1

(5 replies, posted in Trading Post)

PM'd!

Just switched it over to CK1, it's way more stable.  Thanks for the help!

Im using one of the older Thursday customs boards, v2.3 I think.  It's not listed on their website anymore.  Right now I have the clock soldered to CK2.  I'll see if soldering to CK1 makes any difference.

I know it's possible but I've been digging around for a few days and can't find any info on it.  Tried to mod my GB pocket anyways and so far the mod works but changing the speed when the gameboy is on crashes the console.

Anyone know what pin to tie the clock to?

5

(325 replies, posted in Nintendo Handhelds)

egr wrote:

Add compiled rom to github or share some other way?

Someone please do this.

6

(35 replies, posted in Nintendo Consoles)

Boddah wrote:

So I've actually been very interested in reverse engineering the MidiNES. I was thinking of pulling the rom file from my cartridge using a Kazzo NES Dumper, putting together a bill of materials w/ assembly instructions, then releasing all of it to the public. I don't have the time or lack of morals to sell repros.

To be honest, based on what other people have said, it would be pretty easy.  Someone just needs to have the time to do it.  At this point, with other midi options becoming available, I'd mainly be interested in reverse engineering the MIDINES simply so there can be a complete understanding of how it works.  I could probably fix my cartridge if that were so.

7

(35 replies, posted in Nintendo Consoles)

Batsly Adams wrote:

Been pretty much full time on FaMI for the past three months, incredibly happy with how it's coming out. I think you'll all be excited for the new features - please hang tight, news soon!

Thanks for the update, I'll probably be using FaMI whenever it is finished smile

8

(35 replies, posted in Nintendo Consoles)

I just wish there was a good alternative.  Chip maestro is hard to use and lacking overall, and theres been little information on what fami will be able to do or when it will come out.

9

(35 replies, posted in Nintendo Consoles)

The One Electronic wrote:

can someone reverse engineer this already so we can make a better version

I dont know why they gave up the first time when they tried to reverse engineer the midines, but it would be great if that project could become reality.

10

(35 replies, posted in Nintendo Consoles)

Alright, I planned to reflow some of the solder since nothing else is doing anything anyways.

11

(35 replies, posted in Nintendo Consoles)

2PLAYER wrote:

One test case you should do is unplugged, midines in, power on. See if it fizzles out.

It does fizzle out

12

(35 replies, posted in Nintendo Consoles)

herr_prof wrote:

You can get a midi coupler at radio shack. What keyboard are you using? Maybe its sending active sensing or something like that that crashes midines.

Some old Roland keyboard not really designed to be a midi keyboard. I recently bought the MIDINES knowing that it did not work though, although I was under the pretense the problem was the cable.  The cartridge hasn't been damaged in any way though, it simply doesn't work properly.

So while I should probably use something besides the keyboard, I know that the keyboard is not the root of the problem.

13

(35 replies, posted in Nintendo Consoles)

I took a couple videos and pictures as well.  Hopefully they help explain what is going on.

Troubleshooting the MIDINES by sending/not sending midi and watching the response:
https://www.youtube.com/watch?v=8zJoG-5rJLQ

A closer view of the screen while the image garbles:
https://www.youtube.com/watch?v=dFOBSSJmn6Q

And then images of the midines cartridge:




Should the midi input be grounded? I know that midi doesn't use the majority of the pins on a din jack but on other projects like the arduinoboy grounds are used.

14

(35 replies, posted in Nintendo Consoles)

I tried powering the MIDINES with and without midi plugged in beforehand with no results.  The din looks to be in good shape, and the board is not loose nor dirty.  So far I have only tried using the midines with a keyboard, which doesn't seem to be the problem, but I have no other means of testing it, as my usb to midi cable is male and the midines is male.

I have a midines that's been giving me trouble.  It's functional for about 5 seconds before the screen glitches and the program freezes.  After the program freezes, it is still possible to switch modes, but midi input is completely unresponsive.  Wayfar's website says to check the 72 pin, and make sure the edge board is clean.  The edge board is clean, and all other games work well so I'm rather stumped.

If anyone else has encountered this problem or has an idea on how to fix it, it would be greatly appreciated.  I can also post a video showing exactly what the screen does.

Alpine wrote:

did you ever reverse engineer midines in the end? you mentioned it a while ago when people were bashing it and xlk in general

^This


I own one and don't care for it that much, but for those of you who are interested in buying one there are much better, newer tutorials on the chipmaestro's new youtube

Also, the chipmaestro has its own website separate from Jarek's website (Soniktech).  The website shows up a couple pages back if you google search it, and seemed pretty obscure anyways, so I thought I'd be helpful and link it here.