap or something if you're using these standard jewel cases

WHY DID I NOT KNOW ABOUT ANAMANAGUCHI EARLIER???

PROBABLY BECAUSE YOU WEREN'T PAYING ATTENTION!!!

270

(148 replies, posted in General Discussion)

dubmood wrote:

Post script : Being associated with hipsters is the last thing I want.

isn't beeing dedicated to retro gaming music made on vintage computer consoles really close to the pure definition of hipsterism though?

the pure definition of hipsterism is adopting irony as a lifestyle choice

271

(24 replies, posted in Audio Production)

I've actually started doing this on purpose to punish people listening to it through shitty devices. Like certain instruments will just disappear if you're listening through laptop speakers (depending on how close together they are), and especially through a single mono speaker.

nitro2k01 wrote:

Or perhaps an impulse response (convolution) reverb? You record the profile of a room, and then you can apply that to anything afterwards.

woah this sounds awesome