What are the downsides to the EMS carts?
65 Jan 28, 2014 3:16 am
Re: How does mGB do on a Nanoloop cart (10 replies, posted in Nintendo Handhelds)
66 Jan 28, 2014 3:10 am
Re: How does mGB do on a Nanoloop cart (10 replies, posted in Nintendo Handhelds)
Mgb runs great off both nanoloop one carts and 64mb ems carts, so go with whichever suits you best... both work using the nanoloop usb adapter or an arduinoboy, so you've got options there too
That answers another question I had about arduinoboy compatibility and such. I'll probably get some nanoloop carts once they're back in stock.
Another question, how exactly do you load mGB on the nanoloop one cartridges?
67 Jan 28, 2014 2:55 am
Re: How does mGB do on a Nanoloop cart (10 replies, posted in Nintendo Handhelds)
I originally was going to get the PROM carts, but I confused muddyGB and mGB...
The other thing being that the rom is to large to put on a PROM, so
Anyhow, thanks for the help, it's a start to a pretty big project.
68 Jan 28, 2014 2:01 am
Re: How does mGB do on a Nanoloop cart (10 replies, posted in Nintendo Handhelds)
I don't recall having any major issues with nanoloop and underclocking, but I will leave that to others to fully confirm.
Benefits of an EMS cart is you can play games if you change your mind, and it keeps your slot clean and closed off and other things related to being an actual cartridge and having that case. Benefits of nanoloop one is nanoloop and less it is less flakey in my experience. Also supporting oliver working on moar nanoloops. What flash carts were you considering?
There might be another option...maybe a dedicated non-flash cart.
I'd most likely get a ems usb cart as it would be the easiest to get a hold of, but I'm definitely open to suggestions as to other flash carts. I don't have a lot of money currently, so I'm mainly looking for something cheaper than the ems carts.
Thanks for the help though!
69 Jan 27, 2014 11:07 pm
Topic: How does mGB do on a Nanoloop cart (10 replies, posted in Nintendo Handhelds)
I'm deciding whether or not to get a flash cart or nanoloop cart. The carts will only be used for running mGB.
I'll be changing the clock speed on the gameboys as well (I'm not sure if I heard something about clock changes not working well with nanoloop)
70 Jan 20, 2014 8:32 pm
Re: Variable clock for NES? (13 replies, posted in Nintendo Consoles)
Thanks for the help
71 Jan 20, 2014 8:15 pm
Topic: Variable clock for NES? (13 replies, posted in Nintendo Consoles)
Is there any way to change the clock speed on the NES via a variable clock, such as the gameboy versions used changing a pitch?
72 Jan 20, 2014 1:22 am
Re: Gameboy Sound Modification/Effects? (3 replies, posted in Nintendo Handhelds)
Currently I plan on using MGB, my main goal is just to have a lot of parameters I can adjust.
73 Jan 19, 2014 10:31 pm
Topic: Gameboy Sound Modification/Effects? (3 replies, posted in Nintendo Handhelds)
Is there any other sorts of ways to modify the sound that the gameboy produces other than changing the pitch?
I'm trying to recreate this synth but can't figure out what the second knob is controlling on each gameboy:
http://meowarmy.blogspot.com/2011/07/be
synth.html