Okay, I'll dig. No promises though.
177 Mar 16, 2014 7:15 am
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
178 Mar 15, 2014 7:59 pm
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
Looks good!
Hrm, I had a set of spare Ion/Micron keys floating around for a long time, if I can find them, you want a replacement for that busted A?
179 Mar 15, 2014 5:37 pm
Re: wikipedia random article collaboration (61 replies, posted in Collaborations)
180 Mar 12, 2014 6:01 am
Re: help identify an unknown 9pin card reader (5 replies, posted in General Discussion)
Ohhhhh! Weird, thanks guys
181 Mar 12, 2014 6:01 am
Re: .. (147 replies, posted in Nintendo Consoles)
manI am so excited for this!
182 Mar 11, 2014 11:30 pm
Topic: help identify an unknown 9pin card reader (5 replies, posted in General Discussion)
I picked this up for next to nothing at the thrift store. It vaguely resembles many of the atari/commodore/etc flash card adapters I've seen, although I realize that's unlikely to actually be what it is.
atmel 0141 clocked at 18.432MHz. RS232 interface chip up in the corner by the card reader. 6 dip switches and a DB9 connector. There's room for a 3pdt switch but there's none present, possibly multiple uses for the same board?
183 Mar 11, 2014 5:40 pm
Re: Best play to solder for backlight (4 replies, posted in Nintendo Handhelds)
I used to have overheating power boards all the time. Then I replaced all the electrolytics in my gameboys and it's never happened again. They also sound more consistent.
184 Mar 9, 2014 3:06 pm
Re: Super Game Boy and LSDJ? (14 replies, posted in Nintendo Handhelds)
I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don't work correctly. Anybody else experience this?
I have another SGB at work, so I'm going to try that again soon.
Here's a couple other questions:
People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?
What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?
185 Mar 8, 2014 3:24 pm
Re: Introducing ALTANE, nitro2k01's cartridge flasher project (170 replies, posted in Nintendo Handhelds)
yessssss
186 Mar 7, 2014 7:23 pm
Re: Interest check: MIDI interface for YM_MINI synth (and ANSI vblank?) (32 replies, posted in Other Hardware)
rumpelfilter, count me in for sure!
187 Mar 5, 2014 9:34 pm
Re: Interest check: MIDI interface for YM_MINI synth (and ANSI vblank?) (32 replies, posted in Other Hardware)
chokay - he sent me the circuit at some point, can you send me the info you have so I can compare? If they match I'll breadboard it up and test it out.
188 Mar 5, 2014 4:35 pm
Re: Max's selling thread (carts, get your carts+flasher here) (24 replies, posted in Trading Post)
Not that this is necessary, but another "Max is legit" post.
189 Mar 5, 2014 4:34 pm
Re: Interest check: MIDI interface for YM_MINI synth (and ANSI vblank?) (32 replies, posted in Other Hardware)
Hecka interested if it works with the ANSII board for sure... I think I remember that the circuit for both was supposed to be the same.
190 Mar 4, 2014 9:16 pm
Re: Sega Genesis Glitch Video Device (6 replies, posted in Sega)
Yeah that's why we had hoped to open it up to MIDI - it would make it much more widely useful. At the time we were basically just building it for me.
Yes, the audio trigger works just that way. The DSP is all onboard the arduino so there's no extra circuitry. Next time I have all my visuals stuff unloaded I'll take some gutshots...
191 Mar 4, 2014 8:25 pm
Re: CPU Database - All Revisions (4 replies, posted in Nintendo Handhelds)
I think nitro attempted to do this once as well, you might try to combine data with him.
192 Mar 4, 2014 6:04 pm
Re: Sega Genesis Glitch Video Device (6 replies, posted in Sega)
Cool! That's a nice looking exterior box. Banana connectors are definitely the way to go. I might be able to trade some notes with you. This is my rig:
Photo is actually out of date, but none of the circuit bent stuff has changed.
So, similar mods to an NES and a Genesis 3, a box with arcade buttons up above, and between that and the genesis is Triggerboy, a thing I built with the help of Eliot Lash. Currently, it responds to audio signals and LSDJ clock signals (directly through a link port connector on the side). We had planned a 5 pin MIDI output but never got around to it.
The code is here, it's based on the Arduinoboy code: https://github.com/fadookie/Triggerboy
The circuit is very similar to what you've built, but an arduino is there to interperet all the info. There's a hipass/lowpass function as well, but I've been having some trouble with it so I mostly just use the amplitude trigger and the LSDJ trigger. I really need to get around to generating a circuit diagram to go along with the Triggerboy code; just haven't been able to prioritize it yet.