Did anything ever come out of this project?  Was the midines ever reverse engineered?

18

(325 replies, posted in Nintendo Handhelds)

Hey Furrtek, is there a picture of the 3D printed cartridge?  Is it designed to house the potentiometers?
GB-303 sounds and looks amazing, hopefully I can get my hands on one soon enough!
Also, how does the cartridge handle clock mods?

19

(10 replies, posted in Other Hardware)

Yeah it would be nice to trigger samples and such but with the gameboy via the launchpad i might try that in a bit

20

(10 replies, posted in Other Hardware)

Maybe you could use it to send midi out if you have a usb to midi controller and arduinboy?

Loops and samples kinda stuff

21

(10 replies, posted in Other Hardware)

Sinthoid wrote:

I have a Launchpad sitting around collecting dust, and I'm just curious to know what kind of chiptuney things can be done with it.

I second that.

PleaseLoseBattle wrote:

Have you tried to contact Jarek directly ? Maybe he'd be interested in working on this with someone else.
What do you want to improve ?

I was originally going to see if I could buy a dev cart from him since he supposedly had some leftover from the kickstarter, but he never replied, and I was stuck waiting for his first consumer batch.  I don't think he'd be able or responisve enough to work with.

uXe wrote:

I have plenty of AVR experience and would be happy to have a crack at it - but what exactly could be gained by messing with just the MIDI implementation and not the NES code?

I guess that would have to be modified as well...

Honestly, I'm not really in the mood to sell it, as it's the closest thing to a midines I've got.
I would really just like to make this cart as close to a midines as possible, as unrealistic as that might be, but stating the fact there are no tech docs for the midines, I don't know where to start.

Does anyone have any idea how the code/hardware could be changed to make the Chip Maestro any better?  The cart itself still has sockets for soldering in for programming headers (JTAG and AVR), making it pretty easy to modify, but I'm not really sure of the limits of the hardware. All the midi stuff is handled by an Atmega168, but I don't have a lot of experience programming.
Almost everything related to the Chip Maestro is here, as well as all the info he posted on the chip forums, some of which might be outdated, is here


I just get buyer's remorse from looking at it, and want to do something to make it worthwhile.

I listen to a lot of the Touhou bullet hell shooter soundtracks.  Very fast paced.

Nonexistent as far as I know

thursdaycustoms wrote:

The volume pot is 10k. If you are wiring them up for prosound outputs then you could just make them pre-pot and not have to remove the stock volume pot.

One of the Gameboy's I plan to use has a completely busted volume pot.  It seems to be set at the lowest volume currently, but the knob is gone and the metal peg the knob was originally attached to is completely torn apart.  I have absolutely no idea how someone could have done that by general wear and tear, but oh well...  Do you think it would be easier to have the volume pre-pot and attempt to heat up the old one and adjust it? Or would it be best to just replace it?

wailord wrote:

lol another noob who think he can make chipmusic withoyt gameboy XD

Who says I'm not?

I'm also looking into MSSIAH, but more so for straight up MIDI based music.

Mrwimmer wrote:

The search bar, also:

http://chipmusic.org/forums/topic/8104/ … -tutorial/

Thanks smile

I'm currently looking into using a commodore 64, but I really know nothing about the computer or what to look for...
Could someone help me out?

Does anyone have or know where to download some of the music from various nes games, but in midi and more specifically compatible with an arduinoboy?  I've found a ton of websites with midi versions, but nothing that has the correct amount of channels and such.

I'll probably go ahead and get the M-Audio Uno at this point.  It seems to be the only reliable cable.