2.7.9.2, if someone wants back
IMO the sound changes quite much with the update, but hum elimination and better sync are quite a big deal
17 Jul 16, 2017 11:42 am
Re: nanoloop 2.8 (59 replies, posted in Nintendo Handhelds)
18 Jul 15, 2017 3:55 pm
Re: nanoloop 2.8 (59 replies, posted in Nintendo Handhelds)
Noticed that the detune mode is gone (channel S)
Also, the first note of a chord (absolute mode) doesn't change a tone. It's value changes though.
upd. Chords on N are also gone but lfo there can do similar things
19 Jul 11, 2017 11:04 am
Re: DMG no grays after bivert module installed (8 replies, posted in Nintendo Handhelds)
Take a look here.
20 Jul 5, 2017 4:33 pm
Re: Separating channel signals Nanoloop Mono? (18 replies, posted in Nintendo Handhelds)
if something similar can be done with the 2.x versions ?
Most likely not, since all the sound is generated by CPU
upd: Clarified the person who I answered to
21 Jun 20, 2017 4:24 pm
Re: Relaxing chiptunes suggestions? (17 replies, posted in General Discussion)
disasterpeace's fez is quite relaxing
22 Mar 26, 2017 5:07 pm
Re: snibbetracker by Harry Lundström (6 replies, posted in Software & Plug-ins)
interesting tracker indeed!
one should check a readme to operate it
--
PC and mac download
24 Jan 4, 2017 8:11 pm
Re: DMG Analog Sync Mod (7 replies, posted in Nintendo Handhelds)
25 Jan 4, 2017 12:24 pm
Re: DMG Analog Sync Mod (7 replies, posted in Nintendo Handhelds)
Neat! Will try to wire it up asap
26 Dec 30, 2016 2:35 pm
Re: iPad/iPhone apps? (14 replies, posted in Software & Plug-ins)
squaresynth
sunvox
27 Oct 30, 2016 7:41 am
Re: Plain Flavored - Dot Matrix Machiavelli (10 replies, posted in Releases)
Boss.
28 Sep 18, 2015 3:41 pm
Re: Dmg startup fail. Help please. (4 replies, posted in Nintendo Handhelds)
^ Yes, I did. It doesn't break anywhere.
I don't think that the problem is in display, because if it was, the ROM would boot fine (i'd be to make sound with muddygb by pushing d-pad).
Also, as i've already mentioned, it somewhy started working well, but then glitched again.
29 Sep 17, 2015 5:27 pm
Topic: Dmg startup fail. Help please. (4 replies, posted in Nintendo Handhelds)
An attempt to mod my dmg have led to unability to start it up.
Well, after finishing the mod (and, afterwards, removing it) I couldn't start my dmg.
When I was trying to boot lsdj, the startup was ok, (Nintendo logo falling to the screen center and makes bleep) But the lsdj didn't start. Instead, a black screen appeared.
Booting smaller ROMs (muddyGB) didn't work too, the loading have been freezing after the bleep.
Later, i've noticed some gray shit (probably oxide) on contact pads inside the gameboy.
After cleaning it up, the dmg started well, with both ROMs. lsdj save file was corrupted, but not destroyed completely.
On the next day, it stopped starting up again.
Now, booting lsdj showed some pixel pattern. Booting muddyGB was the same. After a few on/off cycles the startup logo started flashing, if the cartridge was inside.
Otherwise, this ↓ happens.
The logo stays the same most of the time, but sometimes it changes to a 'regular' rectangle, changes back, makes a horisontal line or morphs randomly.
What could cause the problem and is there a way to fix it?
30 Aug 1, 2015 9:59 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
32 Jun 28, 2015 7:08 am
Re: defMON (438 replies, posted in Commodore Computers)
Can you playback a single sequence?
How do I edit tunes in the editor while playing the song?
I don't know if this is really possible, but you're able to mute channels with ctrl+ ; ' \ for voices 0, 1 and 2 respectively.
While playing, you can still write notes and commands. To toggle the 'follow' mode press f5.
Um, Can I apply filter to any other voices except of voc0?