401

(60 replies, posted in Nintendo Handhelds)

I, too, am curious - not only for noise reduction, but also mainly because i'm sick of buying GBASP headphone adapters.  i've gone through 3 of them already and i don't have nimble enough chops to fix 'em.

Anybody have any recommendations for graphics programs that heavily support the keyboard as an input device?

Ideally i'd like to have something where i can
- nudge a pixel cursor around with the keyboard arrows
- hit a key to fill the current pixel with the desired colour or pixel brush (for instance, either a single pixel or a round 5px brush pixel)
- use keyboard macros to call up frequently- or recently-used colours
- supports some kind of layering functionality

bonus points++ for customizable keys.

if there's no such program / app, that's useful to know too - maybe that's something i could work on.

just had a listen.  super nice mellow grooves!  i like that the use of filters makes it sound not overtly chippy.

Hey, where exactly are you shipping from?  i might fancy a greyboy or two.  PM'ing.

those look amazing btw.

JAWNS i got nothing

damn you for existing awesomely


i can't be there obv (sadface) but i'll have a t-shirt if you guys decide to make more.

danimal cannon wrote:
bryface wrote:

the music i want to make typically has lots of imaginary jazz/prog chords and progressions.  but then i realize that i know very little about such advanced theory and i have to make do with the odd accidental that sounds cool by freak accident.

want to know a secret shitty insta-jazz device?  Come up with a "complex" chord arp.  Make it have a 7th and maybe a 2nd.  Then for the 2nd chord, use the same shape transposed to a different place, try a couple different variations.  Experiment.  Experimenting with transpose has gotten me way too much mileage.

oh yeah, that's what i usually end up resorting to and i've been really pleasantly suprised with what i end up with!  i just wish i had a better innate understanding of the relevant theory so that it's not just a giant Slot Machine kind of progress.

one of my ultimate pipedreams is to be able to write incidental music that really fits the subject matter, and in my mind that means minimizing my guesswork when it comes to writing progressions and chord voicings, and not settling for chords/progs that are cheap substitutes for the ones in my head.

the music i want to make typically has lots of imaginary jazz/prog chords and progressions.  but then i realize that i know very little about such advanced theory and i have to make do with the odd accidental that sounds cool by freak accident.


oftentimes my goal is to simply evoke a particular feeling in my music.  so i'll just throw down the note data that i think will get me there and then add/subtract/push/pull until i hit the mark - or give up.  i don't have to achieve the "optimal" melody or progression but if the end up somewhere that evokes the desired emotional response, that's usually enough for me.

recently i was mindblowed when i found out that this radix tune was actually an XM:

and then i realized why the song was previously released only in mp3 format: the .XM is a gargantuan 14.70MB.

ok you can stop right there nick, that's the show.




the whole event sounds just marvelouse though! would totally go if i had a convenient and cheap enough excuse.

sounds like you're dragging the actual .SAV into your emulator's program, thinking that it'll open magically.  i would think that the typical emulator is actually expecting a .gb rom file when the file is dragged and dropped into the window, which might explain why your emulator is coughing on the .SAV.

1) make sure that you have the LSDJ.GB file somewhere (i assume). 
2) copy the .SAV file into the same folder as the LSDJ.GB file, or whatever other folder your emulator has set to look for .SAV files.
3) rename your .SAV to be the same as the name as your LSDJ.GB file.  therefore, you should have an LSDJ.GB and an LSDJ.SAV
4) open the LSDJ.GB file in your emulator.  what should happen is that the emulator will load the .GB file, and then use the .SAV file whose name corresponds to the LSDJ.GB.


hope that helps.

412

(37 replies, posted in Software & Plug-ins)

4mat wrote:

here's an ftm file when I had a go at learning Famitracker a couple of years back.  tbh if you've used other trackers it seems really easy to switch over.  The effects list is practically the same as Pro/Fast/Milky/Goattracker and the volume channel commands are straight out of FastTracker. (being one of the few chips where volumes can be directly changed without having to have an envelope set up)   If you've done any GB music the instrument setup should be pretty familiar, after all the GB chip is just a cutdown 2a03 anyway.  I used the add-on VCR6 on this, but working with that is just like doing chipmods.


you should do more famitracker work!  why is this not a reality?

0 - BRK
1 - BRK
2 - BRK
3 - BRK
4 - BRK
5 - BRK
6 - BRK
7 - BRK
8 - BRK
9 - BRK
A - BRK
B - BRK
C - BRK
D - BRK
E - BRK
F - BRK


every song

frans/klaz, you guys are doing absolutely amazing things over there.   totally blown away - this totally sets a new bar for visuals.

dat instrumentation

416

(4 replies, posted in Releases)

SketchMan3 wrote:

YES! SO glad Rolling Man made the list. I lorrve Rolling Man makes me lolling man.

Ah... so the "M" stands for "Mad"... sad I've been saying "Dr. Maniac" and "Dr. Miley" all this time... sad

it says "Dr. Mad" right in the intro to the game, doesn't it?  unless you've only been playing the game with Japanese language settings..