177

(1,620 replies, posted in General Discussion)

Okay, I'll dig. No promises though. smile

178

(1,620 replies, posted in General Discussion)

Looks good!

Hrm, I had a set of spare Ion/Micron keys floating around for a long time, if I can find them, you want a replacement for that busted A?

179

(61 replies, posted in Collaborations)

http://en.wikipedia.org/wiki/Kleczkowo

o_o

edit: anyone even know how to pronounce this?

Ohhhhh! Weird, thanks guys

181

(147 replies, posted in Nintendo Consoles)

manI am so excited for this!

I picked this up for next to nothing at the thrift store. It vaguely resembles many of the atari/commodore/etc flash card adapters I've seen, although I realize that's unlikely to actually be what it is.

atmel 0141 clocked at 18.432MHz. RS232 interface chip up in the corner by the card reader. 6 dip switches and a DB9 connector. There's room for a 3pdt switch but there's none present, possibly multiple uses for the same board?

183

(4 replies, posted in Nintendo Handhelds)

I used to have overheating power boards all the time. Then I replaced all the electrolytics in my gameboys and it's never happened again. They also sound more consistent.

http://store.kitsch-bent.com/product/capacitor-kits

184

(14 replies, posted in Nintendo Handhelds)

I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don't work correctly. Anybody else experience this?

I have another SGB at work, so I'm going to try that again soon.

Here's a couple other questions:
People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?
What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?

yessssss

rumpelfilter, count me in for sure!

chokay - he sent me the circuit at some point, can you send me the info you have so I can compare? If they match I'll breadboard it up and test it out. smile

Not that this is necessary, but another "Max is legit" post. smile

Hecka interested if it works with the ANSII board for sure... I think I remember that the circuit for both was supposed to be the same.

190

(6 replies, posted in Sega)

Yeah that's why we had hoped to open it up to MIDI - it would make it much more widely useful. At the time we were basically just building it for me. wink

Yes, the audio trigger works just that way. The DSP is all onboard the arduino so there's no extra circuitry. Next time I have all my visuals stuff unloaded I'll take some gutshots...

191

(4 replies, posted in Nintendo Handhelds)

I think nitro attempted to do this once as well, you might try to combine data with him.

192

(6 replies, posted in Sega)

Cool! That's a nice looking exterior box. Banana connectors are definitely the way to go. I might be able to trade some notes with you. This is my rig:

Photo is actually out of date, but none of the circuit bent stuff has changed.

So, similar mods to an NES and a Genesis 3, a box with arcade buttons up above, and between that and the genesis is Triggerboy, a thing I built with the help of Eliot Lash. Currently, it responds to audio signals and LSDJ clock signals (directly through a link port connector on the side). We had planned a 5 pin MIDI output but never got around to it.

The code is here, it's based on the Arduinoboy code: https://github.com/fadookie/Triggerboy

The circuit is very similar to what you've built, but an arduino is there to interperet all the info. There's a hipass/lowpass function as well, but I've been having some trouble with it so I mostly just use the amplitude trigger and the LSDJ trigger. I really need to get around to generating a circuit diagram to go along with the Triggerboy code; just haven't been able to prioritize it yet.