Yeah. This could require a lil' Arduino or PIC type of circuit which would read the SRAM and put the data out a USB port.
1,249 Feb 19, 2010 4:35 pm
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
1,250 Feb 19, 2010 4:32 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Excellent challenge KeFF, so creative! Updating the front page now.
1,251 Feb 19, 2010 4:33 am
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
That's so cool! I wonder though, will MuteCity be able to make these just by modifying original Nintendo hardware? (another not so subtle poke) From the little I know from Neil, this could be a real challenge to make dedicated cartridges, since carts with an adequate configuration were never produced for the US market. It's either a load of soldering or a ReproPak from retroUSB. But I am itching for a little challenge here.
1,252 Feb 19, 2010 3:02 am
Re: VegaPlay - open source multi-song NSF playback ROM - now out! (25 replies, posted in Nintendo Consoles)
Mmm, so excellent. Another use for the ever-versatile NROM cartridge! I dunno if I'll ever get a chance to meet you in person, but it'd be a real honor.
OH, and my big thanks goes to you for making this Open Source! Alot of people here can't imagine how awesome this is that it's all GPL, and as a hardcore GPL junkie for several years I thank you most heartily for the source code so generously provided. If only all the other awesome tools for the chipscene were GPL, like LSDJ or NanoLoop, this place would really be busting at the scenes.
1,253 Feb 19, 2010 3:01 am
Re: Research and Development (3 replies, posted in Bugs and Requests)
Sounds like a good plan to me. R&D is a big part of why I mess with this stuff, actually.
1,254 Feb 19, 2010 2:59 am
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Nice job Keff. I go on hiatus for a day or two to get my computer fixed, and come back to this. Awesome. Now you should challenge someone else Keff!
1,255 Feb 19, 2010 2:58 am
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
Nice work Neil. I look forward to making a cartridge of this very very much. In fact, if you don't mind sending me an advance copy (PM me to get my email) I can get working on it sooner. *blatant hint*
1,256 Feb 16, 2010 12:19 am
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Aaaand... I think it's time for a submission man!
1,257 Feb 13, 2010 1:08 am
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Yeah, no purple? This could be quite cool, actually. Especially considering that... well, no offense, that palette is a pretty steep limitation.
1,258 Feb 12, 2010 4:48 pm
Re: Projector suggestions or tips for buying (4 replies, posted in Motion Graphics)
I am going to build my own...
It's not going to be anything spectacular, but it could be kinda neat...
1,259 Feb 12, 2010 4:47 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Indeed! Mr. Tirstendo, please pick the next challenger. If you don't do it soon we'll have to do it for you, so this doesn't get killed off.
1,260 Feb 11, 2010 7:59 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Hmm, guess it's time for a lil update here. Nice work Tristendo!
1,261 Feb 11, 2010 7:59 pm
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
arfink wrote:MMC1 isn't TOO bad, especially compared to things like MMC3, MMC4, MMC5, Konami mappers like VRC6, etc. The only conceivable problem is that MMC1 has alot of variables you can play with, some of which are certainly "legal" but which Nintendo never actually made carts of. However, the Repropak boards do offer a little more flexibility with this, and are certainly alot easier to get set up than hacking an existing MMC1 board.
Ultimately, we'll just have to wait and see what his finished ROM looks like. And as for an SRAM save/load to PC circuit, that could certainly be done, though I'm probably not going to attempt that one myself.
Without using MMC1 (or any mapper), what are the options? If a non-mapper cart is limited to 32kb PRG then it's never going to happen - the editor itself take about that much space!
You are indeed correct. MMC1 is a good choice because it's common and simple. I applaud your selection, actually, its just that without seeing the ROM I'm not completely sure what specific board configuration to use.
1,262 Feb 11, 2010 2:31 am
Re: Battery Life with Backlights? (31 replies, posted in Nintendo Handhelds)
Yes, orgwell has it about right. When I need long battery life in my devices, especially my Tandy 102, I go with plain old alkaline AA batteries.
1,263 Feb 11, 2010 2:27 am
Re: midi gameboy (35 replies, posted in Nintendo Handhelds)
Wow! Nice work. I like your heart design, it's quite genius.
1,264 Feb 11, 2010 2:23 am
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
MMC1 isn't TOO bad, especially compared to things like MMC3, MMC4, MMC5, Konami mappers like VRC6, etc. The only conceivable problem is that MMC1 has alot of variables you can play with, some of which are certainly "legal" but which Nintendo never actually made carts of. However, the Repropak boards do offer a little more flexibility with this, and are certainly alot easier to get set up than hacking an existing MMC1 board.
Ultimately, we'll just have to wait and see what his finished ROM looks like. And as for an SRAM save/load to PC circuit, that could certainly be done, though I'm probably not going to attempt that one myself.