Did any games make use of it?
Last edited by Stevens (May 10, 2012 8:55 pm)
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Did any games make use of it?
Last edited by Stevens (May 10, 2012 8:55 pm)
It would be great to make a cart with a SID chip on the board. Then run the 3 channels of SID audio out the 1 line to the DMG, with LSDJ running all 7 channels! FRANKENCHIP!
It's time to give NeX a call ;D
nickmaynard wrote:i wonder if the gameboy's cpu is powerful enough to play all that music at once.
CGB might.
But it lacks the VIN input.
i find it a bit funny that 20 years after the gameboy's release a bunch of nerdy musicians are talking about expanding its technical capability
Last edited by Aeros (May 10, 2012 9:29 pm)
It would be great to make a cart with a SID chip on the board. Then run the 3 channels of SID audio out the 1 line to the DMG, with LSDJ running all 7 channels! FRANKENCHIP!
omg i would rip the mos chip right out of my sidstation in a heartbeat if this was possible.
modified dmg with super gameboy cpu might work too
Nein. Same as DMG CPU - without load screen.
If memory serves there was some sort of Japanese title that had (I think it was) a microphone which was part of the game. Not quite sure, but I do remember seeing it on a Gameboy blog once.
Yeah, nanoloop 1.5 used it
I wish I could still get a Nanoloop 1.5 cart. I heard the extra channel was nothing to write home about, but I would have still liked to check it out.
8bitweapon wrote:It wold be great to make a cart with a SID chip on the board. Then run the SID audio out the 1 line to the DMG, with LSDJ running 7 channels! FRANKENCHIP!
This has been my cream dream since i heard about the vin input.
No one has attempted to do this yet?
nordloef wrote:This has been my cream dream since i heard about the vin input.
No one has attempted to do this yet?
i heard about someone putting an atari chip in a casio, not sure about this though
It would be great to make a cart with a SID chip on the board. Then run the 3 channels of SID audio out the 1 line to the DMG, with LSDJ running all 7 channels! FRANKENCHIP!
Oh dear god this \m/
The question is, how would you control the SID chip via gameboy?
Last edited by SKGB (May 11, 2012 9:14 am)
Same way as you control it from a C64's 6502, you map some address space to it. A couple of problems, however. You need a +9V or +12V supply (depending on the SID chip type.) The SID chip is rather bulky and couldn't fit comfortably in either the Gameboy or a cartridge. The voltage range on this input is rather small, and the SID signal could easily get distorted.
What would be more realistic is probably to use a SN76489 or similar simple and small chip.
disassembler wrote:No one has attempted to do this yet?
i heard about someone putting an atari chip in a casio, not sure about this though
hahshgfsahdsfs
8bitweapon wrote:It would be great to make a cart with a SID chip on the board. Then run the 3 channels of SID audio out the 1 line to the DMG, with LSDJ running all 7 channels! FRANKENCHIP!
i wonder if the gameboy's cpu is powerful enough to play all that music at once.
It depends on the playback driver, of course, but in short: it definitely is.
My additional chip vote goes to YM2413