neilbaldwin wrote:Not sure, i had nothing to do with that side of things when I was working on this with Batsly Adams.
The NTRQ sync (master) was sending pulses out of the second controller port. Apparently reading the port sends a detectable pulse to the controller and Batsly A had rigged up some Arduino stuff to read this - the other end was spliced to a LSDJ sync cable and thus LSDJ was slaved to the NTRQ pulse. It wasn't working totally correct though and would drift out of sync after a while.
We never continued with it though - both got side-tracked I imagine
would it be difficult to make an nes rom that ONLY sent out clock pulses through the player 2 port? if that existed, then someone could give the arduino end of it a try. and if they got that working, then the nes rom could have features added to it (like maybe the ability to play back an nsf file).
nsf files are not containing any information about the musical aspects of themselves (relevant: tempo, metre, etc), so a computer can't take an nsf file and say "this is a downbeat" or whatever you want to do
the best you can hope for is a custom famitracker export plugin i guess