cTrix wrote:

Most of what you need to know is in the original spec: http://www.classicgamedev.com/Lynx:Atar … ence#Audio

I was actually looking for a chip name or number but this is pretty good info too.

so what i gather is this thing is a 4 channel square wave/pseudo triangle wave osc?

594

(12 replies, posted in Releases)

PULSELOOPER wrote:

(noise kick ftw)

no joke. this is awesome noise kicking to the face.

595

(155 replies, posted in General Discussion)

Chip scene? dont you mean LSDJ scene?

596

(11 replies, posted in General Discussion)

what kind of sound chip does a milky tracker use?

597

(18 replies, posted in General Discussion)

List of chip artists i actually care/know about from the north west coast:
mcfiredrill
ovenrake
infradead

that is all.

598

(155 replies, posted in General Discussion)

have we successfully concluded why mod/xm arent that fun to use? that is what i am here for. I like to talk shit.

599

(42 replies, posted in Other Hardware)

aaaaaaawwwww snap. looking forward to using/owning a real analog drum machine. it has been a dream of mine for a while.

PULSELOOPER wrote:

the dingoo version is a piece of shit.

i cant even get it to start. any suggestions?

every-time i start the app it freezes. I unzipped and dumped the contents in the root of my micro sd and still nothing.

601

(16 replies, posted in Commodore Computers)

that is pretty sweet.

602

(155 replies, posted in General Discussion)

e.s.c. wrote:
ant1 wrote:

tracking "scene" hardly revolves around chipmusic.org/8bc so maybe we just don't see new mod/xm artists because we are always hanging out here. these places are both "Gameboy forums" not really helped by a bouncing gameboy as part of the logo or whatever.

pretty sure this isn't a game boy forum, just putting that out there

I say fuck a gameboy nowadays. time to evolve but i am still chilling around here.




















also chip music has a text logo and not a bouncing gb.




For real tho.... it is a shame that so many people just get stuck on the idea of composing on a gameboy. there is so much more out there.

looks fun. check the stuff out it seems pretty legit.

http://www.pikilipita.com/vj/

got to tell ya. i am looking forward to following this. you should make a blog page for the project to doc the progress. i would love to follow along.

605

(14 replies, posted in Nintendo Handhelds)

with the right cable anything is possible....

any info on the actual sound chip for the lynx?

please do this. do it. i would love to listen.

608

(155 replies, posted in General Discussion)

Lets put it like this. I dont like it. .xm and .mod file types tend to be used by trackers i am not fond of. part of it is because of the generally busy looking ui and the fact that i have no control over live play but mostly I find that the results tend to sound cheesy for me. the programs are far less primitive then a lot of other programs but the sonic editing is pretty weak. good samples = good sound is easy but if you cant manipulate the sound it is useless in the long run. sample synthesis can be exciting but it really needs the same attention for sound design as a subtractive gets at least.

the one exception i found to this is with nitrotracker. that gets points just because it is mobile and has a touch interface.

all in all xm and mod are just playback files in my mind. they are like mp3s except you have to have special programs to listen and like i said... cheese.