Aaron Johnson wrote:The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic.
You want to make your game for the gameboy, and it seems that you need a .mod file for your game. Then I guess you plan to use gbt-player in your game engine.
Aaron Johnson wrote:The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I've heard some of the artists here do with it is impressive, so where do I begin or find help?
Gbt-player is quite cool but with this tool you will never have the impressive sounds some people make with LSDJ or Nanoloop.
And even if it was possible, I don't think it would be a good idea, because in a video game you'll need 1 of the 4 channels for sound effects. And as jefftheworld said, complex music that can be made with LSDJ use a lot of the processing power of the gameboy, and it would be difficult to have a playable game. (and a good proportion of the cool gameboy stuff you can hear in the chipmusic community is quite heavily mastered, you won't be able to have this exact sound on a gameboy)
If you have no really good reason to create your game for the gameboy, I would advise to make your game for PC (with a limited color palette and resolution if you want), and use some recordings of LSDJ/Nanoloop or anything you like for the soundtrack.
Last edited by Gala (Jul 15, 2019 7:53 pm)