stargazer wrote:
arfink wrote:

Just a quick update on things- I'm possibly going to be leaving my state of unemployment and getting a job (finally, yay!), and hopefully it won't slow me down too badly. Thank you all for being patient and supportive.

Nice! What are you looking at doing? Becoming a mad scientist and developing next gen humanoid robots to climb ladders and fight wasps?

Sadly, no mad science. The stupid thing is, given how bad the US economy is right now, I won't even be considered for any technical field unless I have some certifications, no matter how good I am. (I'm no genius with this stuff.) It's just a job in a bakery, because after 5 months out of work making dough looks pretty good. hyuk yuk. tongue I go in to sign the paperwork Thursday.

Fortunately for my side projects like this one, I'll still have a good amount of time to work on it. I'll just have to re-arrange my sleep schedule to make up for the fact that I'll be getting up for work at 4 AM. But my shift ends at noon. So hey, not too shabby.

530

(54 replies, posted in Other Vintage Computers & Consoles)

If *someone* would release his source code it would hit Wiz and Caanoo pretty quickly, all that it would probably need would be some tweaking and a recompile. AFAIK the major differences are in the dependencies and where in the OS various things are stuffed, as they share many other similarities. Kinda like porting between distros.

Yeah, it's good it's getting caught now. BTW, it's technically getting caught in pre-beta, as the beta users would have had a wonderful hair-tearing experience if they were in on this too.

Just a quick update on things- I'm possibly going to be leaving my state of unemployment and getting a job (finally, yay!), and hopefully it won't slow me down too badly. Thank you all for being patient and supportive.

Shiru wrote:

MIDI port is in the sound card itself, actually, but without galvanic isolation circuit. These 'adapters' that connected to the gameport only has sockets and few components for galvanic isolation (even not always, some ignores safety reasons and connect lines directly). This means that you can make the adapter by yourself rather easily, if you have some knowledge about electronics.

This. However, a link or some such to pinouts would be mighty helpful. Also I am surprised nobody bothered with mentioning this before. So many people doing MIDI, and nobody pays attention to one of the oldest and most prevalent MIDI controllers around- the classic gameport MIDI.

533

(21 replies, posted in Trading Post)

low-gain wrote:

My name's Low-Gain and i Support this cause!
Thanks for making one mans clutter into someone's treasure Arfink! You rock!
Never opened that midi interface... but it has a model number! crazy!Hope someone brainy got it and will reverse engineer it to find out
how useful it really is.

I think Kitsch will be able to give it a thorough look over and see what it can do. smile Thanks Low-Gain.

534

(21 replies, posted in Trading Post)

OK, lots of stuff is packed and ready to mail after the weekend, see your PMs and pay your bills. smile Ribujaq, I'm going to get back to you after I get to the post office next time so I can have everything double checked, but that price sounds around right.

Anyways, I'll let the rest of this loot sit here for a bit longer, then it's going to the Vintage Computing forums where those drives will probably get snarfed up real fast.

535

(21 replies, posted in Trading Post)

Codice! wrote:

Why are they so rare?

Because the Neo Geo MVS carts were sold for arcade use only, and mainly in Japan. Twinkle Star Sprites was released very late in the system's life and the production run was very small. Few Neo Geo games sold more than a few hundred thousand copies, and rare titles like Kizuna Encounter had production runs of less than 1000 carts in some regions. They are jam packed with chips inside and were very expensive to make, and since arcade operaters were using them to make money the price was inflated even more. This also kept the market from getting very large. TSS is highly desirable not only for it's relative rarity but also because it's an insanely fun game. smile

536

(21 replies, posted in Trading Post)

Not too bad, maybe 75-100 dollars too high for a loose MVS cart with fake label. Seriously. Neo Geo collecting is a bit crazy, and my bit about a TSS cart is mostly a joke. The most I have ever spend on an MVS cart was $45 for a Last Blade MVS cart. I'll probably never own a TSS cart. tongue

Cute lil mixer. smile Good luck with the sale.

538

(21 replies, posted in Trading Post)

I have obtained many boxes of various sizes. Some of you will be getting PMs about shipping costs and such. smile

Yeah, it'll be a nice release right in time for the after-Halloween sugar crash.

540

(21 replies, posted in Trading Post)

OK, some things have been tentatively claimed:

Kitsch- Midi interface
Awol- 1 Datasette
rubijaq- Music Composer cart
Stickman6- Mouse

Nothing has been sold as of yet, because I'm not ready to ship. But unless these people say they no longer want their items they are reserved. Thank you!

541

(21 replies, posted in Trading Post)

rubijaq wrote:

I'd be interested in the Music Composer cart, but I'd have to get back to you on it. How much do you think it'd cost to ship from where you are to QLD, Australia?

I am unsure of international shipping rates at this time. USPS has been changing things up since the last time I shipped anything overseas, which was over a year ago. However, the cart and manual are not very big and could be fit into a padded envelope, which would make shipping much cheaper.

542

(21 replies, posted in Trading Post)

plgDavid wrote:

The MIDI interface is probably a home made version of this:

http://www.df.lth.se/~triad/triad/ftp/M … ERFACE.TXT

It does look to be that way. Thanks for the tip.

Thanks for the submissions guys! I'm gonna try to crank out some album artwork for this by the end of the weekend. Hopefully it'll be something good. smile

Well, i don't know how the features stack up to a powepak lite so I can't say for certain it stacks all the way up there. But thanks for the kinds words. smile

As far as the beta is going, we have hit a bit of a snag. Blargg discovered that the previous cable design, while very simple to build, is badly flawed. First of all, the protocol is a bit strange and difficult to work with, which is hanging up certain aspects of the code. Secondly, the design degrades the transistor being used in the circuit, leading to eventual failure of the cable. This is unacceptable, so it'll need to be reworked. And of course, with a cable redesign will have to come some code changes as well, to accommodate the new, non-self-destructing cables.