81

(17 replies, posted in Nintendo Consoles)

Adil Soubki wrote:

An LSDJ Sync mode that works similar to heavyw8bit's posts for famislayer would be awesome.

I'd personally love to see a Pulsar to Pulsar sync somehow with a live mode on a dual NES setup.

82

(17 replies, posted in Nintendo Consoles)

herr_prof wrote:

The whole song structure thing is why i totally recommend a powerpak for this. You can have infinite roms each with their own song data.

That is something I honestly didn't think about. The $20 price tag on the INL cart was tempting so I jumped on it.

83

(17 replies, posted in Nintendo Consoles)

Bump for live mode.

84

(17 replies, posted in Nintendo Consoles)

It'd be nice to have a file saving system like LSDJ. I like making large instrument templates and saving the songs as needed. It really helps streamline my music making.

85

(17 replies, posted in Nintendo Consoles)

My battery is saving just fine but I'd love to see an actual file saving system. As far as I know/understand from reading the manual, the eight songs share the same instrument and phrase/chain data? I'd like to start fresh with every song. Granted, I havent experimented with other songs yet as I'm just currently working on one at the moment.

86

(17 replies, posted in Nintendo Consoles)

Since picking up an sxrom flashcart from InfiniteNesLives.com, I've jumped head first into Pulsar and love it dearly. I don't know Mr. Baldwin personally but I have a couple suggestions/observations. I'll probably add to this list as I get more involved with the program.

Wishlist:

- Ability to name instruments like in LSDJ.
- Live mode
- Ability to save song files. Would these carts allow this feature?
- Drumkit ROM patcher

Bugs(?):

- Issues with the triangle channel playing when using samples. Sometimes the triangle channel will mute entirely or only play one or two notes when playing a beat with samples.

You're plugging it into a mono amp or using a mono convertor jack. Thats why you're not hearing panning commands. Get a 1/8 to RCA cord and plug it into a mixer.

EDIT: Spelling.

EDIT: Nevermind.

yogi wrote:

Cool. I've never gotten into LSDJ, maybe soon, just never ran across a gameboy yet. I've been going through the manual @ Neil's site trying to figure it out. Much fun! Nestopia sounds good but the NES sounds better, very glad to run it on HW.
Good to hear you got it going, once you get the hang of flashing it's a snap. You can also run PR8 on the SXROM board but be warned: you'll want another board so you can switch back an forth wink
Got NTRQ setup on a modded SNROM cart but it would be a snap with one of INL's boards. Also got cajoNES running on a cart, code modded to run on a SNROM cart.
Looking forward to hearing some of your jams
Yogi

We'll Pulsar is very similar to LSDJ. I personally think that if Pulsar was just a tad more familiar, it'd make it that much more powerful. Though I haven't messed with it yet, I like the idea of having an Echo screen/table but feel things like the vibrato screen can be cut in favor of that aspect being controlled via chain and table commands.

Time will tell though.

EDIT: After messing around with it some more, the navigation is really easy once you get the hang of it and use the warp gate. One of the things I was worried about was the sample quality and fixed triangle volume...

A quick little jam session with the two channels cleared that right up. the samples are nice and punchy and match the triangles volume nicely. I've never really used drum samples in LSDJ but they sound really nice in Pulsar. Very usable. The echo screen makes your pulse melodies sound nice and full. This is an amazing tracker.

I look forward to using it! I've already made some effective pulse kicks, hihats and snares in Pulsar. This is a great program. I wish it mimicked LSDJ's navigation/cloning/etc style a little more but thats just me being unfamiliar with it...

Its alive! Thanks for the help guys! Now to learn PULSAR!

stargazer wrote:

hahahaha dude don't you love those problems? In your defense there's not a clear way to do it. But it's super relieving to know that you're the idiot in the equation. I love being the dumbest guy in the room, then you can count on everything else that's being said!

I'm so much happier knowing that I was just being a dumb ass and I didn't get a faulty kazzo, cart or had an incompatible computer.

I ran home on my lunch hour and messed with it for a bit. I got it to write the Erase ROM. When I get home tonight I'm going to try the doubled Pulsar ROM.

I'd also like to nominate myself for a Golden Gameboy Award.

I was putting the flashcart in backwards.

yogi wrote:

Drivers seems OK, if your OS recognizes 'Retro INL'. In run mode you should see the Red LED lit till you erase the chip as well as the "Verify OK" message. The test GUI button verifies the communication between the firmware and the PC, so I click it a lot.
Just a thought, are you using a Laptop? The Kazzo is powered from the USB and some laptops may have limited 5V. If this is the case you may need a powered hub or try using a desktop PC
.In general I avoid using a hub for this kind of stuff because you never know if it is causing a problem or not; at least till I know everything works without the hub.   

  A .nes file is setup for emulators, it includes a Header, to tell the emu what type of mapping, as well as the bin images for the PRG and the CHR roms. You need to split the Pulsar.nes file: to remove the Header bytes and separate the PRG bin from the CHR bin (there isn't one because SXROM uses CHR ram). I guess you could remove the Header bytes by hand with a hex editor but I would just use a tool.
  The Pulsar PRG bin is 128K, if you have a 128K ROM chip you wouldn't need to do anything beyond the split.. In my case I have a 512K Flash chip board, so to load the 128K bin, I do a x4 so that the 128K file is copied 4 times to form a 512K bin file. With the ReadNES web based tool, you can select the configuration and it takes care of the operation, outputting  a PRG file of  the right size.
Yogi


You know that very well could be the issue. I'm using an HP mini laptop. It works fine for flashing EMS carts but I'm sure this kazzo takes a little more voltage...

That sounds like the same issue I'm having. When I look in my control panel my computer recognizes the kazzo as "Retro INL" but I get the Error 116 when I try and write it. I'll start from scratch when I get home from work.

I don't know much about doubling up ROMs. If I can get the Erase ROM to write that will be the next step.

When I click on Test it says TEST OK but when I write the ERASE rom it gives me an error...

MY GOD.

EDIT: I'm trying to write while the cart is in the case...is it possible the pins aren't making contact?