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Topics by Panda Chan
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Alright, I'm 90% certain it's not the atari now... I downloaded the short filename .SNDH library from the aforementioned links, and was scrolling through them in MaxYMiser in STEEM, and I tried loading some of the 4Mat ones, as well as some of the Dubmood ones and they crashed the emulator exactly like the STe crashes sometimes! I have no idea what's going on... Any ideas please?!
Also, sorry to re-hijack the thread...
YERZMYEY wrote:...and. I always save the music-files TWICE. As a backup.
Not only SNG files while composing, but also the final SND(h) export too. One never knows when the fate strikes.
I think that sounds like a smart move! I'll try to do that from now on
Ahhh okay fair enough, I will look into it then! Thanks for the help!
I only changed to 1.29 because of the problem I was having in 1.33. I might clarify that I only recently got the ST, but it was still in box, relatively unused and it functions fine with every other program I use.
garvalf wrote:"Recently", it sounds like there were some recent updates in the Atari ST TOS or on Maxymiser
Oh, didn't you hear?!
garvalf wrote:So my thoughts are:
- your STE floppy drive might becoming defective
- and/or your floppies might become defective as well
if you're not using floppies but sd cards or usb sticks, it could be some rare bugs in maxYMiser, for example with a specific instrument or some settings in your songs which may interfere with the saving process.
Have you tried loading sample songs, make small edits, save again?
You may also try to load your current songs into an emulator and try to save again to see it this problem is still present.
I am using floppies, and it's happened across multiple floppies; some formatted on ST and some formatted in DOS.
I have tried opening, changing and saving some tracks, and that worked fine, it just appears to dislike particular .snd saves for some reason... But it could well be a problem with the floppy drive.
fedepede04 wrote:if it is only MaxYMiser making troubles then try.
1. try new (others) floppy-disks.
2. try an other version of MaxYMiser
if it is also happen in other programs.
1 it could be the floppy-drev that need to be clean, or maybe change.
2. it cloud be the PSU. it should be a very common error on the STE, i it can have an impact on the floppy-drev.
It only really happens in MaxYMiser, and the problem initially happened with v1.33 so I changed to 1.29, and then the problem started occurring again.
Sorry to hijack this thread, but I thought it might be better posting here than starting a new thread.
Recently when I've been using MaxYMiser on my STe, it hasn't been saving files properly. Like, it will say it's saved it as an SND, but then you go to the save and it's 0kb's in size and won't load. I've also had a SND that's been the right file size, but it won't load it. The disk drive kicks in but then it stops and the screen goes dark and nothing else happens.
Any thoughts please?!
edit: much like op I think I might cry if this keeps happening
Another 10/10 jam, as expected! Hyped to hear more!!
I've sometimes found that if you have the octave set too low it doesn't make a sound. So maybe move up a few octaves? If you press F5 then you should be guaranteed a sound hopefully. If you go below F2 sometimes it doesn't play.
Otherwise, just double check everything has been put in properly, and triple check the volume table! It's confusing at first, but once you get into it, MaxYMiser is super fun and has heaps of depth!
nanode wrote:Panda Chan wrote:You could always just plug some headphones into the Gameboy, that silences the speaker, but the prosound mod still works fine. Alternatively, you can use a pre-pot prosound, and then have your volume all the way down, which will silence the speaker, but not affect the prosound.
I could do pre-pot but then I can't really change the volume and that's pretty sus imho
Yeah that's fair, the headphone option is pretty easy though, just get a headphone plug that's not attached to anything and stick it in the normal headphone spot and that should work fine.
You could always just plug some headphones into the Gameboy, that silences the speaker, but the prosound mod still works fine. Alternatively, you can use a pre-pot prosound, and then have your volume all the way down, which will silence the speaker, but not affect the prosound.
Huh, interesting stuff! Makes sense but never really thought about it
Thanks man! I might have to chuck him an email then!
EDIT: found this thread which mentions that some of the earlier STe's were equipped with SIPPs ram, that was either soldered in or socketed. The socketed ones were easily exchanged with SIMMs ram, however the soldered ones are apparently quite difficult to remove as it's soldered in on both sides. Looks like I'll just have to stay at 1040 then...
I've heard rumours of that as well... I guess I might just have to leave it as is then
I don't have a photo of the whole motherboard but I took a photo of the ram, I'll have to upload it later when I'm back at my computer however. I ran sysinfo and it confirmed its an Ste with 1024kb of ram.
Yeah, I'm 99% certain. It has the STe badge, has the STe channel in maxymiser and runs protracker STe... It definitely has the holes that would allow for the mounting of the sockets but the ram cards are just soldered straight in to the main board.
Posts found: 33-48 of 228
ChipMusic.org / Forums / Posts by Panda Chan