I have all of the parts for this, but not the time, sadly. Find a modder and we can work put a deal?
49 Dec 3, 2015 3:41 pm
Re: WTB : DMG guts backlighted (EU preferably) (12 replies, posted in Trading Post)
50 Nov 30, 2015 3:41 am
Re: BennVenn NES Flash Cart (41 replies, posted in Nintendo Consoles)
Curious - will this be flashable via USB? If so, consider a lot of people interested, I am sure.
51 Nov 5, 2015 10:29 pm
Re: Ripping Sega CD instruments? (2 replies, posted in Sega)
The Sega CD operates in a variety of modes alongside the Megadrive's Z80 and YM2612. There are 2 main modes, one of which (popularly used Mode 2) is mainly the WAV files playing alongside the executable game files (for instance, each level of Sonic CD is its own unique file, each having the core graphics, engine, etc). All of these files are on the disc, and it is the only storage medium used to read files from.
The problem with this is that the Megadrive has 10 channels natively, and the Sega CD adds an additional 10 (8 PCM, 2 CD digital audio). Most of the music for games was entirely WAV files, as whole songs (not like tracker samples, interestingly enough). So games like Sonic CD, you cannot find FM patches for because they were only for things like some sound effects, if anything at all.
Chaotix was for the 32x which introduced (I believe) another 4-6 PCM channels. These sounds are possible to extract and port to the Genesis.
As for BIOS sounds, they are bin files that as far as I know are each their own unique beasts. Since most feature simple background loops and simple instrumentation, it can be inferred that the music was hard-coded rather than played through a preset "player." The audio is PCM for all of them, if I recall, and it should be possible to copy the instrument parameters from the registers for the PCM channels.
It has been a few years since I dabbled hard in the Sega world, but this is what I know for a fact.
52 Nov 2, 2015 3:56 am
Topic: Nano 2.0.1, Everdrive GB for sale, Cubic Ninja(US, 3DS) (0 replies, posted in Trading Post)
Asking $140 for nanoloop 2.0.1 cart, $70 for Everdrive GB with 4gb microSD card. Cubic Ninja (US) is going for $100 on ebay, asking $70.
Located in Alabama, shipping is free. Message me with questions/offers. Accept PayPal only.
54 Oct 26, 2015 1:15 am
Re: Furious Advanced Tracker back on tracks (67 replies, posted in Nintendo Handhelds)
Wait so the only tracker out doesn't support any GBA Flash carts made in the past 10 or so years?
Of. Course. >.<
55 Oct 15, 2015 3:23 am
Re: Arduino Boy help with Ableton (6 replies, posted in Nintendo Handhelds)
Also, make sure you aren't using a crappy power-only mini USB cable for charging devices. I have had those pose a problem before.
56 Oct 13, 2015 7:33 pm
Re: How is your local chiptune community? (430 replies, posted in General Discussion)
Ninten Kwon Do wrote:I don't live inside atlanta right now, but two other dudes in my small ass town outside atlanta make music with gameboys so I'm sure that there are other chiptune artists around we just don't see them. Musicians I've played with and shown my music to have even shown interest in making chiptune. If we just got organized we could cultivate our own local scene or something, maybe I'm just dreaming though.
the thing is, I just don't want to be in the south at all anymore. Me trying to have people do something like that would just lead to me abandoning them once I'm able lo just never come back to georgia
At least you are in Georgia. I know of two other active folks besides myself in Alabama, and only two dabblers in Mississippi. We should all meet up and hang out.
57 Aug 27, 2015 5:40 pm
Re: FS: ChipMaestro (2 replies, posted in Trading Post)
For reference, it was the best drink coaster I have ever owned.
58 Aug 26, 2015 3:17 am
Re: Custom GBC Case Mockup (31 replies, posted in Nintendo Handhelds)
I have access to free 3D printers at my Uni, so I can do some proto prints. FOR FREE.
59 Aug 25, 2015 4:29 am
Re: Custom GBC Case Mockup (31 replies, posted in Nintendo Handhelds)
I've thought about it for months. Hardest thing would be making a few breakout boards so stuff like shoulder buttons, etc would happen. Do go for the GBC case as it is still a huge step!
60 Aug 24, 2015 11:15 pm
Re: Custom GBC Case Mockup (31 replies, posted in Nintendo Handhelds)
Why not jump straight for the GBASP? I have been meaning to design a chocolate bar styled case for it (think flat GBC).
61 Jul 14, 2015 3:24 am
Re: LSDJ Slap Bass Attempt/Tutorial (21 replies, posted in Nintendo Handhelds)
As someone that's got a few years of jazz bass under their belt, I'd advise you actually have a few instruments and tables with slightly different tables. Include some rad slow pitch bends and some dynamics (E00 to E03) as well as livening the arrangement up with the fills, and your track will definitely get some extra groove to it. Not to mention, arpeggiated runs would be icing on the cake. Of course, that's the way I would do it.
EDIT: This is a track I wrote with a simple Saw wave bass, but the pitch bends and other stuff lend itself well to the bass style. https://soundcloud.com/lockheedmartian/pon-pon-won
62 Jul 10, 2015 6:00 pm
Re: GB-303 Bug Fixes, Feature Requests, Open Source. (161 replies, posted in Nintendo Handhelds)
Pot data from actual pots tends to be very herky-jerky, and plagues some of my home-made MIDI controller projects. If you are having trouble with reading consistent values, try reading the value X many times, summing the values, then dividing by X to get an average. Adding in a comparison argument to automatically disregard reads greater or less than a certain amount of change will help. Basically, average read + discarding outliers = stable knob position reading. At least that works for me.
63 May 21, 2015 6:12 am
Re: KB's RGBx3 and LCD frame (5 replies, posted in Tutorials, Mods & How-To's)
Indeed the RGB version has ribbon cable, not classic wires, so there is no need to carve into the frame...
He is talking about the fact that the clear plactic frame CANNOT be put in place properly without a tiny piece being chopped out. I'll upload a pic of mine for reference.
EDIT: as you can see, there is a crack in the bottom of the frame, dead center. I spread these and the little screw "arms" to get around the bottom right corner of the screen and its respective ribbon cable.
64 Apr 21, 2015 5:09 am
Re: Can't get teensy boy code to compile (6 replies, posted in Nintendo Handhelds)
The Teensyboy code is aimed specifically at USB MIDI, not using DIN MIDI jacks. You need to use a computer and a DAW (such as Ableton Live or Logic) with it. An Arduinoboy, based on the Arduino series of microprocessors, is what you need for DIN MIDI such as what the MIcrokorg offers.