boomlinde wrote:

There is a menu called DRAW that includes the function PEN. You should read the manual about saving and restoring pictures.

This is cool, but not necessarily what I had in mind.

irrlichtproject wrote:

There are a bunch of bmp converters out there. Check http://www.ticalc.org/pub/, especially the /win resp. /unix subdirectories. Some even allow you to do grayscale.

Thanks, but choosing from a list is not my fortee. Do you have a specific program that you know is really good?

OmO wrote:

I used to leave behind cool pixel art on graphing calculators for the next class to find. It should be said I almost failed that year lol.

Lol, what did you use?

Is it possible? If so, can someone link me a program?

OmO wrote:

I'm in no place to give advice or anything though. I suck at chipmusic.

Lies. I have everything I've seen of you downloaded. You're pretty good to me. :V

Thanks, everyone for giving your two cents. I'll do my homework on this. heart

I don't know anything about music or producing it. I know how to use my tracker(milky; except for making samples) and I just want to know stuff so I can make nice chiptunes too. Any resources, advice, helpstuffs, etc?

I'm  a furry.

Is there a way to do this? If not, can that be a thing?

42

(6 replies, posted in General Discussion)

I mean--It is the general discussion area, so I suppose this is okay. Cool little thingy though. heart

Hot damn. I have two TI-84s, this should be fun.

irrlichtproject wrote:

If you have gtk3 installed, you should in theory be able to build it from source. Haven't tried it though.

Edit: Just tried to build it with gtk2, it works fine! All you need to do is change the flags in line 18 and 19 of sdl/makefile.linux accordingly.

I'll try that, then

Linux port?

46

(14 replies, posted in Atari)

irrlichtproject wrote:

Hmm, can't quite figure out what this means. Does the binary run or not? If it doesn't, perhaps you're missing the libsdl developement packages (libsdl1.2-dev or libsdl2-dev). Make sure you've got one of those installed and then build xtmc again.

The binary would close before I could see anything, so I suppose that's the issue.

47

(14 replies, posted in Atari)

irrlichtproject wrote:

@Rat: Make sure you have dmd installed.
Then you can simply build it with make command.

[email protected](280): SDL_UnlockSurface failed
----------------
./xtmc(void subwindow.SubWindow.text(uint, uint, uint, uint, const(char[]))+0x186) [0x80c39b6]
./xtmc(void subwindow.SubWindow.textf!(int).textf(uint, uint, uint, const(char[]), int)+0x5e) [0x80c3fc6]
./xtmc(void song.SongEditor.draw()+0x143) [0x80c04c3]
./xtmc(@property void subwindow.SubWindow.active(bool)+0x48) [0x80c3698]
./xtmc(main.Enotracker main.Enotracker.__ctor()+0x2ab) [0x80b110b]
./xtmc(_Dmain+0x1c) [0x80b1afc]
./xtmc(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).runAll().void __lambda1()+0x10) [0x80ddbc8]
./xtmc(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).tryExec(scope void delegate())+0x18) [0x80ddb40]
./xtmc(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).runAll()+0x27) [0x80ddb8f]
./xtmc(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).tryExec(scope void delegate())+0x18) [0x80ddb40]
./xtmc(_d_run_main+0x117) [0x80ddad7]
./xtmc(main+0x14) [0x80babcc]
/lib/i386-linux-gnu/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xb7535e66]
./xtmc() [0x80b0d91]

Got this error from
rat@computerthatratlikestouse~#: ./xtmc
But the make seemed to have worked.

48

(14 replies, posted in Atari)

I may be a little dumb for asking, but how do you build this?