1

(89 replies, posted in Sega)

Correct -
I have a Model 1 - High Definition Graphics model - NON TMSS - which means it doesn't have the lockout chip Sega put it later revisions on the model. This one has a genuine YM2612 inside and probably the best filters.

My other Model 1 - does not say High Definition Graphics and has the TMSS lock out - so a "PRODUCED OR UNDER LICENSE FROM SEGA" splash screen appears first before game starts. Sound is still decent on this one - but I can't confirm it's AS good my top one.
This guide should help:
https://www.sega-16.com/forum/showthrea … m-bad-ones

2

(89 replies, posted in Sega)

1)
I've created a spreadsheet that can convert Deflemask instrument values to MD tracker!
I'd like to share it with you all in case you find it helpful while testing:
https://docs.google.com/spreadsheets/d/ … sp=sharing

The only instrument so far that I've been able to MOSTLY faithfully reproduce is a kick drum - by moving around the release value on OP3. I've included the kick drum instruments (among others instruments).

Since Deflemask is pretty accurate on actual hardware playback - I'm thinking there are still some tweaks that need to be done on the instruments in MD Tracker.

2) Everdrive v7 at the moment corrupts save state data on a Non TMSS Model 1. And SRAM doesn't work.
HOWEVER - Saves States seem to work on my Model 1 TMSS model.

3) I haven't been able to get any effects working (vibrato, porta, etc). I'm not sure it's me or the program however.

Corthax - would you consider setting up a Discord for the program? There has to be an easier way to catalogue errors and share wips.

3

(89 replies, posted in Sega)

I'm also excited! I sort of wish instrument creation could match deflemask though - I'm trying to convert an instrument - and it's a real pain having the TL values be backwards. I may just build some sort of conversion macro in excel. Also - I noticed Decay 1 is listed twice. Should the second Decay 1 in the instrument panel be Decay 2?

4

(89 replies, posted in Sega)

I also just found a bug or two in v.01.5b - I was doing live playback with a default 01 instrument.
1) Setting OFF does not silence/kill note.
2) Tracker completely crashed when I scrolled through different effects during live playback. It happened after I triggered the set tempo effect.

5

(89 replies, posted in Sega)

Thanks Maz (this is Aaron aka Dya) - I figured out why I didn't get sound. It turns out the TL levels go from 0 (lowest) to 7F (highest). In Deflemask and VGM MM - it goes from 127 or 7F (lowest or quietest depending on OP) to 0 (loudest). I'm still trying to replicate one of my patches from deflemask so I'll post with any other findings.

Thanks for making this Corthax! I am currently playing around with it and testing with my Mega Everdrive X7 on a NON TMSS North American Sega Genesis Model 1. Is there independent volume control for each channel (like the trackers mentiooned?). Or is volume only controlled via ADSR and effects? I couldn't find a volume column.

6

(1 replies, posted in Releases)

Love it!

Waiting for mine to arrive smile. Definitely have some projects in mind for the tracker aspect especially.

8

(0 replies, posted in Releases)

Hi all! My debut album Neon Dreams was released yesterday on my 30th birthday. It features a pretty wild mix of vgm and chiptune, jazz, rock, metal, synth pop etc. and was created using trackers such as Famitracker / Deflemask / VGM MM and Renoise. Also features several guest appearances from the one and only Jredd! Would love for you to check it out.
https://dyamusic.bandcamp.com/releases

Awesome my friend!

10

(2 replies, posted in Releases)

Love this album!