673

(11 replies, posted in Software & Plug-ins)

Kris k wrote:

I've been dreaming of this day for months. Grabbed it, gonna start using it on my Touchpad on commutes.

OH SHITE i just remembered i have a touchpad lying around somewhere.  thanks for the reminder.

perfect excuse to finally getting around to setting up CM7..

674

(12 replies, posted in Nintendo Consoles)

herr_prof wrote:

good to know..getting to know pr8 is heavy on my 2012 todo.

it's on my to-do list as well..  i tried hastily to play around with a prerelease version a couple months back but the ins and outs of navigating takes some more getting used to.

may i say though, neil, that the PR8 has one of the slickest looking NES interfaces i've ever seen?  may i say it?

675

(11 replies, posted in Software & Plug-ins)

sweet, i've been waiting for an android port since my palm PDA died two years ago.

hey umm WILL THERE BE ANY STREAMS

that is some fast and furious live ds-10 work, and the most surprising thing is that it still manages to sound good.   thanks for posting guys.

679

(47 replies, posted in General Discussion)

2011 was amazing

at the beginning of the year i totally expected to be watching chipscene events from afar, maybe releasing a couple songs to the ether, that's it.

then before i knew it i went to blipfest 2011 NY and had a blast hanging out with heroes, peers and fans alike, as well as playing live for the very first time.

i had such an awesome experience that i was determined to repeat it at blip tokyo.  the biggest surprise was getting the opportunity to play a full-length set live for the first time, alongside some huge names in the scene.

what a ride.  thanks to all of you that made my year one to remember.

wedanced wrote:

i heard 8bc was taken over by aliens....

(# of comments + # of views + ( # days since your last visit / 10 ) + # of show you have played at + # of noobs you have brushed off with a witty and sarcastic comment ) / 5

682

(41 replies, posted in Collaborations)

ok, finally finished.  sent the email.  if you didn't get it successfully, let me know and i'll PM you or something.

683

(41 replies, posted in Collaborations)

i'm feverishly working on my entry!!!  hopefully will finish in the next two or three hours (i thought the deadline was the 23rd inclusive).

btw it's not going to be a DS-10 track, i've decided to use LSDJ instead.  Super excited about it, it's my first LSDJ track in about 2 years!

Lazerbeat wrote:

Bry are you going?

sorry dave, unfortunately not - it's too early for me to take another vacation and i'm a bit low on the cash.  absolutely killer lineup though..  will have to huddle in front of a stream at an ungodly hour.

685

(17 replies, posted in Constructive Criticism)

ok i'm sleepy and/or not knowledgeable enough at this point, read this thread and pick n' choose whatever suits you.

686

(17 replies, posted in Constructive Criticism)

the composition itself is okay in and of itself - it works a castlevania-style classical/metal kind of a tune.  for the most part it sounds alright harmonically, but structure-wise i thought it needed more in terms of overall contrast.

the song kinda powers through as a giant ball of ongoing melody and rhythms without leaving a behind a really solid idea of what needs more attention, what was soft, which parts of the song are supposed to hit you in the face, where the song is taking a breather, etc.  the bitcrusher effect also has the side effect of muddling up the harmonic content, which made it harder to discern the bass and therefore the tonality of the tune at any given time.

... but i think the main point i want to convey is that the chiptune aesthetic requires more than simply taking a song and running it through a bitcrusher.  at the very least, i believe it requires making use of simple waveforms (pulsewaves, square waves, or triangle waves), so make sure you have that in your arsenal. 

alternatively, it involves making use of compositional techniques that are common in most chipmusic.  arpeggios are the first thing that come to mind, but it can also be about the interaction between melody/bass/percussion. for instance, when should all the parts be going together?  when should i isolate a particular aspect of the music?

i'm sure my definition above will get ripped apart and scrutinized for debate eventually but at least it's a good place to start.  anyway, give the above a try and feel free to post the result.

dosPrompt wrote:

*wonders if she's meant to apologise to Bryface for awesomeness* wink

yes. i think that is in order.


holy crap.  i was hoping hunz would show up on that roster and i was disappointed until i read it again just now and realized 7bithero was already there.  head explode recommence.

god dammit guys.

i can't afford to fly around so much