33

(8 replies, posted in General Discussion)

Greetings Daydreamer,

My recommendation would be to start with Deflemask and Famitracker to get started making authentic chiptunes for a variety of old game systems. You can even export your songs to a format that will play right off the real console hardware or cartridges.

34

(148 replies, posted in General Discussion)

In whatever way would glorify Jesus Christ. Same answer as with anything else in life. Well, that's my goal, at least.

Ephesians 6:7 - Serve wholeheartedly, as if you were serving the Lord, not people,

35

(23 replies, posted in Atari)

Sole Technician wrote:

Guys, I'm new here, but I'd really, really, really like (you have no idea) just simple, raw datasheet style data on the capabilities and control voltages or specific signal frequencies and voltage amplitudes of the ins and outs of this thing ... I am not using cartridges or computers to make analog music with an Atari, that completely and totally defeats the purpose of creating ... um ... Analog music with an Atari ... now it's digital music made with a computer, even though that computer utilized an Atari chip as an i/o and processing device. </rant> so ... anyone got them pin outs/ins?

I'm very impressed that you were able to "necropost" as a new member!  I've been here for over a year, and I don't think I can even necropost a post older than 3 months. hmm

In terms of Atari 2600 TIA sound chip, well, there is a tracker available now. It just came out recently. It's still early in production, but already can do some cool stuff. Find it here: http://www.pouet.net/prod.php?which=67648

This is in case you want to test your sounds out before applying them in real life. You know, for conceptual sound testing. You can make full on songs.

36

(4 replies, posted in Sega)

If you get the .VGE file posted soon, I can take a look-see at your mix balance, and see if I can fix it up.

37

(4 replies, posted in Sega)

Alright, well I listened to your mp3 file. Personally, I don't see what's wrong. It sounds fine to me. Nice catchy and peppy tune!

Here's something I found out. The PSG chip is slightly out of tune with the actual FM chip. They are 2 separate chips trying to act as one. So there's a little disagreement in pitch. This is perfectly normal behavior, and some people enjoy this slightly detuned sound produced by the Sega Genesis.

If you want to make it more "in tune" you should change the DT value above or below zero until it gets a good as it can. I don't think you'll be able to achieve perfection, but my advice may help you come closer.

38

(4 replies, posted in Sega)

I know all about VGMM tracker. In about 5 or 6 hours, I should be able to help you out. Hang tight.

Boron wrote:

Thanks for the feedback!
If you want to hear the finished tune it's here. I adjusted it based on the feedback.
https://drive.google.com/file/d/0B2oKoI … sp=sharing

It's just suppost to be a short little tune and I'm satisfied with it.

Yeah, it does sound noticeably better. Everything is more balanced, and it's pleasant to listen to. Very pretty tune. Could be used for an old skool RPG game that blends sci-fi and medieval themes. You know, for some kind of cut scene interlude.

Stereo and volume balance are good to go in my ears.

Hehe, I kind of wish this were longer. However, it has a good looping point, so it's fine. XD Remember all these things and build on them as you produce future tracks.

If I might ask, is there any particular chip set you are trying to imitate? Or are you just wanting to get a "chip sound/style" for your music production in general. A lot of musicians will do both.

Mono bass line is usually a good rule of thumb. In the case of your song, I think it works. Because you have enough of the bass sound coming out of both channels. And it gives it a unique flavor.

So I don't think you need to change the bassline in your song. I like how it resonates in my ears.

I don't know. It's hard to say. So far it sounds good. Just remember not to overdo it on effects such as reverb and delay and phasing/flanger. Things can get muddied up pretty quick. Simplicity can really make all the difference.

So far, I like the way it sounds. So I wouldn't add any more effects or anything. Panning sounds fine. No problems with the volume balance.

A lot of your panning and volume mixing will be solely up to the creator of the song. Even though there is a threshold where it becomes uncomfortable for the common listener.

I'd say finish it up, and we'll see how it sounds then.

42

(6 replies, posted in General Discussion)

Welcome my freend!

I'd say, start with making covers or simple original tunes in a chip set you are most comfortable with in Deflemask. It looks like you're already familiar with Gameboy. You can try making the same tune for Gameboy side by side with LSDJ and Deflemask. That way, you can learn both interfaces at the same time.

Look at other people's example work in Deflemask demo songs. Explore their technique of you hear a sound trick you like.

Collaborate with other people who know the chipset like DevEd.

Most importantly, play around with a variety of chipsets in your spare time, and try to find out what style of music you want to make.

That's all for now.

43

(5 replies, posted in Software & Plug-ins)

NeoNut wrote:

Hi yes I bought FM Drive a while back but I have found that VOPM sounds better which is odd as I know it's a YM2151 emu, the same bank of instruments imported into FM drive sounds not nearly as good as when in VOPM

Not nearly as good? What are you meaning? In what way, specifically?

44

(5 replies, posted in Software & Plug-ins)

NeoNut wrote:

Hi folks, I'm trying to get VOPM to pitch bend a full octave in Ableton and have read the manual but can't seem to increase from the default range of 2 semitones ? any help is welcome you genius' !

P.S - I read the VOPM manual and successfully sent CC's to get the cool LFO delay but cannot get the pitchbend range increased

Unless you've got a very special reason, just switch over to FMDrive. It's a far better emulation of the Sega Genesis sound chip, and can also do all the LFO'S found on the YM2151 arcade chip.

FM Drive is a VSTi that has built in pitch bending functionality. You should definitely be able to go beyond an octave with ease. Check it out:

http://www.alyjameslab.com/alyjameslabfmdrive.html

chunter wrote:
marcb0t wrote:

Two of the operator orders are reversed in that one. So some sounds that you import on that won't sound exactly the same as on YM2612.

Doesn't that mean swapping through the algorithms until it sounds right will work around?

Quite possibly. The key IS to play around with it. Of course, VOPM does not have SSG-EG, and some musicians for those classic Genesis games used this feature to further shape their instruments (Shining Force 2, for example).

Besides, I'm assuming our friend would prefer a faster and more accurate method.

However, I am still in the process of moving and setting up my new room. So it may be a couple of nights until I can mess around with it.

You guys have a good night! heart

Genny and YM2612VSTI are the same tool from different points in production. It had a name change. Made by Super Joe Bob.

VOPM is actually emulating the YM2151 chip, and NOT the 2612. Two of the operator orders are reversed in that one. So some sounds that you import on that won't sound exactly the same as on YM2612. But most will.

Now the problem could be that the TFI import does not record ALL the settings of a complete YM2612 preset.

I can analyze the vgm data in the Genskmod debugger, and see if there's some data we're missing from the past you're trying to use.

FM Drive will give you the most hardware accurate sound, but only if your preset has the complete settings data, which TFI may not. So there may indeed be missing LFO, SSG-EG, vibrato,  or other envelope related parameters you're missing.

NeoNut wrote:

Hi Delek and Marcbot

thanks for your help !  It not so much leads which I'm ok with - it's specifically getting those palm mutes on 'metal squad' stage 8 that's impossible with the vst's I have just now - they either sound too harsh or something is not right with the key scaling or the envelopes
And It's just one channel doing the intro !   please re listen to it and you'll hear what I mean it's awesome work, I just wish i could get close

Hi NeoNut,

When I have a chance, I'll check out the track you mentioned, and see if I can recreate the sound with my tools.

Just a side note, FM Drive will give you the most accurate sound in terms of timbre, and it's a wonderful tool. However, timing, tracking, and technique depends on how you use and time your channels and notes. Keep in mind, the note off command is a secret weapon for skilled chip and MIDI musicians.

What DAW are you using, by the way?

If none of this makes sense, don't worry. I'll give you the knowledge and resources, and the VGM Music Maker software. Then you'll know! ;-)