arfink wrote:

Well, I think in the case of physical objects with a logo on them the law of first sale would protect you there. Otherwise you wouldn't be able to sell, say, your old Ford Pinto because it had a copyrighted Ford logo on it.

I definitely see where you're coming from.  The biggest difference, however, is that I am selling the work and claiming it as my own.
John Smith wouldn't sell his Ford Pinto under the pretense that it was another fine product from John Smith.
In the case of the floppy, though, I am not claiming the physical disk as my work of art but rather its contents.  So, like the album CD, which I did not manufacture, what is being claimed as mine seems to be virtually one in the same.

This is why I ask, though--there are technicalities that I know I'm not aware of.
These sorts of distinctions have such murky borders of definition...

arfink wrote:

We're talking about things like the company logo of the manufacturer of the floppy? If so, I wouldn't worry. It shouldn't be an issue AFAIK. Lots of companies over the years have sold software that ships on branded cassette tapes, VHS tapes, floppies, and even CD-Rs.

I had figured as much since floppies have long been in deep neglect.  Even if those companies are still in operation, most of them probably aren't paying much attention to the whereabouts of their outdated storage media.

I really just wanted to make sure because I am personally quite attached to the idea and want to make it happen without any risk of an infringement.

Messaged!

I'd like to release a future album on CD but also include a 3.5" floppy which would contain a bonus track that only turbo-nerds still owning floppy drives could access.  I freely admit my ignorance of any legal issues that could ensue.  I suppose that leads me to my query: are there any complications in such a scenario?  I ask mostly because copyright laws in the U.S. can get quite dodgy and convoluted if one isn't up to snuff with language of the law (which I also admit to being relatively ignorant of).

Yes, the data on the recordable media is mine to sell and redistribute.
No, the logo/brand name on the physical media is not mine.  Does it matter...?  Am I looking into this too much?

85

(1,620 replies, posted in General Discussion)

TylerBarnes wrote:

I like your bed. wink

It's quite comfy, actually!  It has a mic stand mounted inside and is mostly used as a vocal recording booth.

86

(1,620 replies, posted in General Discussion)

My studio in its current, pre-chip hardware state. 
Plain walls = gross.

87

(12 replies, posted in Nintendo Handhelds)

Alternately, you could use acrylic/plexiglass.  While tackling a metalworking project last year, I ordered a sample kit from a company in Wisconsin (I'll be damned if I can remember their name) that included about a half-dozen sheets of plexiglass with varying thicknesses.  I'm holding that sample kit in front of me right now and the smallest sheet appears to be roughly two times too thick for your needs.  However, I don't doubt you could get it thinner as plexiglass is way more flexible than glass (and cheaper too--in fact, that sample kit I bought was under $10 if I remember correctly).  If you do end up going with plexiglass, you might want to look for 14g or even 16g if it's available.

There is also the plus side of plexiglass being very workable.  For my project, I was able to quite easily cut two sizable circles out of sheets over 1/4" thick with a jeweler's saw and then file the edges smooth.  It creates a lot of dust, so you may want to wear a mask.  Gloves wouldn't hurt either smile

88

(25 replies, posted in Nintendo Handhelds)

I have yet to discover how people react to threads being bumped, but I assure you that it is with (hopefully) sound reasoning in mind.

Here is what I am thinking...
I would like to backlight buttons with a solid (not necessarily bright) orange.  I'd like the d-pad, start/select, and A/B buttons all to be illuminated and to have t he resulting color look similar/aesthetically pleasing when paired with a V5 Pumpkin backlight.  I am about to purchase some buttons and was going back and forth between plastic and silicone.  Several posts ago, it was suggested that I look into silicone, but I'd like some additional input if possible.

I would think that silicone would diffuse light more effectively, but I'm not sure whether I'd want them in orange or clear to get the right effect.  I'm also trying to keep in mind how the unit would look when powered off.  I know that's when it will be least impressive, but I want to avoid pastel colors (which is certainly the case with the solid orange).  Hence, I am leaning more towards clear.  However, if the orange would look extra good backlit, then I would be open to the idea.  However, I'm not even sure if the solid orange will be translucent enough to let any light through.

As for plastic, I like that they come in clear orange.  It seems it would not only color the light nicely but would also look nicer when powered off.  My concern with plastic is that I don't know how well it might diffuse the light from the LEDs.  Ideas?  Thoughts?

These are wonderful suggestions, everyone.  Thanks for the feedback.
It's especially refreshing that everyone has been so thorough.

Though I won't be performing live for a while, it's great to have so many options to explore in the meantime.

herr_prof wrote:

Im basing my experiences on using the power glove as an actual game control, and trying to use a virtual reality glove. Its just weird and fatiguing to hold your hand in space, for not that much control.

It might be different if one could control when signal was actually being sent out that way holding an arm awkwardly in the air isn't necessary all the time...  But at least where the power glove is concerned, it sounds like this would be unavoidable.

uXe wrote:

Yes, trying to use its directional sensing would probably be painful and troublesome - but that still leaves the finger flex sensors and all of the buttons to play with!

Which is honestly what I was most interested in.  Yes, it would be pretty sweet to have motion sensing capabilities that modulate this thing or that, but our vocalist is a really high-energy character and I doubt she would be thrilled about having to rehearse and repeat the same arm motions that may or may not work in the first place (unless I went with herr_prof's original suggestion, that is).

uXe wrote:

This is what you want:

http://www.retrousb.com/product_info.php?products_id=52

Says it's discontinued, although it looks like it is just their standard kit but with different firmware:

http://www.retrousb.com/product_info.php?products_id=44

So maybe just ask nicely to have one programmed for you?

And here is the glove's communication protocol etc if you are interested:

http://nocash.emubase.de/everynes.htm#c … powerglove

Whoa...  Apparently my idea was far from original.  This is fortuitous, though!  It makes troubleshooting so much easier...
That being said, this looks right up my alley (although, after reading the description, I worry about being able to get accurate control on-stage (perhaps this is the shittiness of which herr_prof spoke) given the likely presence of microphones, stage monitors, and other audio peripherals.

herr_prof wrote:

The power glove is a shitty controller. It sucks even worse as a midi controller. But if you really want the looks, you can always wear it and one of these at the same time:

http://www.synthtopia.com/content/2013/ … er-review/

That looks like a lot of fun!
Your assurance leads me to believe you tried something with the power glove and were met with success albeit inadequate?
Thanks for the suggestion.  Yours is a solution which preserves the visual appeal and doesn't sacrifice functionality.  Additionally, I hadn't entertained the thought that I could use the glove as a prop and then assimilate the glove into my collection without removing its innards.
My only concern is the cost.  The power glove (which I don't own... YET) could set me back $50 - $100 plus the $115 for the Hot Hand.
But then again, I don't know what sort of money would be required to retrofit the glove as I described.

94

(52 replies, posted in General Discussion)

Kind of organized...?

Space Hawk (Intellivision)
Maze Craze (2600)
Tyrian (DOS)
Commander Keen (DOS)
Jazz Jackrabbit (DOS)
Gradius (all)
R-Type (all)
Mega Man (all--although 2 was certainly the most forgiving)
Ninja Gaiden (NES)
Kirby's Adventure (NES)
Dr Mario (GameBoy)
Tetris (GameBoy)
Sunset Riders (SNES)
Super Metroid (SNES)
Super Meat Boy (PC)
Parappa the Rapper (PS1)
Final Fantasy VII (PS1)
Devil May Cry 3 (PS2)
Silent Hill 2 (PS2)
Deus Ex: Human Revolution (PS3)
Red Dead Redemption (PS3)
The Last of Us (PS3)

In the not-so-near future, I plan on performing live with my Electronic project, Automatic Chance.  Our music, lyrics, and visual style are strongly influenced by low-technology, cyberpunk/sci-fi, and retro gaming.  It seems to me that much of our work will merit a relatively thorough understanding of MIDI controllers, sequencers, etc. to replicate the studio sound we've settled so adamantly on.  That bit of exposition aside, I was curious if there is anyone on here that considers themselves well-versed in the technical guts of music hardware.  I've only scratched the surface where physical hardware is concerned (most of my time is spent composing and producing), but I would like to understand it better.

Since I know I'm being fairly vague, I'll get at the real heart of the matter.  Another post on here has cultivated in me an interest to turn a power glove into a controller of sorts that could be used in our live gigs.  The most likely implementation of this hardware would either be for the percussionist to trigger various drum sequences and samples or for the vocalist to modulate effects.  Alternately, it would be interesting to put a DMG's hardware inside and use it as a sort of on-hand synthesizer that could send MIDI data out to an external controller or something.

Please forgive my ignorance and indulge my noobish curiosities.  It would just mean a lot if I could make this concept a reality.  Any recommendations on where to begin or how to proceed?

96

(14 replies, posted in Nintendo Handhelds)

Boner wrote:

but that's not what nickel plating is though


Perhaps I should have said "sheathed in nickel?" I realize this is different than electroplating.

Chronoseptor wrote:

vacuum metalizing is probably a better option for the plastic case.

Electroforming would be easier, but I don't have the proper facilities to do so at my disposal. And in any case, this is less of a skin for the original shell and more of a redux. If I wanted the case to look exactly like the original but in metal, you're right--it would be better. But this endeavor blends the aesthetics of the original case with something else. There will be lots of cosmetic differences as well as multiples layers of metal.