113

(89 replies, posted in Sega)

@Corthax, do you know about YMDJ?

http://gendev.spritesmind.net/forum/vie … php?t=1874

It's also a native sega genesis tracker, but it's in progress like yours. Maybe you can work/helping each other ? These 2 projects are really awesome...

YMDJ (only one old version downloadable on internet) is good launched on RG-350 with picodrive emulator or the other one (but I can't start the tracker like on computer emulator).

MD tracker works good on RG-350 with picodrive (not on the last emulator version and not on the other emulator)
Working version of picodrive here :
https://gameblabla.nl/files/ipk/gcw0_old/

MD tracker works good on linux with GENS.

@colecomusic : extracting the file works good for me, I just double click, i'm on linux... maybe try redownloading the file?

Do you think it's possible to use HT2 on handheld emulation consoles like RG-350 ? I searched for TI emulators, but found nothing. That should be interesting because it would mean have lighted screen and usb type c battery for houston tracker :-)

I love HT2, I made 2 tracks on it which are in albums but I had issues with batteries. Rechargeable batteries seams to not work good in time, it becomes too quickly empty. I know it worked with emulation on wabbit emu, a TI emulator on linux. So maybe it will be possible?

I'm ok for collaboration too. If someone is interested in experimental and/or tribal chiptune music we can make collaboration. I can also make something in each style but my music is weird. I use lsdj, some hardware like 0coast, genMDM and acoustic instruments like didgeridoo or kamancha

116

(257 replies, posted in Software & Plug-ins)

Hello ryba, thank's for your response.

I tryed with the .dge file, placed in app folder on the rg350. It crash just after execution. Maybe I will have more chance if I compile it or it will be the same?

Sorry if I didn't read all the thread, I will do it when I will have more time

117

(257 replies, posted in Software & Plug-ins)

Hi,
I'm also interested of having picoloop working on rg350 or on pocketgo V2. I have already LGPT working on these and it works great :-)

Does it will work if I follow the "compilation for opendingux" here ? https://github.com/yoyz/picoloop

normally these handheld are on opendingux if i'm not wrong.

EDIT : for now I can't find opendingux toolchain which is needed according to my terminal. (I'm on linux)

The link where we can find it normally don't seem to work (it was here : http://www.treewalker.org/opendingux/ )

I used lsdj on GB BOY COLOUR on the past, at first it worked great but after 1/2 years (Don't remember exactly), it didn't work at all... now I can't just start gb boy colour with lsdj or with normal game. It don't start... It was never shocked or never travelled, And I used it only a few times...

I had the same problem with GB BOY COLOUR V2 which has the form of a GBA SP.

119

(22 replies, posted in LittleGPTracker)

@Dorian james  actually rg350 have wifi if you use rogue. I use LGPT on RG350 on rogue and it works well. At first i had problems with the sound it was because it was laggy sometimes (not often) but after i replaced the internal sd card with 127Go card it works great for now...

The pocketgo v2 works also very well and it is really more easy to transfer file or change sd cards because there is no internal sd cards. The 2 sd card are accessible so it's easy to make changes on it. On my, my A button dont work very good but I think it's because it was an occasion. For the sound I dont hear differences between the 2. Sometimes I think that pocket go v2 have more bass but I really not sure at all.

I abandonned the pocket go v1 because the unit i received has big problems with audio (when jack plugged sound was only right or left or didn't work and the hall was little too small for jack...). The unit was a new one...

Hello,

Just for say that for accessing to midi instrument you need to go to instrument 80! It's not clear at all on the manual or I can't read properly lol

It not mean it works, just that it's here

Hello,

I just want to understand a bit better what should be done for make RG350 / pocketGoV2 working with midi out with LGPT and how it is supposed to work according to LGPT manual.

I speak about this version :

https://boards.dingoonity.org/retro-gam … for-rg350/

When I go to project, midi, on my RG350 / pocketgoV2 I can see next midi line : DINGOO Serial.

What does it mean? Does it mean that something is recognized from USB C ports or not?

Ok, the second problem is that I can't understand the manual about midi :

In the manual, you normally can have an instrument specificly for midi, like that :

But I can see only the standard instrument for samples. Is it available only on computer version?

As the code of lgpt seems to be available on github someday I will maybe take a look on that but I don't really have time and I don't know where to start. But theorically if it can communicate with USB-C ports of the RG350 it should work no?

EDIT : maybe this, is a start... or not hahaha...

Hello Orgia Mode

I tested it and it works great! My config channels are 1,9,6,10

At first I had weird problems while using velocity but I think it was because of my gameboy link cable. At the end and after several tests it worked good.

I tryed it and I have this error :

ab-midiout-lite:13:10: fatal error: MIDI.h: No such file or directory
#include <MIDI.h>
          ^~~~~~~~
compilation terminated.
exit status 1
MIDI.h: No such file or directory

I tryed to upload it in my standard arduinoboy (I don't have yet arduinoboy lite from catskull electronics). But normally it should work no?

EDIT : I fixed it I just forgot to install needed libraries

Oh, thank you very much it's nice!

I will test it in a few moment!

Hello,

I bought an arduinoboy lite which work with a special fork of arduinoboy code here : https://github.com/ramstorm/ab-midiout-lite

I don't received it yet but I have original arduinoboy (with this code : https://github.com/trash80/Arduinoboy) and i'm trying a few things for working with genMDM (which can control sega genesis with midi CC and midi notes).

The code version for arduinoboy lite is very interesting specialy for me the ability to have velocity (because on genMDM if you don't use velocities channel 1 fm synthesis become fast too loud compare to other channels. Same for PU channels vs WAVS channel).

In original arduinoboy code you have these lines :

1,2,3,7,10,11,12, //pu1: midiOutCCMessageNumbers - CC numbers for lsdj midi out, if CCMode is 1, all 7 ccs are used per channel at the cost of a limited resolution of 0-F
  1,2,3,7,10,11,12, //pu2
  1,2,3,7,10,11,12,, //wav
  1,2,3,7,10,11,12, //noi

With that you have the possibilities to have 7 CC numbers per channels. So for control genMDM I did that for now :

18,16,20,14,51,92,22, //pu1: midiOutCCMessageNumbers - CC numbers for lsdj midi out, if CCMode is 1, all 7 ccs are used per channel at the cost of a limited resolution of 0-F
  1,2,3,7,10,11,12, //pu2
  78,89,86,88,100,101,111, //wav
  1,2,3,7,10,11,12, //noi

Which works good. But on the arduinoboy lite code, with velocity, there is only this line :

byte midiCcNumbers[7] = {1, 2, 3, 7, 10, 11, 12};

So how I can change CC for pu1 and wav which are not the sames? I also tryed to copy past the velocity code and add it to original arduinoboy code but it didn't work.