so i recently created a song which makes heavy use of samples and the WAV channel, and in the recording process it's hardly audible over the WAV channel's sample noise.
is there anything I can do to reduce this noise past use of an entirely different gameboy model? perhaps preparing samples differently, or using a certain filter? on a less important note, what the hell even causes it?
Last edited by Aeros (Jul 1, 2012 5:10 am)