17

(4 replies, posted in Constructive Criticism)

I think this is great. Love the composition. I would put a little more of just the noise part between the two melodic sections.

I think these are uniformly great. Frozen lake is my favorite. You are able to be very expressive, especially with the rhythm section. It really feels like a drummer and bass player playing on these tracks and that is a wonderful accomplishment. I do feel, however, that the keyboards in the first track detract from that expressiveness, which is the most special thing about your music. This is coming from someone who uses lots of mixed media. When you hear the chip by it's self it feels like one competent, confident piece. The keyboard feels like an after thought and since the tone is so different and it's so prominent in the mix it just feels like it's covering up what is actually special here: detail, thoughtful time changes, expressiveness with an inherently less expressive medium.

19

(18 replies, posted in Constructive Criticism)

I'm super into your style. Gentle Spirit is an excellent track! It has lots of little changes that make it great! I think the bass pooling may be a bit when some of the chords are sustaining but It is catchy and interesting!

Hall of Mirrors has a great vibe, and though I love the delay sound I think the melody gets a bit lost or over-ambitious. The transition out of it is superb though.

Canonball Tower is a super catchy tune. I love the chord changes in the B part, but I'd experiment with maybe doing it once the first time around, then do it twice with the high melody part.

No Looking Back has a great creepy feel and conveys paranoia or creeping dread very well. It's not particularly catchy but it really will work for videogame background music.

I like that Cragnor Cave has a bass driven melody, and it conveys a locale well. Not my favorite track though.

Beach Laze is killin' it.

So is Misty Forest.

Elder Guardian is kind of generic boss music and doesn't feel particularly inspired, though it's executed well.

Rise of the Ravebots has a great rhythm track and intro. That ascending part gets a bit grating though... it is satisfying when the bass comes in.

Red Red Desert may be the gem here. Maybe experiment with slowing it down a tiny bit though.

Wind meadows stage has a really fun groove but the melody is a little lacking.

I'm into Technic Fortress but it feels a little cluttered at times with overlapping lines.

The Jason Valor Theme is just about perfect! Love this short loop.

Anyway that's all I have time for right now. What is your composition background? Keep writing and keep focusing on melody because you have a real ability and could develop that into something great!

Thanks bud. I'm definitely going for a genesis type synthy feel and some of it may be inherent to milky tracker, but I could probably round off some of my leads a little but. My tastes are probably askew from those of the general population. Maybe I should make some room in the high end of the music and let the sfx occupy that space...

Thanks for the input man, I really appreciate it!

I appreciate your input! Do you think you could elaborate? This is my first time doing sound for a game so I'm very much looking for any help I can get. By "energetic" do you mean it sounds too upbeat or that there is just too much going on, like frenetic, or is the music too melody driven for your taste? Something else? Sorry to pry I just wanna do the best job I can!

Ah coder disabled the music but it's back in now!

Did the audio not play in the demo? You can play xm in vlc or I can upload mp3 for you later today. All the sfx are wav.

I posted this in general nd no one responded so I thought I'd post it here instead. I have been working on a game with a friend of mine and wanted to run it by you and see if you've got any advice. I'm doing all the music and sound in MilkyTracker so far, which is what I'm most comfortable with. You can play a demo build here:

http://preece.github.io/Frauki/

The controls are arrow keys, x, z, and space. I mostly want advise on the actual sound effects because that's what I'm working on now and I've never really done it before. Let me know if you have any input or advice.

Here are all the SFX files:
https://github.com/Preece/Frauki/tree/gh-pages/Data/Sfx

And here is all the music:
https://github.com/Preece/Frauki/tree/g … Data/Music

Also here is a tumblr if you wanna follow the project:
http://preecedev.tumblr.com/

Thanks a lot guys!

26

(12 replies, posted in General Discussion)

https://www.youtube.com/watch?v=xJEZkISv4pw

This is me doing my shitty version. Some of it is pretty folky. I'm not a super strong singer though. Wish you could hear the chiptune part better...

27

(1,206 replies, posted in Nintendo Handhelds)

Finally finished my little army. Also wanted to show you this neat case I got at a yard sale smile

http://imgur.com/a/OsZl8 <-- Photo Album

Particularly proud of the green sparkle. Stole some that was gonna go on my dad's chopper big_smile

Iceboy, Blingboy, Bananaboy, Neoboi

Kitch for scale.

28

(39 replies, posted in Nintendo Handhelds)

To answer your question, this would be illegal/immoral and everything in between.

Actually looking at your photos you definitely connected to the pre pot terminals. Was this your intention? Damn I wish I could see more clearly in your photos sad

REDACTED

Yeah you have a short between them at least. A lot of times it will effect the volume of the channels unevenly. This can let you know which terminal is shorted.

It's gotta be a hot pants problem then. If you turn the volume pot does it effect the sound from the phono jacks in any way? It's super easy to short against those pre pot terminals and not know it.