993

(59 replies, posted in General Discussion)

I wrote mine on Saturday, using a party popper and a balloon as sound sources (it was Derris-Kharlan's birthday).

994

(24 replies, posted in Collaborations)

This is a lovely idea, godinpants!

995

(27 replies, posted in Releases)

Downloading!

heart the artwork - very minimal but cool. Can't wait to listen.

996

(49 replies, posted in Sega)

That is why he's made a small sample file...

997

(49 replies, posted in Sega)

The preview sounds amazing, and the concept of a SMD album on a cart is great - please put me down for one as well, Nathan!

998

(24 replies, posted in Trading Post)

Yeah, I gave cash...

999

(24 replies, posted in Trading Post)

Hey Herr_Prof, did I ever end up giving you the cash for a shirt at Blip Fest?

Nice

1,001

(46 replies, posted in Software & Plug-ins)

Bought it. Can't wait to get into it.

You might be interested in:
http://little-scale.blogspot.com/2009/0 … -sms2.html

and

http://little-scale.blogspot.com/2009/0 … ystem.html

Personally, my favourite PSG sound is from a direct output from the VDP chip on an SMS2 console.

I ordered some chips! big_smile Can't wait to get into it

1,004

(32 replies, posted in General Discussion)

Only a very small portion of people are assholes. There are many very nice people around!

There is way too much material being uploaded to implement this idea IMO - consider how many tracks will be uploaded after a whole year...

1,006

(1,620 replies, posted in General Discussion)

I'm naturally a very messy person (as you both know) but luckily I've been trained well to be a touch more tidy than I am normally.

1,007

(25 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

I might have a look at this. As far as I remember from looking at Pounder a few years, the sound format is indeed 4 bits, just like in LSDj. Sample rate, I don't know/remember. If I were you though I would try to rewrite the program in asm. Actually that's what I did back then and failed for some reason. Maybe I should try again now...?
In the meanwhile, post the samples you want to use.


Do you think that the data is stored nibble-by-nibble?

1,008

(25 replies, posted in Nintendo Handhelds)

In terms of Pounder - here are my guesses as to sample positions in the ROM file, with lengths and byte offets:
0 - 468 @ 16400
1 - 468 @ 32784
2 - 468 @ 49168
3 - 468 @ 65552
4 - 468 @ 81936
5 - 468 @ 98320
6 - 468 @ 114704
7 - (blank?)
8 - 469 @ 147472
9 - 471 @ 163856
10 - 469 @ 180240
11 - 468 @ 196624
12 - 540 @ 213008
13 - 470 @ 229392
14 - 468 @ 245776
15 - 540 @ 262160
16 - 1124 @ 278544
17 - 569 @ 294928
18 - (blank?)
19 - 89 @ 327696
20 - 49 @ 344080
21 - 534 @ 360464
22 - 900 @ 376848
23 - 613 @ 393232

Could be totally wrong, but replacing the first one at least seems to work...