65

(329 replies, posted in Nintendo Handhelds)

GLOOMS wrote:
yoyz2k wrote:

Hi Oliver, I've received the nl2.7.
I don't want to to speedup, really, but when do you think "mono" will be "gold" ?
If it need three month to polish it, I'm okay, don't speedup do it well.

Nanoloop.de site says expected shipping 08/2016 so hold tight to that chair your sitting in :^)

hate this part.  was hoping it'd come in time to show it off with my modular at the synth meet in seattle.  that would have been awesome

66

(8 replies, posted in Other Hardware)

i'm buddies with the guy from dinsync.info the one doing the re-303.  its a replica, idea is if you have a dead 303 that the circuit board is to damaged you can remove it and drop it in a re-303 board and blam! living 303.  its not an easy project right now, its more do at your own risk.  the BOM isn't finalized but it will be. however it still won't be a my first DIY thing.   he should be commercially releasing PCBs pretty soon. 

i have a xoxbox and love it.   works well enough for me.  maybe not the same sequencer exactly but that's fine.

67

(96 replies, posted in General Discussion)

lucastamiller wrote:

Why the hell you are still watching this thread and answer .

i'm staff as well but i'm just trolling e.s.c.

68

(96 replies, posted in General Discussion)

e.s.c. wrote:

why the hell did you necro-bump this stupid post from 4 years ago?

thinking up good names takes some people longer than others man.  be nice tongue

69

(329 replies, posted in Nintendo Handhelds)

pselodux wrote:

There's also a basic diagram on the nanoloop site. I think oliver also said that due to this version being mono, it can output a sync pulse on one channel of the audio out.. That'd be very handy for PO sync!

Actually, I wonder if it's possible, then, to put a sync pulse on the audio out *and* the link port, to use it as a master for two devices without a splitter..?

i found out a bunch about syncing a gameboy with a modular from the nanoloop site and got a lot of good answers here http://chipmusic.org/forums/topic/18843 … ge-levels/

70

(14 replies, posted in Nintendo Handhelds)

tenshun wrote:
infradead wrote:

what are you clocking it off?  an EG, EOR ,or EOF.

anyway stoked how easy its turning out to be

i have been using the The ENV out also using the NLC jerkoff module as well as a clock using the Z output. I think any module that sends a trigger or gate will work.
So far no problems clocking the Gameboy off the modular.

You can even sync the modular to the Gameboy as well which is dope.

heard back from 4ms.  gate out is a 10v pulse.  so now i just need the right sync cable.  no idea what the fuck sync cable i have, shit

71

(14 replies, posted in Nintendo Handhelds)

tenshun wrote:
infradead wrote:

what are you clocking it off?  an EG, EOR ,or EOF.

anyway stoked how easy its turning out to be

i have been using the The ENV out also using the NLC jerkoff module as well as a clock using the Z output. I think any module that sends a trigger or gate will work.
So far no problems clocking the Gameboy off the modular.

You can even sync the modular to the Gameboy as well which is dope.

heard back from 4ms.  gate out is a 10v pulse.  so now i just need the right sync cable.  no idea what the fuck sync cable i have, shit

72

(4 replies, posted in Releases)

super fucking nice

73

(14 replies, posted in Nintendo Handhelds)

tenshun wrote:
infradead wrote:

the lfo into it is good to know.  it can handle +/-5v. 

i'm not sure what the gates on the PEG output.  i don't see it anywhere so i'm emailing 4ms. 

its really looking like i don't need to really worry that much.

looking at the peg manual it says that on the scale pot it can put out a 0 to + 10 volt envelope.
there is also a 0 to + 5 volt envelope out jack.

what are you clocking it off?  an EG, EOR ,or EOF.

anyway stoked how easy its turning out to be

74

(14 replies, posted in Nintendo Handhelds)

tenshun wrote:

i have been clocking my Gameboy Dmg using LSDJ with a 4ms Peg and have no issues.
the gameboy can keep up with it as i like to adjust the tempo alot. the gameboy will lock up if i turn the 4ms peg to cycle really fast.

i also was using a Lfo from Intellijel Dixie to clock it as well.

so far no problems

the lfo into it is good to know.  it can handle +/-5v. 

i'm not sure what the gates on the PEG output.  i don't see it anywhere so i'm emailing 4ms. 

its really looking like i don't need to really worry that much.

75

(14 replies, posted in Nintendo Handhelds)

thanks man!  i have a couple crappy DMGs so i'll probably make a cable and test to see if i can blow up one, you know.. for science!

76

(14 replies, posted in Nintendo Handhelds)

http://www.pro-modular.com/cloq.html

so i'll be hitting it with a 10v pulse.  guess i need to use a shitty gameboy first to see what happens

so anyone have any idea how much voltage it will take before it kills the gameboy?

looking to use this to sync nanoloop to my modular.  some pulses might be as high as 10v. 

http://www.nanoloop.com/sync/index.html

just checked out the nanoloop site to see how difficult it will be.  looks pretty straight forward.  hopefully i can get this built before my copy of nanoloop mono shows up.  slightly worried if its possible to blow up my gameboy with to much voltage from my modular synth....

http://www.nanoloop.com/sync/index.html

79

(1 replies, posted in Atari)

i had one.  they were a super low run so you don't see them come up very often.  soundwise they were awesome however they weren't modular level so they were kind of quiet. 

if you looking for other stuff like this check out the SN-VOICE, its diy but using the chip that the space invaders arcade machine used.  i really need to get mine finished.

80

(329 replies, posted in Nintendo Handhelds)

anyone know how to sync a nanoloop cart with a modular synth? big_smile