97

(14 replies, posted in Nintendo Handhelds)

rygD wrote:

Can we get a better thread title?

Done and done smile

98

(14 replies, posted in Nintendo Handhelds)

e.s.c. wrote:

how do you plan to protect the circuit from shorts? just asking since i used to talk to a friend about his plans to get an aluminum shell made and it was one detail that had never been decided upon... maybe leave room for a super thin rubber or plastic coating on the inside?

edit: just saw that you said nickel-plated, not solid nickel.. suppose thatd do it

Yup it'll just be nickel riveted discretely to the plastic shell.

99

(14 replies, posted in Nintendo Handhelds)

J3wel wrote:

This sounds awesome!! I will definitely sub for future updates!

Awesome!  Thanks smile
I will ask him to take some in-progress photos if anyone is interested.
Otherwise, once it's done (which will probably happen in 3 - 5 weeks), I'll just take some photos of the finished piece.

100

(14 replies, posted in Nintendo Handhelds)

I am currently collaborating with a metalsmith to construct a nickel-plated DMG case fashioned loosely after a Colt 1911 handgun with wooden grips on the left of the front and back (yes, the d-pad would be wooden too) and .40 caliber casings for A and B buttons.  Additionally, we will be experimenting with engraving and may even try to work in a magazine release button that could move (but it wouldn't necessarily be functional--just for kicks). 

Currently, this is only a personal endeavor as I'd like to own a dedicated, unique GameBoy for use in composition and gigging.  However, should the final product turn out as planned, I may consider it a prototype and construct more (provided public interest ensues).  My friend and colleague, the metalsmith, has expressed an interest in continuing to work with me on future projects including metal-plated NES controllers and other such things.

101

(2 replies, posted in Collaborations)

I found some work with indie developers by getting involved at Indie DB and Mod DB.  Both sites share a forum and are a great place to post your demo reels, get feedback, and find developers.  Additionally, you can seek out development teams individually based on search criteria.  Some developers will also pay to list a job opening on the job board and you can use that to reply to teams with specific needs.

You could also check out the following forums:
http://forums.tigsource.com/
http://forums.indiegamer.com/
http://www.gamedev.net/index

All of those are fairly active indie game forums.  With rare exceptions, it seems best to actively seek out developers currently working on titles that interest you and contact them directly.  With luck, they may have an opening on the project or their next one.  If nothing else, send them your demo reels and if a good impression is made, they'll contact you in the future.

102

(25 replies, posted in Nintendo Handhelds)

BoFoSho wrote:

When are you planning on attempting this?
Also, don't stress over soldering, I used to concern myself with the idea of breaking parts… It just creates more problems.
No, you shouldn't require a resistor for the power LEDs or any if the LEDs you will use in buttons.
If one is needed for the power LED it should be included in the purchase from Nonfinite.

I don't plan on tackling this for quite some time.  I am hoping to make some obscure/unique DMG mods to see if there's a market for them, but there are things I want to make sure that I either already know how to do or could conceivably learn in a pinch.  Backlighting buttons is definitely one of them (even if just for the fact that I want to do it on one of my own GameBoys).

Also...

That GameBoy O____O

103

(25 replies, posted in Nintendo Handhelds)

12ianma wrote:

A lot to get the LEDs right, hardest part is placing them. and soldering skills I guess

I've had plenty of experience soldering in the context of fine metalworking, but not in the case of electronics. Given my lack of experience, I'm nervous to solder anything ambitious (or anything at all for that matter) just because I've never tried to before. I guess like anything, I just have to try and fail a bunch.

Another turbo noob question: would I need to implement resistors into his LED venture depending on the color? I haven't seen any mention of such a thing, for example, on the listing for replacement battery indicator LEDs in Nonfinite's shop, nor anywhere in this discussion thus far. I don't want to leave anything important out!

By the way, thank you so much for the support, everyone. It's refreshing and very much appreciated.

104

(25 replies, posted in Nintendo Handhelds)

einstyle wrote:

Lights aren't a bad idea, though.  If you're going for a specific color scheme and are planning on using a backlight you can find LEDs that match the backlight--whether it's colored or simply white.  Then just use clear buttons.

Given my extremely (and I must stress 'extremely') limited knowledge of electronics, what all would that entail?  I know it's probably a question that warrants a bigger answer than a single sentence, so don't feel compelled to indulge my utter noobery.

105

(1 replies, posted in Nintendo Handhelds)

I picked up a DMG for a reasonable price recently, conscious of the fact that there were a few dead columns and that there was "no sound."  After opening it up and fixing the dead columns, I plugged in a set of headphones to see whether I could get any audio.  Sure enough, the audio worked fine through the headphone jack.  Should I assume then that the speaker is faulty or possibly just has a weak connection?  I am open to swapping it out for another if need be, but it would be cool to know how to fix it also.

I currently have no way of taking pictures.  That being said, given what I've described so far, does anyone have any input?  Am I on the right track?  Is this a relatively practical repair to perform?

106

(25 replies, posted in Nintendo Handhelds)

That is a damn sexy GameBoy...
I can't tell--are the buttons illuminated?  Or is the paint just so vibrant that they appear to be glowing?  Either way, that's delicious.

107

(25 replies, posted in Nintendo Handhelds)

BoFoSho wrote:

http://rosecoloredgaming.wordpress.com/ … nd-how-to/
All the materials for casting can be bought at Michaels or likely any other crafting store.
It might take a little work to get it right but not too expensive. Hope this can help.

Holy crap!  That's brilliant!
The resourcefulness of this forum never ceases to astound me smile

108

(21 replies, posted in Nintendo Consoles)

Good lord...
Reminds me of some of the ultra-rare 2600 carts like Birthday Mania.
Maybe if I had billions of dollars of expendable income (as if I would know what expendable income is), I could give casual thought to possibly maybe placing a bid.

Imagine if the cart were pristine O_O

109

(25 replies, posted in Nintendo Handhelds)

CloseToGood wrote:

I've had some success spray painting the backside of clear buttons. It gives a decent effect too- Just an alternative.

Whoa!  That's an awesome idea.  How did you arrive at such an epiphany?

110

(25 replies, posted in Nintendo Handhelds)

einstyle wrote:

I don't believe there's a way to do this.  The truth is, it's just going to wear out eventually.  And from my (limited) experience too much paint can make it a tight fit between the buttons and faceplate, making the paint scrape off faster or even making it harder to push in the buttons.

Yeah, I asked newbanZo who does custom paint jobs (and used to actively mod DMGs) if he had ever tried and that was more or less his response as well.  My hope was that someone had found a solution.  I mean there are certainly a lot of colors to choose from, but I'm just thinking ahead to the possibility of my needing very specific colors.

BoFoSho wrote:

You could always cast a set of buttons.

I'd considered this, but I've also been told that this could be costly.  I do plan on making my "services" available when I am confident in my abilities, but until then, these projects will mostly be for myself.

111

(25 replies, posted in Nintendo Handhelds)

So it seems most vendors sell button sets in various colors for the DMG, but what if I find an extremely particular color scheme for the case and want the buttons to follow suit?  Is there a tried and true method for painting the buttons that can resist the constant in-and-out movements of gameplay and what not?  I'm a ways away from experimenting with this, but I thought I would address it while it's fresh in my head.

112

(12 replies, posted in General Discussion)

AndrewKilpatrick wrote:

Don't be dumb: if you're new put your music up for PWYW or no-one will buy/download it (unless it's incredible)

I'm not new to music--just new to these forums.  If I were just starting out as a composer, I could care less who downloads my stuff.  But I've been working on my album for nearly four years and am just being cautious/protective of my work.

nitro2k01 wrote:

The reason there is a download link is because it would be easy to download the file anyway (unless you put in some complex protection against it, which we didn't feel like doing.) Even Bandcamp lets you listen to the tracks, and with a little bit of magic, download them without paying. But iirc, the available files are in a lower quality, like 128 kbps MP3, so that is supposed to be the discouragement against that.

Ah, I see.  So it plays to the audiophile in all of us, counting on the assumption that we won't bother with anything less than high quality audio?  I like it smile