Hell yeah, daddio

18

(4 replies, posted in Trading Post)

Yo, I have a 424 mkIII that works well and is good condition. Might even have a few brand new hi-bias tapes in wrappers to go with it.

19

(27 replies, posted in General Discussion)

ayooooooo

20

(21 replies, posted in Nintendo Handhelds)

Dire Hit wrote:

I googled it and no one has looked at slap bass through an oscilloscope. Someone should get on that, stat.

I tried looking at the waveform of a single slap hit with audacity, but the results were mixed. I have a feeling the wavetable would be pretty interesting if someone took look at it with a real scope.

BTW: finished the cover because I wanted to play it at a show yesterday. The Roboctopus wav was also added and should stick out pretty well.

I Wish ~ cover

21

(21 replies, posted in Nintendo Handhelds)

This is a wav that Roboctopus suggested, and I have to say that it's a fantastic addition to what I posted before. It almost sounds like a bridge pickup of an active bass. He noted that there is a tick that isn't showing because it was flashing when he screen capped.

22

(27 replies, posted in Nintendo Handhelds)

Tybre wrote:

This is what I did:

The 1+ octave transposition was just to give it a nice "plop" sound.

One issue I see with the table is that if you don't kill the note, the table will wrap and re-envelope the note. This will cause the note to play again. If you throw a H03 on line 4, it won't.

23

(27 replies, posted in Nintendo Handhelds)

The real questions are these:

What envelopes are giving you trouble?
Are you you using a table to envelope the instrument?
Is the instrument a wav, pulse, or noise?

Please don't fear the E command because of a little clicking. Gameboys were never intended to be used for music production. It's crucial to remember that using the for the aforementioned is like driving a moped on the autobahn.

24

(21 replies, posted in Nintendo Handhelds)

Ninten Kwon Do wrote:

yooooo thanks for sharing man! I don't have much to contribute, but it's ok if I use this for a song?

No worries. I know someone will chirp up eventually.

You're definitely free to use it if you'd like. Make some modifications if you're feelin' froggy!

25

(21 replies, posted in Nintendo Handhelds)

btw, this is not the remix I'm doing, but I might fuck around with the sample song in the future.

26

(21 replies, posted in Nintendo Handhelds)

Yo. Don't know if someone out there has a better technique for this, but I've been working on creating a slap bass for an upcoming remix I'm working on. There were definitely some dudes that helped get me closer to my goal, such as: Hypnogram, Solarbear, Indoors, Roboctopus, and many others. You guys really know your shit!

Here's the soundcloud link to the song: I Wish ~ cover

Here are the settings for what I have so far :

This is the "normal" bass wav. This is instrument 01 and it is set to manual.

This is the "slap" wav. This is instrument 00. It is also set to manual.

This is the slap table and it is applied only to instrument 00

This is an example of the programming I used. (note: there is also a kick in there)

Let me know what you guys think about it. I personally think its getting pretty close. As Solarbear pointed out, it's crucial to understand how an instrument produces its' tonalities; that helped immensely. Slap/funk (and other bass) players tend to use a lot of ghost/dead notes, so it's important to emulate that.

s/o to my main man Stevie Wonder and his track *I Wish*

Edit #1: Hypnogram mentions that he copied the slap wav, notched a few pixels, and used F commands for a greater tonal range for the slappy.

Edit #2: changed the link to the finished song, updated with the roboctopus wav.

27

(27 replies, posted in Nintendo Handhelds)

Edit: double post

28

(27 replies, posted in Nintendo Handhelds)

In my experience, the clicking comes from panning or wave-table synthesis. As many have said, you can utilize the click by adding it to percussive tones. This would all have to done with tables and experimentation.

To the dude that said never use E commands... Like, wut? That's terrible advice to a newcomer. Always use E commands. You can side-chain, do echoes, and make meaningful expressive instruments with the E command alone.

I've been thinking about a cable like this for a while... This would be awesome except for the fact that homie says that it only works with pokemon because of the way the game was programmed. hmm

30

(12 replies, posted in Past Events)

Yesssss! I got added to the bill. I'm so stoked to kick it with all the homies!

Deflemask does z80 so that shouldn't be an issue. Imo lsdj is easier to manipulate wav synths and has super easy effects tables. I'm not all that familiar with writing Delfemask as it felt overwhelming comparitvely.

As for that show in Ypsilanti, Snesei posted about it here, but he may have responded already. I'm going to do my best to be there, so we'll have a chance to catch up then.

Hey there! There are a ton of us scattered around. You should get into contact with Garrett(a.k.a. Stardriver/dolphin) for getting some mods done to your current gameboy(s). If you want to do it on your own there are extensive guides on how to "prosound" a gbc, though it seems you were on the right track.

I have to echo what others have said about lsdj. You should purchase a license as you can use it in most emulators to write without the limitations from cpu/power/screen size. Once you felt comfortable you could then invest in a flash cart (ems is what I use) and start composing on the GB itself. My suggestion for an emulator would be BGB as it has the most accurate wav channel reproduction out of most I've tried.

If you're technical enough to write on a staff, tracking on most systems( besides the callout codes for certain parameters) should come almost naturally.  My biggest suggestion is to get your hands dirty in a tracker that's free I.e.: famitracker, deflemask
It's always strange to get started out because it seems so different from the scroll or piano roll.

Another thing that helped me exponentially was going to shows around the area. That's how I met most of the guys that jazzmarazz mentioned. You'll end up having a ton of conversations about music and certain techniques for tracking.

Other than that, tutorials like LSDJ & You from Roboctopus are awesome as are the Stormblooper tutorials on YouTube.

It's going to take time, but it's all worth it. Trust me.