17

(9 replies, posted in LittleGPTracker)

PULSELOOPER wrote:

Just tested it, and it didn't work.

If I merge existing projects into a new file, this new file is empty after saving.

And if I merge one existing project into another existing project (and save the last), all the patterns get scrambled. I'm using the last Python version on Windows 8.1.

Thanks, I'll see what's up.

18

(4 replies, posted in General Discussion)

qb wrote:

Both of these previews sound great so far. You should probably use SoundCloud for previews in the future. Bandcamp is more of a site that's made for selling or distributing finished material.

Thanks for the advice.

19

(4 replies, posted in General Discussion)

Hey Guys,

I'm not sure if this type of material is in the right forum...

Anyway, check it out on bandcamp.

20

(9 replies, posted in LittleGPTracker)

Hey Guys,

The time has come. LGPTmanager v1.00 is available now on Google Drive.

Get your copy - LGPTmanager v1.00

A few notes in advance

- Python 3.4.1 or later is required.
- v1.00 has been tested to run on Piggy builds 1.1h_043 on W32

Bug Reports may be PMed to me.

Extended compatibility with the "ghetto builds" coming soon.

21

(9 replies, posted in General Discussion)

Then again, that file format does sound interesting.

22

(9 replies, posted in General Discussion)

Sequences? Absolutely.

The program works on the project's .sav file directly so all you have to do is change the attributes from the manger, save it, and then load your project on LGPT.

23

(9 replies, posted in General Discussion)

Hey Guys,

Ever wanted to take instruments, phrases, tables, etc. from your LGPT projects and move them over to new or existing projects? You can do it with LGPTmanager.

I've been working on getting out official releases of this project.

Enjoy

24

(19 replies, posted in Other Hardware)

Hey Guys,

Been working on getting some 3D renders up because my sketching skills may not be up to par. Also, I just confirmed some features.

-- Monophonic/Polyphonic keyboard
-- Choose from pulse, triangle, and sawtooth oscillators
-- LP/HP filter
-- 3.5mm and 1/4'' audio out jacks

In consideration we have:
-- Slide ribbon for portmanteau
-- Custom waveforms (like LSDJ)
-- Band pass and band rejection filters

25

(19 replies, posted in Other Hardware)

Hey Guys,

Sorry I haven't been updating survey questions lately. I got really caught up in a concept idea. Goes something like this.

The main problem or lack with software like LSDJ and LGPT is the inability of improvisation. The Square will have the portability and power of the Game Boy with the freedom of the Korg Monotron.

Maybe you get "bursts" of inspiration and you want to quickly lay down some notes on the go. Maybe you just want to show off to people that you can make "video game sounding" music. Or maybe during an event, you're feeling the beat and you want to step away from your gig setup and just start senselessly headbanging / jamming it out.

The Square will let you do all of this and more.

This is just part of the idea. I'll put up the rest later...maybe along with some concept drawings.

26

(19 replies, posted in Other Hardware)

MaxDolensky wrote:

By trying to cater to so many things you will drown this project and overwhelm yourself. I am not saying you should make it open source, but it may be a good idea to make this thing expandable so that people can develop their own solutions to their own problems in their workflows.

You are exactly right; I should keep that in mind as I gather general ideas. Expandability goes with modularity, which I am getting peoples' opinion on here.

godinpants wrote:

It should have an airhorn button and a lowpass filter.

I can, with about 90% certainty, say that the Square will have an onboard LPF. Not too sure about the airhorn button though...

herr_prof wrote:

Or make it expandable, but only focus on your own aspect, and leave it as a platform to explore for others.

This is what I am going for and it has always been my philsophy.

27

(19 replies, posted in Other Hardware)

Good replies so far. Really appreciate this.

I definitely aim to make this oriented around live performances. We love to jam with others who share our musical interests and the audience loves to watch us. Chiptune like any other genre can give rise to pieces that can be as simple or complex as you want them to be. Obviously there are going to be times when we can't play every note. This being said, I think a sequencer is definitely a goal for this.

This one I may have already beaten to death.

2.
Do you prefer the modular or integrated approach to music production? How well could you adapt if you had to switch?

28

(19 replies, posted in Other Hardware)

sandneil wrote:

ive never been to one. i think it would be loud and hurt my ears. and also ever since i was a child i have hated being around other people and interacting with other people, and whenever i spend time with other people, particularly strangers, say going to a night club or maybe some kind of social event, i am always left feeling regretful and inadequate and in recent times i have often felt urges to harm or kill myself after attending such events. so i feel that if i were to attend a live chiptune event it would be a negative experience for me and would make me feel worse rather than better

As a sidenote, please allow me to sympathize with you as I can relate. For me, being alone makes me feel accompanied and being accompanied makes me feel alone. It's strange.

29

(19 replies, posted in Other Hardware)

Hey Guys,

So in my "all-in-one" thread, I talked about my plans to develop a different chiptune instrument that will provide an alternative method of producing chiptune. Since then, I have completely committed to the project. It will be called the Square.

This is more or less a survey thread as I am just trying to get some input from you guys that will shape the project along the way. In a way, this is your guys' project and it belongs to the chiptuners.

The first questions will help me get a understanding of general preferences as music producers. Please feel free to give answers that you feel pertain to the chiptune community as well as answers that pertain to your personal preferences.

1.
Do you enjoy live chiptune performances? If so, have you either attended or performed in the event? If you do not enjoy live performances, why?

PROTODOME wrote:

I know you're using the chip for gfx as well, but couldn't you spare a few pins for outputting PWM audio? It'd be stupid easy to have a bunch of preprogrammed waveforms (including a random noise generator) and the ability to switch between those and samples at runtime. That way you'd have a couple of GB-wav-like (yes I know it's PCM) channels, which would be really fun to write for.

Failing that, you could always add a dedicated PSG chip, keep everyone happy.

I wish I could; unfortunately, I have absolutely no room left for anything else. I already have the CPU taking up 92% and the rest is video output and memory control logic. If I see more interest in the system, maybe I'll do a complete redesign. Plus, as stated in the previous post, If you guys want a musical instrument, it would probably make more sense to just make a dedicated instrument and not a video game console.

cTrix wrote:
BitCruncher wrote:

Writing games for this is surprisingly simple if you're comfortable with assembly and even if you're not, learning the language is not that difficult.  As for selling this...yeah at this stage, I realize that what I'm trying to do is not going to be easy. I coming to grips with the possibility that I may not be as good at coming up with good ideas as I thought. I'm considering going into a partnership electronics venture, and I'll post a thread on that too.

G'day BitCruncher.   Firstly - congratulations on your development so far!  And for having the vision of tackling something that sits in a pretty daunting target market.  You have my support - as long as there is something unique sound wise, I'd consider buying one (depending on price point and available example code).

I'm looking at the kinds of things I've bought and why - if you peal away the old stuff (C64, Spectravideos, Amigas, Microbee, Vectrex and many Consoles) the "new" 8-bit (ish) devices I have include the C64DTV (for it's extended graphics modes / hack-ability / demoscene support) the MiniMig (for portability and curiosity) and a Familcon clone handheld for it's slightly whacky audio implementation.

At the moment your preview specs the sound as "Sound - Monaural stereo".  ???  (edit: can you expand on this?)

Audio wise it would be great if it had a basic little audio chip.  Something a step up from DMG or C64.... my recommendation would be 6 full-noterange pulse/square/tri/sine/noise channels and 2 x 4 bit PCM channels (all with envelopes) .  Have those split into 2 x LPF / HPF filters so 4 channels are locked to a filter each.  Chip music wise, those specs look like a fun limitation to work with and have more flexibility than something like a Gameboy but keeps the simplicity without hitting the chaos of having to understand something like the SID chip (and it's variants) or the complexity of FM.  Filters would just make it pop out for chip musicians (bit of a buzz word).   

I'm not if you'd be prepared to add something like this to your build...  but it would bring some iconically "expanded 8bit" sound.  I say "Expanded" because a lot of the consoles only had 3 - 5 channels, BUT the arcade machines often had a ton more (as did the NES games with additional chips).  We all secretly like the idea of more channels ;-)

I think the key for drumming up curiosity from chip musician scene is to actually make sure it ships with a usable tracker tool.  Something using a similar system to LSDJ / piggy - even if it's a simple open-source version 1.  Most people will want to buy it and use it "out of the box" as a music tool.  I don't know many chip musicians who would buy a modern 8 bit computer clone if it didn't have audio features that put it ahead of their Gameboy / C64 / NES.  Of course, the final failsafe for chip musicians is to also add (and I think this has been mentioned) a MIDI option - maybe as an additional cable - so you can play the notes directly.  Again, if it was a 6-voice synth with 2 basic PCM channels (maybe write a simple host programm that can load up some sample banks too)... then you'd have something that would look good from a lot of angles.

Certainly a tricky mission to embark on... but that's my take on what would interest me from a modern 8-bit machine.  As an aside, I'd probably never play a game on it... but I'm not a gamer, I'm a musician / demoscener.  That's what I use all my consoles for.

Thank you for your interest and I really appreciate the input and the suggestions; it helps when people in the target market give feedback for me to go on.

Addressing the sound. As you are most likely well aware, true stereo is accomplished by establishing two independent audio channels and so, a tone can be played on the left channel without being heard on the right. My system produces a single channel of audio which can be heard by both ears (hence "stereo"), however, there is no right or left channel (therefore "monaural").

As far as producing professional chiptune on the system goes, I think the biggest problem is that the sound chip is also the graphics chip. Ultimately what I would have to do is gut out all of the modules that don't pertain to sound production. This is why I thought to design a dedicated chiptune instrument. Check out the thread link in first post to see the idea.

Thank you again for your support. I'll definitely keep you guys posted on how development goes.

Jazzmarazz wrote:

Same question here. I had a scheme drawn of something similar based on the 68000 rather than a z80, but had to drop it for more pressing things. We should talk.

Sure, definitely. Would it be possible for you to send me your scheme?