17

(6 replies, posted in Nintendo Handhelds)

I've heard that arduinoboy converts midi signal to emulate ps2 lsdj keyboard

so you could use lsdj but no dynamics

you have some nice pedals too like the arcadiator ...

someone should developp a rom that converts audio signal to pitch enveloppe and trig sounds from the gb ..... that vould be a dream

18

(6 replies, posted in Nintendo Handhelds)

...

19

(8 replies, posted in Nintendo Handhelds)

Succeed
I tested the mGB midi modded roms and it worked as expected with the nanoloopusbmidi...

cannot wait the postman with Catskull's package

here are the roms I did
one has got poly only on midichannel 2
an other on ch 3
one Pu1 Nothing Wave Noiz on ch 1, 3, 4
one in only Wav on ch1
and one Poly Wav Noiz Pu1 Pu2  on ch 1,2,3,4,5

links in disorder..

https://drive.google.com/file/d/1rNoySH … sp=sharing
https://drive.google.com/file/d/11kdLGI … sp=sharing
https://drive.google.com/file/d/1nLJp2i … sp=sharing
https://drive.google.com/file/d/1_WkyDo … sp=sharing
https://drive.google.com/file/d/1j1W8e- … sp=sharing

20

(8 replies, posted in Nintendo Handhelds)

well I took the problem from the beginning
and I had forgotten to make gbdk-n ....

now Isucceeded making the rom
have to test it btw

hope these posts can help another noob (dumb) like me

21

(8 replies, posted in Nintendo Handhelds)

?ASlink-Error-<cannot open> : "/home/zavous/EMS/mgb/mGB-master/gbdk-n/bin/../lib/crt0.rel"
Makefile:7 : la recette pour la cible « build » a échouée
make: *** [build] Erreur 1

getting further and crazy lol

22

(8 replies, posted in Nintendo Handhelds)

okay it was mgb in the makefile and mGB in the files..... damm

now I'm looking for gb.lib

If I succeed I'll post the roms....

23

(8 replies, posted in Nintendo Handhelds)

sdcc installed make script getting closer.......but

at 1: error 4: 'fopen' failed on file 'mgb.c'

and there I'll stop for today

there's a Raphael on sourceforge  who seems to know lots about sdcc and fopen
...
la suite au prochain épisode

24

(8 replies, posted in Nintendo Handhelds)

Thx
you put me on the good way

Now sdcc is missing so I'm installing the package

.....

25

(8 replies, posted in Nintendo Handhelds)

Good day everyone

after a few days trying, I'm asking your help Pleaase

I'm actually waiting for my arduinoboy from catskull (who's shop is super nice )

and I'll use it and mGB with an old electric organ (not analog but with chips inside)

I cannot change the midi channels on the organ itself

first of all I don't want to use arduinoboy maxpat to acheive those midi changes because I'd like to have as many different roms needed on my nonfinite : bennvenn's gb/sd cart...
...so i don't need a laptop each time I  change my config.

So I wanted to modify mGB roms in order to arrange the midi chans to my convenience.
like poly on 3rd channel and nothing else or wav on 2nd chan or (lets try the impossible)pu1 and pu2 on the same chann and wav elsevere.

to do that I've dug into mGBASMMidiFunctions.s and found the midi channels relating lines.

that was the easy part for me

but then I tryed to Make the rom and then I got lost.

tryed to use the make_mGB.bat , got folder issues ,messed with folders, downloaded gbdk insted of using gbdk-n from trash's github...... missing mGB.o.......

So If you think my project is doable with a little help, then it will be rally apreciated

Tell me if I'm dumb

I havent tryed to modify the rom directly with bgb

got a linux laptop and can use windows if needed

I'm gonna stop this post now
thanks for reading and stuff
If you need more details I'll do my best

cheers

and don't forget https://soundcloud.com/user-421967064 that's nanoloop sh.t

26

(4 replies, posted in Nintendo Handhelds)

Wondering

could we plug two dmg's in parrallel with the ps2 kbd??

wouldn't be polyphony but richer sound ...
has anyone tried ?

I'll have to do so then

Niiice
6 hours.....
I just listened a few parts as a tease and cannot wait to listen it on a row with my phones

nice work everyone cheerz

specially track 15 you have to put it on repeat so xellent

bravo bravo

I'm still trying to guess witch versions of NL are used
I recognized NL One
I hope some artists there are using NL 2 cuz there are some nice sounds I've never imagined in nl one (I'll have to test NL two some day) 
maybe some nl mono

okay let's go back for better listening

28

(2 replies, posted in Releases)

yeah
merci

29

(2 replies, posted in Releases)

Here it is hope you may enjoy it

https://soundcloud.com/user-421967064

feel free to comment , hate , or like

this is full dmg experience
Nanoloop One and Mono synced then mixer then cassette recorder then digitalized

thank's Oliver for making all this possible .

Peace

30

(16 replies, posted in Nintendo Handhelds)

my first chip kart was NL 1.3
found it close to home
never seen any other NL carts on sale in france exept 2.?? once

Love my nl 1.3 raw glitchy unexpectable

But I've abandonned it for the 1.6 and mono....

thx for the thread I'm looking for a multiplayer adapter right now to make a patchbay to sync my three NL carts


got numbers on the pcb

19489-0 UL  94v-0                    1 7/08