545

(55 replies, posted in LittleGPTracker)

That is a good question, I have a feeling it will vary by platform. Marc?

546

(42 replies, posted in General Discussion)

http://trash80.com/junkfood/8bitnamegenerator

/thread

547

(42 replies, posted in General Discussion)

Moved, this isn't a release.

Thanks Kvee, I kind of worked it out. I am fiddling around with a 16 color image which kind of "fades" from top to bottom. I am trying to convert it to nes but the palettes were really confusing me. Thanks for clarifying!

549

(7 replies, posted in Releases)

Oh dude, I would love both of those. Wasnt logear all on a Yamaha FB01?

550

(40 replies, posted in Bugs and Requests)

Flit wrote:

I tried to bump the 2a03.org thread and got this error:

When did you join the site?

551

(7 replies, posted in Releases)

I absolutely love Alex Mauers FM stuff. Logear is probably in my top 10 all time favorite EPs but I couldn't get into the blast EPs because of all the young Alex (I assume) talking parts. It broke up the flow of the songs too much for me.

I was having a poke around looking for an XMplay alternative for mac and found ximplemod

http://sourceforge.net/projects/ximplemod/
http://ximplemod.sourceforge.net/

It uses bass mod (http://www.un4seen.com/) which is a good sign but the project seem dormant for a few years. Does anyone have any experience with XimpleMOD at all?

heart

Yeah sorry, that was me. I made the post and corrected it soon after but obviously not fast enough!

554

(65 replies, posted in General Discussion)

bryface wrote:

- find an excuse to visit japan again and to hopefully play some shows there

Dooo eeeeeet

I am dabbling with logones and I am having a bit of trouble understanding how the pallettes work. I am comfortable with .chr and nametable and I am using shirus  nesST to edit both. The one thing which is tripping me up is the colors. As far as I can work out, the 4 pallets are defined in logones NOT in nesST. The relevant code is this part here

palette:                        ; palette data
;                 p1    p1   p1   p1   p2  p2    p2   p2   p3   p3   p3   p3   p4    p4  p4   p4
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 0 - aligns with pic0.nam below
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$0F,$0F,$00,$0F ; palette 1 - alings with pic1.nam below
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 2 - aligns with you know what below...
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 3
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 4
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 5
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 6
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 7
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 8
        .byte $08,$00,$10,$30,$0F,$05,$26,$30,$0F,$13,$23,$33,$08,$18,$18,$08 ; palette 9

But the nametables dont always seem to use the palettes I expect after I complile the rom. As far as I can work out, each 16x16 square of tiles has some way to specify which of the 4 palettes it should use? Is that right? However when I am using nesST I cant quite nail down how to specify that. Also in logo nes. it is pallet 4 which color cycles?

Sorry if that is a bit specific but thanks to anyone who can help!

556

(6 replies, posted in Trading Post)

clarified title moved to trades forum

557

(9 replies, posted in Software & Plug-ins)

Yeah, I use it in a vitural machine for mods and xms. My kingdom for a mac version though!

558

(8 replies, posted in Releases)

Chibitech is always doing stuff. She does very very rarely releases any of it.

559

(8 replies, posted in Releases)

Which ones are broken? They were all working when I posted them.

560

(17 replies, posted in Nintendo Handhelds)

Is it only with this one particular gameboy? you dont have a ground loop or something?