It's time to get your chipmusic on! This is your chance to win a SEGA Master System MIDI Interface. Be the coolest musician in your town with this brand new tool that lets you control the sound chip in your SEGA Master System with MIDI data.



The Prize
The prize includes the following:
• brand-new, hand made little-scale-brand SEGA Master System MIDI Interface (SMSM)
• instruction manual
• required cable

Since this product will not be available on the market by the time the competition ends, the winner will be the only member of the public to own this cool piece of retro boutique music hardware!



Competition Details
Submit a SEGA-related music track. This may be:
• chipmusic written for the SEGA Master System / SEGA Mega Drive
• music written within the constraints of the SEGA Master System / SEGA Mega Drive
• music that is covering / remixing a specific SEGA Master System / SEGA Mega Drive tune
• any of the above may include additional instrumentation (whether electronic or more traditional) - however, the focus should be on the SEGA aspects of the work

Music that does not fit into the above categories will be disqualified. If your entry is a cover or a remix of a SEGA Master System / SEGA Mega Drive tune, please be sure to include what it is that you are covering.

Please note that there will only be one winner. The judge(s) decision is final.





Submission Guidelines
• the deadline for this competition is the 17th April, 2010
• limit of one entry per person / group
• the length of your SEGA track should be between 1:30 and 5:00
• submission format is strictly as 192 kbps stereo MP3
• send your submissions to: [email protected] with the subject line 'SEGA Music Competition'
• the best 10 tracks will be released as a digital archive



Note that this competition is in no way affiliated with SEGA.

930

(226 replies, posted in Software & Plug-ins)

Phillips SAA-1099:
http://little-scale.blogspot.com/2010/0 … ample.html

they are all amazing smile

932

(3 replies, posted in Past Events)

On Thursday, 25th of March, music technologist and composer Sebastian Tomczak will present a public lecture / presentation on chipmusic. Topics covered include the Blip Festival in New York and a brief overview and history of chipmusic as well as the technology that has been developed by Tomczak and its relevance to modern electronic music. There will also be an opportunity for questions. All are invited to attend.

This presentation is supported by the Helpmann Academy.


Date: 25th March, 2010 @ 2.00PM - 2.30PM
Venue: EMU Space, Level 4, Schulz Building, Adelaide University
Cost: Free!

933

(145 replies, posted in Collaborations)

I am going to send something in for this. I will start writing something today.

934

(25 replies, posted in Nintendo Handhelds)

That is correct.

Cheers wedanced! I hope that they are of some use to you smile

936

(25 replies, posted in Nintendo Handhelds)

The Gameboy program Pounder by 8cylinder lets the user trigger drum samples using the buttons and the directional pad. By hacking and replacing certain sections of the Gameboy ROM file, it is easy to replace the samples that are triggered. The aim of this post is to get you started - there are few different ways of going about replacing the sample data inside of the ROM.

Read more: http://little-scale.blogspot.com/2010/0 … under.html

I've made a sample pack of this chip.

http://little-scale.blogspot.com/2010/0 … ample.html

The "Bent But Not Broken" workshop was held last night as part of the Format Festival on Peel Street. The event was very successful, with an overcapacity crowd that was enthusiastic and seemed to enjoy the relaxed atmosphere.

The workshop was divided into two main parts. The first half focused on chipmusic - specifically, the Game Boy music sequencer Little Sound DJ (LSDJ) written by Johan Kotlinksi. I supplied a total of 8 Game Boy / Game Boy Advance / Nintendo DS units so that participants were able to experience the software when running on some form of hardware. A number of people also brought along laptops in order to emulate the Game Boy and run LSDJ.

Although it was clear that not everyone was from a musical background, people were able to get some interesting beats and phrases out of the obsolete video game consoles, and as such get a feel for composing Game Boy music.

The second half of the workshop centered around circuit bending. Participants were given a number of sound-making toys, and told to find bending spots that changed the sound. Although in almost all cases, the only bends available on the cheap, microblob toys in question were of the speed / pitch / sample rate / clock rate type, everyone had a go at seeing how far these toys could be pushed.

It was clear that people had a good time experiencing and experimenting with the practical side of circuit bending. The fact that the art can have such an immediate and direct outcomes makes it suitable for workshop situations. Various participants even started with cross-device loops and feedback modulations, which showed their interest in circuit bending.

I want to thank everyone that came along for making the night a resounding success. I would also like to thank Simon and the Format Collective crew for making the this workshop possible and able run as smoothly and as successfully as it did.

More pictures can be found here.

939

(299 replies, posted in Past Events)

^^ with Dot.AY on the list too.

I like my town in terms of a place to live (I know that the guys from Sydney, Brisbane and Melbourne will disagree with me here tongue) but it's not exactly the most exciting place on Earth. Especially not if you chiptune.

Sweet smile

I thought so, but I just wanted to check.

Awesome! Are the stereo effects external to the chip?

943

(13 replies, posted in General Discussion)

Ro-Bear wrote:

Wow, Sea of Teeth is one of my all time favorite songs.  hmm

I know!

944

(14 replies, posted in General Discussion)

Hungry Beast, I love that show! One of the few things worth watching on Australian TV.