I appreciate this is defunct but all the releases are on archive.org and many of them are AWESOME.
1,778 Jun 26, 2010 12:10 pm
Re: The sacred art of entertainment prevention (43 replies, posted in General Discussion)
I have seen many posts on here (and the *other* site) that indicate that the chip artist ethos is basically, "fuck the audience. Do whatever YOU want and don't dare 'move around' or play anything the audience will like just to entertain them."
Forgive me for being pedantic, but care to provide a link or two?
Also, did you give any thought to the idea that people like, for example, Nullsleep because his music continues to evolve and grow and people respect that process over any individual songs?
Have you ever seen, Hally or YMCK or Albino Ghost monkey or Jddj3j or Bubblyfish or Glomag or Chibitech or Sabrepulse or Little-scale or Ctrix or Minikomi or 6955 or Quarta330 or Hunters or Unicorn Dream Attack (I could go on but I assume you get my point)? I have seen all of them and I must admit "fuck you audience, I am not going to play anything you like for the sake of entertaining you" really wasn't the vibe I got.
1,779 Jun 26, 2010 8:41 am
Re: Chiptunes make-out mix (47 replies, posted in General Discussion)
Halfway through, I plan to switch into something by 10k. YEAHHHHHHHHHHHHHHHHHHHHHHHH
I can't screw for more than a couple of songs on a 10k ep....
1,780 Jun 26, 2010 2:59 am
Re: "Sales figures" for chip releases? (178 replies, posted in General Discussion)
~With reputation comes the value of your product.
~With access comes reputation.
~People will always have a way to get your music for free.
~CDs/music sells better at shows in my experience.
~A lot of music buyers buy for packaging/aesthetic.
~Each artist/act's needs/ideals/music/location/etc should decide how material is best written/recorded/released.
While I totally agree with Tom, I feel he might be selling himself a little short. I would break this list down a little, expand it a bit and take a look at why I think he is doing such a good job. This little train of thought will probably come off a little mercenary which isn't the intention. I think a couple of points really deserve highlighting.
***People will always have a way to get your music for free***
Tom has obviously seen the value in having as many people as possible listening to his music.
***A lot of music buyers buy for packaging/aesthetic***
I would expand the packaging/aesthetic list to include cultural identity. Perhaps not a major addition but I think one worth bearing in mind.
1 - Quality + Exposure = Reputation/Value
Tom has assured the first by producing seriously high quality music and the second by gigging like a fucking maniac (something like 40 or 50 gigs in the last 2 years). Also, his site is social networked up the wazoo and updates with interesting, personal info about what he is doing with his music.
2 - Fans/Customers
Ok, so what type of people like 10k freemen? I would see 2 or 3 groups
a)People who like his music and will pay for a physical CD at shows.
b)People who like his music and will buy a CD online.
b)People who like his music and will pay for a download.
c)People who like his music but don't want to pay for it.
I think we like all four of these groups, a,b and c will give us money and d will probably spread the word to other people who might fall into groups a,b and c. All 4 groups are likely to come to shows and we like people at shows.
3 - Reputation/Value + Access = Potential profit
Ok, so we now know more or less 10k's fans are lets see how they are catered for,
For Group A, he has CDs at shows.
For Group B, he has CDs available online.
For Group C, he has a donate button.
For Group D, he has free downloads.
All of the above are available on a nice clean and tidy website.
My plan was to have online chip communities download my music and to primarily sell my CDs at shows and have smaller numbers purchase online. The model seems to be working for me and I hope it continues to do so. People seem to want to buy shit from you at shows if they liked your set, even if you tell them they can get it free online.
This was 10k's goal and I think he has gone about it really well so and indie music Gold Star for him! In the future I would predict we see from 10k
- T Shirts sold online and at gigs.
- More quality Music distributed as widely as possible both paid and unpaid.
- Live EP???
- More gigs and hopefully shows outside of Aus
- Back catalog of music kept in print so people who discover his music a year from now can buy it.
1,781 Jun 24, 2010 3:56 pm
Re: TOKYO - minikomi @ galaxxxy (2 replies, posted in Past Events)
What time is it?
1,782 Jun 24, 2010 9:10 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
Damn!
Also quick video of litewalls 1,2,3 and 4 which I will embed later
1,783 Jun 21, 2010 5:15 am
Topic: Lightwall: Concept for VJ oriented NES rom (1 replies, posted in Nintendo Consoles)
I have been pondering this for a little while. I don't know what it was exactly but I absolutely LOVED the pixelly, LED wally thinger which was used at Blip 2006/7. Also had a bit of a play with Nocarriers excellent Glitchnes and I was wondering how feasible it would be to develop a little NES rom to bland the two concepts. Ideas being something like this.
- NES rom to display a grid of different colored squares.
- A few random algorithms to generate different patterns/sequences
- Limited user interaction to switch algorithm/cycle colors etc
I whipped up a couple of super fast mock up shots and NES ish resolutions
I know next to nothing about NES roms or programming but I was just kind of throwing this out there, seeing what people think. Does it look wildly unrealistic? Am I missing something blindingly obvious which might render this impossible/pointless? Interesting idea?
I will possibly have a try at this as a first programming project at the end of the year and start looking at the NESDev boards. Just curious to hear a few thoughts for now.
1,784 Jun 21, 2010 5:10 am
Topic: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
I have been pondering this for a little while. I don't know what it was exactly but I absolutely LOVED the pixelly, LED wally thinger which was used at Blip 2006/7. Also had a bit of a play with Nocarriers excellent Glitchnes and I was wondering how feasible it would be to develop a little NES rom to bland the two concepts. Ideas being something like this.
- NES rom to display a grid of different colored squares.
- A few random algorithms to generate different patterns/sequences
- Limited user interaction to switch algorithm/cycle colors etc
I whipped up a couple of super fast mock up shots and NES ish resolutions
I know next to nothing about NES roms or programming but I was just kind of throwing this out there, seeing what people think. Does it look wildly unrealistic? Am I missing something blindingly obvious which might render this impossible/pointless? Interesting idea?
I will possibly have a try at this as a first programming project at the end of the year and start looking at the NESDev boards. Just curious to hear a few thoughts for now.
1,785 Jun 19, 2010 10:12 am
Topic: Grafx2 : Cross platform Dpaint inspired Bitmap editor (12 replies, posted in Graphics, Artwork & Design)
I just found this while looking for art software, I haven't actually heard of it before so I thought I would share the info.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
1,786 Jun 19, 2010 1:33 am
Re: Karl Klomps awesome video manglers (6 replies, posted in Motion Graphics)
Has anyone made any of his hardware?
1,787 Jun 17, 2010 9:37 am
Re: REBOOT - Chip Music Concert series / Trading Cards - by Chip-Con Int'l (99 replies, posted in Past Events)
I would just like to throw in a quick vote of encouragement here. It looks like the first swing for chip-con didn't go too well. Perhaps it was a little over ambitious and could have be organised in a slightly less public fashion. So what do we have now?
- Awesome line up? check
- Realistic scope? check
- Nice tidy site? check
- Plenty of information organised privately well in advance? check
All looking pretty positive to me. Looks like a bit of a regroup, re plan and re scale happened. The absolute best of luck chaps!
1,788 Jun 15, 2010 3:30 pm
Re: Lolstralians, wanna hang out for like 30 minutes? (16 replies, posted in General Discussion)
The one rule - you don't get to pay me or my music out the whole time.
Hahahaha.
So you guys are just going to sit there in silence and drink then? Sounds like a party.
1,789 Jun 15, 2010 2:39 am
Re: BLIP FESTIVAL TOKYO - September 4-5, 2010 - Tokyo, Japan (209 replies, posted in Past Events)
Im sick of all these browns coming here and stealing our jokes.
Careful, or you will have Minusbaby in here posting silly pictures.
1,790 Jun 14, 2010 2:46 am
Topic: Karl Klomps awesome video manglers (6 replies, posted in Motion Graphics)
Found a really neat page about a chap who does all kinds of video circuit bending:
http://www.karlklomp.nl/pro/vbend.html
He also has schematics for a couple of the more simple projects like the "dirty video mixer" which I will try and make some day.
1,791 Jun 13, 2010 1:38 pm
Re: What happened to crunchyCo?? (22 replies, posted in General Discussion)
I don't know, I think they went down to more or less a placeholder site for a redesign a while ago, maybe around christmas? I dont think the redesign went up though. Hope it comes back soon. Lotsa good stuff in there.
1,792 Jun 13, 2010 12:14 am
Re: BLIP FESTIVAL TOKYO - September 4-5, 2010 - Tokyo, Japan (209 replies, posted in Past Events)
Like trading cards?