I would love to see an SNES version. Even if becomes something else all together that isn't impressive (in the same way) for breaking color rules, I'd love to see some visual demos for the SNES. Although you can put me in the 'curiosity' boat, I have an NES powerpak and not an SNES one currently.
129 Jul 17, 2010 9:35 pm
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
130 Jul 10, 2010 11:04 pm
Re: 8STATIC •7/10 • PHL• Neil Voss,Void Vision,Peter Swimm,Da Pantz,VBLANK (66 replies, posted in Past Events)
Damn, won't be getting out of work in time. I'd like that live stream too!
131 Jul 7, 2010 5:30 pm
Re: Favourite game boy soundtracks? (63 replies, posted in Nintendo Handhelds)
132 Jul 4, 2010 12:43 pm
Topic: VGM audio comparisons to hardware (0 replies, posted in Sega)
While the hardware may sound different depending on the model, the purpose here is to illustrate some of the differences and inaccuracies heard in .vgm playback from emulation.
Example #1 - Castlevania Bloodlines - Calling From Heaven
hardware (model 2 w/ ccam) // in_vgm.dll (v0.35)
Example #2 - Castlevania Bloodlines - Iron-Blue Intention
hardware (model 2 w/ ccam) // in_vgm.dll (v0.35)
Easily discernible differences -
#1 - in_vgm - Has a much more 'metallic', buzzy sound on the bass instrument.
#2 - in_vgm - Has a much more 'metallic', buzzy sound on the snare drum.
These are just a couple examples with only in_vgm so far, although more comparisons from different sources will be posted eventually. If there are more issues with the quality of .vgm playback that you've noticed, feel free to point them out!
133 Jul 4, 2010 12:06 pm
Re: Sega subforum (8 replies, posted in Rules & Announcements)
Awesome, thanks guys!
134 Jul 4, 2010 12:47 am
Re: Keygen music app on Apples app store. (23 replies, posted in General Discussion)
Has anyone tried e-mailing midigen / taugames yet?
136 Jul 2, 2010 11:23 pm
Re: These should be sold at Blip Festival, Pulsewave and 8static! (33 replies, posted in General Discussion)
Nuts and Milk
137 Jul 2, 2010 5:34 pm
Re: These should be sold at Blip Festival, Pulsewave and 8static! (33 replies, posted in General Discussion)
I'll take 10.
138 Jul 1, 2010 5:28 pm
Re: Pulse Width Sequencing for Guitar (7 replies, posted in Other Hardware)
He's already got a track that sounds great with it. Joey, record that shit too!
139 Jun 27, 2010 6:02 am
Re: 8bit / chiptune / whatever themed clothing in NYC? (14 replies, posted in General Discussion)
140 Jun 26, 2010 9:42 pm
Topic: glomag on engadget (6 replies, posted in General Discussion)
141 Jun 25, 2010 6:53 pm
Re: The sacred art of entertainment prevention (43 replies, posted in General Discussion)
I have seen many posts on here (and the *other* site) that indicate that the chip artist ethos is basically, "fuck the audience. Do whatever YOU want and don't dare 'move around' or play anything the audience will like just to entertain them."
I have probably been in 20 bands in my life and played over 1,000 gigs from Korea to Belize.
I have never gone into a venue and said, "OK, guys, what can we do that will alienate the audience? XXX? No, we can't do that one, that's a crowd-pleaser, it has to be my 14 minute cover of Hello by Lionel Richie."
Can you guys enlighten me? Am I truly so old that I think I should entertain or tailor a set to a crowd if I'm being paid to entertain them, or is the exclusive point of all chip music to impress fellow chip musicians that may or may not be lurking behind the curtain?
Thankfully, I don't get this impression of the scene, at all!
I've been to dozens of chip shows and booked a handful as well. There's a very reasonable balance of being able to do what you want *with* respect for the audience. You may have taken the 'don't do obvious covers / crowd pleasers' sentiment too literally. I think most of us want to keep the audience happy, it's just that the chip scene is generally diverse enough (in musicians and fans alike) to not have to succumb to the extreme you presented in the other thread-
You plug in your shit and someone shouts, "PLAY MARIO!!!" and another, "Castlevania, no, do Zelda!"
You realize that you are little more than a novelty at this point. Do you...
Does that make any sense? It's definitely not about alienating or ignoring your audience, but most of us can get by without exploiting some sort of novelty. You can certainly please the crowd with music and a presentation that you know your growing fan-base loves. It's just that throwing in a mario cover for recognition is a potential exception that most of us would just find too corny and offputting. But otherwise, by all means, there's nothing wrong with trying to put on a great show for your audience.
TLDR- it's really not too different than other types of music. I play chip shows with the same mindset that I play with my 'pop/rock' band. I just wanna play music I'm proud of that hopefully the audience will really dig too... and that's probably the mindset of most performing chip artists.
142 Jun 24, 2010 11:27 pm
Re: Cover song adventures (9 replies, posted in General Discussion)
if you have awesome polyrhythmic experimental artsy shit but choose to play a crowd-pleaser over it then your gig is gettin zero outta five stars
+1
143 Jun 24, 2010 11:18 pm
Re: Cover song adventures (9 replies, posted in General Discussion)
What if you do covers that aren't obvious/ easy crowd pleasers?
Like Bill and Ted's Excellent Adventure from the Atari Lynx... or Zombie Nation. lol
I've done lots of covers with various projects, but never meant for recognition to be a primary factor in its fun.
Chromelodeon did a bunch of video game covers, although the name Sprite Slowdown was eventually adopted for that to sort of distinguish it and not 'take away' from originals, even though content from both would be played at some shows. I think on our last tour, we had a Red Max and Doom cover amongst the rest.
Cheap Dinosaurs, not counting the Goblin covers, has also snuck a Chinese pop song into a couple sets. And some classical music. *shrugs* I'm not worried about the coolness, it seems to work just fine.
144 Jun 24, 2010 11:07 pm
Re: NSFs in Moonshell (DS Media Player) (19 replies, posted in Nintendo Handhelds)
Yup! You could do that with a number of other players too.
Notsofatso, nsfplay, nezplug++, audio overload, nsfplayer/live (I think), possibly some more...